Their is no such thing as kiting with lmg's.
Lmg grens still have rifles right? By the time shocks hit, you should have at least 2 Grens (at least one with Lmg's), One kites, other fires, thus kiting the shocks will win you the engagement. If you haven't got at least one lmg gren, you're either doing something very wrong, or they went full retard and built T1 into shocks. If so, then you'll have a 222 anyway, which shocks can't deal with.
Are you also aware you don't have to be stationary like lmg grens, for the lmg34 to be effective too? |
Kiting counters shocks. Any infantry squad with a rifle or LMG can counter shocks. Shocks are very situational, due to only being effective at very close ranges. If they get close, retreat.
Obers are good at everything, and at all ranges, just because of the lmg (lmg's in general on both sides are OP, and need to be toned down slightly), however lmg34 is just a different league.
I've picked them up on various squads and they just decimate everything, no matter who is holding them.
Therefore, I don't think Obers are the actual problem, it's the lmg which they hold that is the problem (like all lmg's).
The only effective counter to Obers that don't cost fuel, are snipers. Just don't make any mistakes, because surprise surprise, Obers counter snipers too. Or I guess you can pray to the RNG god and hope for a lucky mortar strike. |
Yep. This is only strat that is viable outside of 1v1 pretty much.
(Having used both, Para's don't compare to Obers. They also cost 120 muni to git gud). |
I like all the ideas except the range on the JT. I've had enough of that. There was a reason they reduced range on the ISU and ele, only to reimplement it JT...
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Voted GrW 34 Mortar, simply because of it's cost effectiveness, accuracy and you don't have to pigeon hole yourself into a doctrine or strat to get it. |
All you did was look at his W/L 4v4 AT and started throwing toys out of the pram. Have you even looked at the allies 4v4 AT leaderboards?
Out of respect for Napalm, I'm not going to go into this again. If you look on the first page, you'll get your answers. |
Ok so because they are #1 in both factions they are just a good team, but balance is an issue for everyone else? You can't have it both ways. And for the record, they are currently active on both ladders and constantly play both factions to keep themselves at the top. You are only solidifying my point. You will skew and bend the numbers to whatever you want, constantly deflecting culpability onto something rather than yourself.
So basically, what you're saying is: Axis players>skilled - Allies players>not.
Because, that's what the numbers suggest, given that your argument is correct, of course. It baffles me then, why Relic has finally admitted there is a problem, and that in the future they will be looking to correct it somewhat.
Maybe you should mail them, and tell them not to bother, as Allies just need to get gud.
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A patch could come out right now that makes the game wildly imbalanced in favor of the allies and those numbers would still be the same.
Whether or not any of the things you just said are true is not in any way related to those numbers.
Therefore it is absurd to attempt to argue all of your points using those numbers.
If you modified your argument to say that over the course of the game's lifetime it has tended to favor the axis, then the numbers would support you.
If you want to argue over the state of the game RIGHT NOW, the numbers mean nothing.
And I'm saying, just like in my previous reply, that minor changes may have been made between unit>unit interaction over the lifespan of the game thus far, though nothing has been done to the address the fundamental problems that have persisted since the original beta, in regard to team games. Here are the numbers to prove it. Happy?
broodwarjc, I don't need to calm down brother, I'm chill, I'm chill. Also, the kubel was just an example in my argument, I'm indifferent to it. |
Those numbers could be 0.95 and 0.05 and they would still indicate nothing about the current state of the game.
Wrong. The state of team games, especially 3v3 and 4v4 have been in the favour of axis teams since the original beta. Those numbers are indicative of it.
The current state of the game remains exactly the same as it was 6 months a go, or a year, or any date you like to put forward.
Why? Because the same fundamental problems persist in team games, no matter if a kubel costs no fuel or five fuel.
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The same team is #1 in Allies and Axis 4v4AT. Is that balance?
Nope, that isn't balance, that just means they're the best team. I don't know how that was going to add anything to your argument, or you don't know the literal meaning of balance. If the latter, then I guess it explains your first post in this thread.
top 25 allies win ratio: 0.85576
top 25 axis win ratio: 0.96324
You tell me, is that balance? |