Game is like a broken beta now retreat dealy bugs
Posts: 1487
1. If okw throw grenade its 50% chance that your squad (even cons) will die. No matter how fast you press retereat button.
Many times I pressed retreat before grenade was even thrown and they just stay there with retreat arrow over them and die.
This esp. problem for maxim, heavy mortar and even to cons. No supression, no flank just a grenade from the front making that 3-4 sec delay before retreat.
Maybe the problem is caussed by the fact that its 6 man squad and each model is too weak to nades compared to 4 man squads with same hp per squad. They just die in less than 1 sec tring to recrew the weapon.
Retreat delay exists for a long time but now it somehow became long enough to lose full squad. Once I blocked retreat path for stolen maxim with T70 and it stoped and died it 2 secs WTF is that.
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All flames with DoT are deadly against all support weapons nowadays.
Posts: 1487
All flames with DoT are deadly against all support weapons nowadays.
1. not that deadly. molotovs doesnt wipe if you reacted fast enough. And its easy to react cuz of throw animation is long.
2. I m talking about frequent cons huge retreat delay too not only weapons.
Plus LEIGs anyone is talking about it. But I have no words for that cheating BS. This thing alone is a game breaking.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 1487
AAA I think you would be displeased to find out that the incendiary nade has the exact same damage as the molotov. The only difference would be range, animation, and cost
1. The thing is I never saw any OKW unit stuck in place long enough to die. With sovs it happens even to cons!!! OKW infantry retreat imediately. Maybe its my lag or is it bug??? That makes game impossible to play
2. I read the patch nodes stating that those 2 nades have same initial dmg. But in fact I i dont see that. For me it constantly looks like OKW nade have at least x2 initial damage
Molos doesnt do dmg in first second at all while okw nade does huge immidiate dmg. DMG over time may be the same. But that over time dmg is irrelevant
Posts: 1116 | Subs: 1
Permanently BannedReducing the initial damage to prevent instant entity death. We are also slowing down the projectile speed of the grenade to give players more time to react to the grenade.
Incendiary Grenade damage reduced from 20 to 10
Projectile speed reduced from 10 to 5
Molotov Cocktail
Reducing the initial damage that the Molotov does on explosion because it was killing models instantly due to the additional changes to flamers.
Initial damage reduced from 20 to 10 (damage over time damage remains the same)
Research cost reduced from 25 to 15
Posts: 279
Posts: 2396 | Subs: 1
+ lagg everywhere, everygame. Not that kind of lagg that you can easily spot.
Terrible game optimisation, it runs like pudding even on high end computers.
Posts: 1487
I think he's talking about how every member in a Maxim squad runs back and takes their sweet time to pick up their MG if the gunner goes down, while for every other faction the MG magically teleports into the hands of the next guy and they keep running.
Yes. Also every model is more fragile that cause more retreat delay. Which cause more model lose or even wipe. They all die trying to recrew their weapon while in 4 model crew every model is more resilient and have less chance to die one by one.
Posts: 600
Incendiary Grenade
Reducing the initial damage to prevent instant entity death. We are also slowing down the projectile speed of the grenade to give players more time to react to the grenade.
Incendiary Grenade damage reduced from 20 to 10
Projectile speed reduced from 10 to 5
Molotov Cocktail
Reducing the initial damage that the Molotov does on explosion because it was killing models instantly due to the additional changes to flamers.
Initial damage reduced from 20 to 10 (damage over time damage remains the same)
Research cost reduced from 25 to 15
This...
to be fair graphics and gameplay is above and beyond. But axis favorite bugs ruins the game so much. When sc2 hots was released it was unplayable for a year.
He has just demonstrated the patch notes you spoke of.
What are you actually talking about? other than random fanboy ravings? I mean your steam name "Nerfgerms" is a pretty good indicator of your incredible and ignorant bias.
I dont think ive EVER had a con squad 1 shot by an OKW incendiary nade, and that was before they halved the explosion damage. Move out of the fire, and you'll be ok. Same as a molly.
Stop making these posts until you play the other factions and have HALF a clue about what youre talking about.
Posts: 16
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Posts: 64
1. not that deadly. molotovs doesnt wipe if you reacted fast enough. And its easy to react cuz of throw animation is long.
2. I m talking about frequent cons huge retreat delay too not only weapons.
Plus LEIGs anyone is talking about it. But I have no words for that cheating BS. This thing alone is a game breaking.
Can someone explain to me what a LeiG is? I read that all over the place it must be some kind of OKW unit but there is no unit in the roster that meets that name.
If the ISG = Infantry Support Gun is meant yes I know all the rage about that one and agree that it is too powerful in its current state.
Posts: 254
Can someone explain to me what a LeiG is? I read that all over the place it must be some kind of OKW unit but there is no unit in the roster that meets that name.
If the ISG = Infantry Support Gun is meant yes I know all the rage about that one and agree that it is too powerful in its current state.
ISG is the classification and the general name ingame, le.IG is the specific German real life name of the unit. Both mean the same.
http://www.coh2.org/guides/18815/oberkommando-west-unit-guide#690
Posts: 64
https://en.wikipedia.org/wiki/7.5_cm_leichtes_Infanteriegesch%C3%BCtz_18
Das 7,5-cm-leichtes Infanteriegeschütz 18 oder kurz leIG 18
Still it is very misleading using that when nothing in the game or in that unit guide you linked refers to it as leIG. But thanks for clarifying.
Posts: 1487
1. disalowed to get sov T4 as a 2nd building.
Here is my aug 6 post
Just after july patch nodes I was thinking that leig builds will be a cancer of this game.
Previosly they were more expensive and you could counter it with fast katy... OKW is constantly abusing that.
2. when they effectively removed t3476 from the game
Soviet T4 vehicles are very poor to wait for them for that long. They have no useful abilities no smoke no speed. They are impotent versions of everithing. Ram is totaly useless
Penals - anti-nothing unit
SU76 - paper anti-nothing shit
M3 - close to useless
t3476 in T4 - absolutely useless
katy - weak, after several absurd nerfs
SU85 worse than coresponding okw unit
Posts: 1487
They better be callins like command tank.
Posts: 1006
Many times I pressed retreat before grenade was even thrown and they just stay there with retreat arrow over them and die.
Than you have huge input delay. Id like to see how much ping you how in game somehow.
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