I think the only maps that should have multiple player quantities are 1v1 and 2v2. The bigger maps aren't well designed to flow between 3's and 4's except maybe a couple. |
Pretty much all the ideas I am seeing are pretty good, I just really hope relic is smart and how they fix this since they have commented that they will do something about it. |
The majority of mine happen in four versus four as well, but they almost always happen at the victory or defeat recap screen showing all players and levels in game. Then I get a bug splat when I try to return to the lobby |
I just had this happen to me where my cons inexplicably slowed down on retreat and of course he's right that as soon as your weapon team hit by this grenade you are done even if you have most hour health. They die so fast your lead guy keeps dying |
I agree with OP, the suppression mechanic is inconsistent with all other light artillery, and is currently breaking the game. I'm not fond of my units being randomly instant-pinned by something 60 units away in the fog anyway. Remove the suppression and it should be fine.
Exactly thank you. It goes against all other artillery in the game. It's like the old Soviet HM-120 mortar but also having good suppression. What a nightmare. At least with that mortar even in broken state it couldn't snipe suppress you |
Revert... to a degree. I would lock their arc like an MG/ATG and give these things an actual role as an infantry support gun, not a mortar in disguise, because I think for them to be powerful they should be required to have some skill. This would also give more opportunity for the M8 Scott, if people weren't fond of microing an ISG, fine, use the M8. They're vulnerable enough, and arrive at such a time where that is a risk/reward proposition, currently ISG's are a no-brainer.
I wouldn't like an ATG that auto-attacked, and this thing currently shoots incendiary sniper rounds through shot blockers at it's own whim.
Ending the place and forget auto rotate and auto target or would definitely go along way to improving the counter player available to opponents. I do not think we should reverted back to before the buff, US and OKW need quality indirect fire. |
Remove suppression completely. It's dumb how it stops flanking troops cold that aren't even grouped up with anyone else. Plus the units often go straight to pinned instead of just suppressed. Keep the cost the same and reduce accuracy a little to avoid it sniping units as often then give it back through veterancy. This last item will helpt with the complaint that even when people are able to wipe a gun it just gets recrewed (more a problem with OKW but USF to lesser extent) and goes back to insta-pinning your squads all over the map. The enemy will still be able to recrew but they will take awhile to get up to being a big threat again. I would increase damage AOE a little bit as well since it is supposed to be a blob control method.
TL;DR remove suppression, reduce accuracy but increase vetted accuracy and slightly increase AOE damage. Thoughts? |
It shouldn't be limited as it isn't super heavy but it needs a small nerf in DPS. Watch OCF many players won with 3+ KV-8 and Zis wall. They would creep forward with KV-8s wiping pack guns in a second and any Stug or P-4 were hard countered by Zis guns. Throw in incendiary barrage on top of the Pak's for good measure and it was ridiculous. It's not too much to say axis shouldn't be able to counter KV-8 tanks with one Pak but they also shouldn't be dead before even getting to fire a second shot assuming KV-8 charges straight on which it often did on middle of Kolodney Ferma. A little less DPS would require a SU player to actually flank or use smoke in order to counter a couple Pak's where as Now they can just drive straight to them and flame them into the dirt while taking little damage. |
Replying to this thread is something that I'm definitely looking into, I can't say much about it right now but it is on my replies roadmap.
I LOL'd |
KV-8 will still be viable as long as they just tweak it. The only thing needs to be changed is slower flame DPS. It's got good armor, Health and good mobility for its size but it wipes Pak guns so fast you don't even need to bother with flanking or smoke just drive up and they are fried in 2 seconds. |