On top of fixing unit behaviour in cover, I feel this thing will still need something of a drawback. Right now it is incredibly effective for its cost and arrival timing.
Baring a stuka barrage on someone who isn't paying attention this thing is nigh impossible to decrew, and with its wide range and the fact it can retreat make this thing far more than a nuisance. Either have it decrew at 2 men like all other mortars or remove retreat.
It already has an incredible pop cost, is doctrinal, and costs 400mp to call in. I don't really know what penalties on top of these you propose?
Perhaps all indirects should be nerfed, so that the 120mm can keep it's spot as the best manpower only indirect, without it being too effective. |
the wurfrahmen, not the 120. the 120 is most certainly not a skill shot.
I hardly see dragging a line across the map, as any more skill than manually targeting a bunched up squad, especially as you can do that 'skill shot' into the FoW, and it will hit exactly where you want it to, without any RnG involved like barrage... |
its sort of a micro problem, but the tremendous range means it can auto fire a crossed the map at just about anything. I sure cant move all my units simultaneously, plus weapons teams have to not be moving to be doing things. That first 120 shot could easily wipe it before you know it was firing at it in the first place. Not to mention the precision shot at vet one.
every faction has gotten indirect fire buffed by the cover change, only the 120 has been a squad wiping machine. The Ostheer turbo mortar comes in second in this category, but its small blast radius prevents it from wiping all the time and rather just doing a consistent bleed.
Again not true. I have got plenty of wipes with all of the factions indirects. Admittedly, not as many as the 120mm, but then again, the 120mm is doctrinal, so I expect it to have certain perks over normal indirects. |
and it is a skill shot, which none of the other artillery are, baring precision strike.
Is that really true? I know that when I use the 120mm (or any indirect for that matter), I always manually make the mortar fire upon any squad I see bunched up. |
eh, it preforms a lot better then the pack howitzer or the lieg, despite costing less. i'm not sure if it needs a nerf or not, i haven't seen it or used it in a long time, but i definitely think the pack and lieg need another look; either the accuracy or non-lethal aoe.
Costs less? 120mm is also doctrinal, an important difference you missed of your list. |
You forgot about how twice now the cover system has been reworked so the 120 essentially got its blast radius re buffed indirectly
That's a micro problem, and works for every faction that doesn't monitor it's squad placing in cover against any indirect fire. SO in that sense, every faction got buffed/nerfed. |
As far as I remember, it became a lot more effective because people were complaining about it's range.
Basic life cycle of the 120mm so far:
People complained it's range was too far. It's range got nerfed.
People complained that it wasn't enough. It's range got nerfed again, and it's blast radious was improved to offset it.
People complained it wasn't enough. It's blast radious got nerfed.
People complained it wasn't enough. It's blast radious got nerfed again.
So where are we at now? Do you want it to be just like a normal mortar for 400mp? Just a reminder about both infantry support guns range, cost and timing, before you answer. |
It's a problem with the sound card crashing. If you restart your system after every 'cold start' (when you turn the power button on), it shouldn't happen (so basically, do a cold start, as soon as you hit desktop, do restart, not shut down). I have to do this every day.
Let me know if it works. |
We need the FailFish emote for this 'sight'... |
For someone so high ranked in the game, you have little understanding or regard for some of the core features and unit stats.
I am not going to lie, I physically cringed when I read this open letter. |