1/ I have lot of fun to beat noobs, don't worry Kappa
6 min game, funny humiliation Keepo
2/ If 0 players of your average rank is searching, you are put with a guy after 5-10 min maybe ?
Answer one, not helpful at all.
Answer two, it's not really good enough. The player base is so small, that noobies get matched against pros. So noobies leave, and the player base never gets bigger. Vicious cycle, that Relic have only themselves to blame for.
Who cares that Reborn and RtN didn't do things openly, for or against this exploit. They didn't abuse it, that's for sure.
Also, 'da' and 'dat' doesn't make your writing cool. It just makes you look thick (not saying you are thick, as I'm sure you're not, it just makes you seem that way).
I had it happen to me in a 2v2 earlier. Fortunately, I got the victory.
It was definitely suspicious, as it occurred after the opposing team had just lost a couple of high value tanks, and a lot of their infantry when it had been a 50/50 game up till then.
I don't think the whole idea of one shot one squad is a good idea in the first place- it takes no effort to use, and is frustrating in the extreme to face.
Just to be clear, I wasn't suggesting improving the shot itself, just leave as is, with a cost increase.
I particularly don't like the idea of one shot for one squad either, but, this is coh2, where squad wipes happen very regularly. *shrug*
For me, cannister shot screams anti blobbing tool. At the moment, the ability is so cheap, it's well worth using against single squads, when you're pretty much guaranteed a wipe.
To fix it, I think it should be super effective, however, it also should be super expensive.
I suggest raising the cost of the ability, so that using it versus single squads is pretty inefficient, yet very efficient against blobs. This will however make the vehicle pretty redundant, so raising its normal damage, so it's more consistent with vehicles around the 40FU mark should be considered.
What do you guys think would be a fair ammo cost, if it is changed like I describe?
I've heard people suggesting keeping it the same cost, but putting a delay on the shot. I'm against this suggestion though, as a blob (which I believe cannister is supposed to counter) will likely take out the vehicle before it gets its shot off.