Your text..Your text..
Most likely you can still retain the canals, but you would have to get creative with hiding a 1x1m cut through the map, but it should not be undoable from what I see.
Hi Tric, now I have another bugsplats on my map I am working on. So irritation that this happens.
Anyway, the bug happens when I try to save the map, and I have been working fine on the map since you solution with a few water sources.
So what can now be the problem? ....Its says something about the DLL files not found, so I am suddenly missing some DLL fiels, wierd.
SBE file is 48.5 mb big.
https://www.coh2.org/file/12346/8-p-paratrooper-country.zip
The error code is here:
WORLDBUILDER_COH_2 started at 2016-08-25 00:32
OS NT 6.2 (sp0.0) x64, 8112MB Physical Memory, 5707 Physical Available, 4095 Virtual Total, 3928 Virtual Available, 1910 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2]
USER [KristianLizier]
LOCALE [DAN]
00:32:58.94 Primary CPU is a 2401MHz [Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz]
00:32:58.94 Architecture [0], Level [6], Revision [15363].
00:32:58.94 8 logical processor(s) detected.
00:32:58.94 4 physical processor(s) detected.
00:32:58.94 1 processor(s) nodes detected.
00:32:58.94 MATHBOX -- Version=6, Mode=SSE
00:32:58.94 MOD -- Initializing mod 'RelicCoH2'.
00:32:58.98 ARC -- CoH2\Archives\Data.sga 934865381 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:6965e2f798c52e09c4c68de1ae425314] [Sig:58938961975803734]
00:32:59.01 ARC -- CoH2\Archives\Sound.sga 228830651 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f75508c8717a9415b520e4989c1cd82f] [Sig:15768803069764236784]
00:32:59.02 ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:a35e9f52ae042579da3f703c23c19276] [Sig:4141839034936539216]
00:32:59.02 ARC -- CoH2\Archives\ArtArmies.sga 54984590 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:c8437ea61058ff4b62e376f222bcc138] [Sig:15312425741649251819]
00:32:59.03 ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:8457230fb2069dd1d257b27bf8d0b70e] [Sig:7535935358347425085]
00:32:59.04 ARC -- CoH2\Archives\ArtGermanEF.sga 1946316338 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:d011dc6ba32f282271b6b0f5e0c2927a] [Sig:1029130002358047551]
00:32:59.04 ARC -- CoH2\Archives\ArtSovietEF.sga 2762938136 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:c7373070a5e5d91c4d4e2e3e22c0fa26] [Sig:7595109419264577990]
00:32:59.05 ARC -- CoH2\Archives\ArtAEF.sga 3391348911 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:8f26db6188624f378cb04230d529eaca] [Sig:14491635850088016396]
00:32:59.05 ARC -- CoH2\Archives\ArtWestGerman.sga 1898266391 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:ae980a6c7f4836ca5e3c89c821e5f636] [Sig:5027075686125112869]
00:32:59.06 ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:5bc80258f4a4f5fdebd802544abea746] [Sig:11766450244548302396]
00:32:59.07 ARC -- CoH2\Archives\ArtBritish.sga 1220363804 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:ef4498b5647bc625bae66a0b2191c33d] [Sig:13416982764085733434]
00:32:59.07 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
00:32:59.07 ARC -- CoH2\Archives\MPScenarios.sga 1143442191 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:bad64633c9b19da8b0e565ed0c75a2c1] [Sig:11457602328350847382]
00:32:59.08 ARC -- CoH2\Archives\MPXP1Scenarios.sga 265465863 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:07d35354ee680a2b1d10778c3faa83d7] [Sig:4138084199791473546]
00:32:59.09 ARC -- CoH2\Archives\SPScenariosEF.sga 340823046 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:0d44f2e4ee3f7b9265e7b6ecb3b825a1] [Sig:6605551588555955872]
00:32:59.10 ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:4af5f9991f7439515903c4e823eb6d5b] [Sig:15664664613644561291]
00:32:59.10 ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:835075f6a5f1e80e222870afaa2dba63] [Sig:2003273899295354318]
00:32:59.11 ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:2a89f0387fad0a4511b4cff6e31dad70] [Sig:7602096073382315002]
00:32:59.12 ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:0d32db24ed4fe982dd70a7b408127123] [Sig:14104588085748238941]
00:32:59.12 Archive 'CoH2\Archives\SPScenariosAA' is missing! Skipping.
00:32:59.13 ARC -- CoH2\Archives\UILow.sga 46064428 B [ID:c5a9695b59fd73d709030639f4cbb961] [Ver:f9a1923662aa49a27860c98e566864e0] [Sig:12653873908250865105]
00:32:59.15 ARC -- CoH2\Archives\ArtHigh.sga 315847340 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:7598c83f3294871a7dbb23a9a2775af0] [Sig:16727550861652099584]
00:32:59.15 ARC -- CoH2\Archives\ArtHighXP1.sga 38526653 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:b6f7692b37c0f9cf8c56bdddb17942f9] [Sig:13149872685163810803]
00:32:59.15 ARC -- CoH2\Archives\ArtHighXP2.sga 19687049 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:d3c20797b18355fd386c5365b6f094a2] [Sig:1099747745701905397]
00:32:59.17 ARC -- CoH2\Archives\SoundHigh.sga 1031467146 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:a12e581cdaa369cbc269c9ecce6390f7] [Sig:18214921420031089867]
00:32:59.17 ARC -- CoH2\Archives\SoundHighXP1.sga 89990965 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:1cc1bf361529d9db2191610baac4fa3e] [Sig:5801087545420265863]
00:32:59.18 ARC -- CoH2\Archives\SoundHighXP2.sga 37088744 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:4cfa3cc7075c50a459ea894027042002] [Sig:10443542780852497330]
00:32:59.20 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 560293192 B [ID:527dd6c09d9403281e2886d358abf509] [Ver:9a7462132b8b852d1d72cb0b257d179c] [Sig:1825285703711461]
00:32:59.21 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 156636969 B [ID:9347118f8eb48257082ac67d7e00c15b] [Ver:54dde0af87a44506b2be5ba79188c95a] [Sig:1272187853708733765]
00:32:59.22 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 32966778 B [ID:d37d3bfe48368bcdb2c411ff42ef8710] [Ver:b433112008e82a573ba71d453775932d] [Sig:334711823410206087]
00:32:59.25 ARC -- CoH2\Archives\SoundSpeechXP1English.sga 707027968 B [ID:a1f1b169de1b782d9d5b7311ab866728] [Ver:608aba9e1af51c7874654e714cfe3f83] [Sig:11583942150972233597]
00:32:59.25 Archive 'CoH2\Archives\SoundSpeechAAEnglish' is missing! Skipping.
00:32:59.26 ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:3e936bc4ca5d3d43ac80ba8a1b0a5d80] [Sig:2614238819969098953]
00:32:59.28 ARC -- CoH2\Archives\AttribArchive.sga 26864504 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:ba01f85e1087b9cecee7e6828fa84b64] [Sig:640613806092749100]
00:32:59.32 GAME -- Resetting fp control word.
00:33:01.67 WW2Mod -- PropertyBagManager Loaded in 2.353000s
00:40:50.42 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb'
00:40:51.03 SPDx11 -- Adapter [Intel(R) HD Graphics 4600]: 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory.
00:40:51.04 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
00:40:51.05 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
00:40:51.05 SPDx11 -- Adapter Description = Intel(R) HD Graphics 4600
00:40:51.05 SPDx11 -- Driver Vendor = 0x00008086 Device = 0x00000416 SubSys = 0x35371558 Rev = 0x00000006
00:40:51.05 SPDx11 -- Driver Version Product = 20 Version = 19 SubVersion = 0 Build = 544.44
00:40:51.05 SPDx11 -- Driver LUID = 0x00000000-0x00006e54
00:40:51.05 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:40:51.05 SPDx11 -- [1] GPUs found.
00:40:51.05 ShaderDatabase: using shader profile [ps50]
00:40:51.26 Unable to load shader [coh2_impostor_billboard] so replacing with [defaultshader]
00:40:51.78 SPDx11 -- CreateSwapChain: 1645x990 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2.
00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- ResizeTarget: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- Setting SwapChain State to: WINDOW
00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
00:40:51.78 SPDx11 -- ResizeTarget: 1645x990 @ 0/0Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.81 SPDx11 -- device requires no additional virtual address space textures.
00:40:52.88 SPDx11 -- GPU can do [954] pixels per usecond. At [1645x990x1] this is [586] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [104.052322] ms, QueryWaitCPU time [105.000008] ms
00:40:54.00 SPDx11 -- GPU can do [39] pixels per usecond. At [1024x1024x1] this is [37] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [105.650322] ms, QueryWaitCPU time [107.000008] ms
00:40:54.22 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
00:40:54.37 SOUND -- Initializing ...
00:40:54.38 Error, could not open lua language group file:
00:40:54.78 INNIMapDCA Key not found: sir_filters_enabled
00:40:54.78 INNIMapDCA Key not found: combat
00:40:54.80 INNIMapDCA Key not found: tiger_radio_fuzz:
bjectdistance
00:40:54.81 INNIMapDCA Key not found: Reverb_Forest_Subtle:
istance
00:40:54.81 INNIMapDCA Key not found: winter
00:40:54.83 INNIMapDCA Key not found: metamap_result
00:40:54.83 INNIMapDCA Key not found: squad_in_building
00:40:54.97 INNIMapDCA Key not found: rudders_rotation
00:40:55.21 SOUND -- Initialization completed!
00:40:55.26 SCENARIO -- Failed to open stream for Scenario 'DATA
cenarios\tow\challenges\1942_airfield\allied_airfield.info'
00:40:55.28 SCENARIO -- Failed to open stream for Scenario 'DATA
cenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
00:40:55.28 SCENARIO -- Failed to open stream for Scenario 'DATA
cenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
00:40:55.31 SCENARIO -- Failed to open stream for Scenario 'DATA
cenarios\mp\2p_cheneux\2p_cheneux_temp.info'
00:40:55.37 SCENARIO -- Failed to open stream for Scenario 'DATA
cenarios\mp\4p_gelsenkirchen_refinery\4p_gelsenkirchen_refinery_temp.info'
00:40:55.40 SCENARIO -- Failed to open stream for Scenario 'DATA
cenarios\mp\6p_across_the_rhine\6p_across_the_rhine_temp.info'
00:40:55.42 SCENARIO -- Failed to open stream for Scenario 'DATA
cenarios\mp\8p_port_of_hamburg\8p_port_of_hamburg_2.info'
00:40:55.44 SCENARIO -- Failed to open stream for Scenario 'DATA
cenarios\mp\outsourcing_winter\outsourcing_winter.info'
00:40:55.54 WorldBuilder opening document C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb
00:40:55.70 TChunkManagerIO::Load version 2001l
00:40:55.75 TERRAINTEXTURE -- compositor added RenderTarget of size 6580 x 3960
00:40:57.10 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.68 PHYSICS -- Created node factory 'HVOK'
00:40:57.68 PHYSICS -- Created node factory 'DMMY'
00:41:15.00 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.02 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.06 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:17.33 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua].
00:41:17.96 Regenerating ImpassMap data...
00:41:17.96 Impass Data was already valid, but regenerating...
00:41:18.44 DeferredView - Start creating view [ WaterView ] textures
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 DeferredView - Finished creating view [ WaterView ] textures
00:41:18.44 DeferredView - Start creating view [ WorldView ] textures
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 DeferredView - Finished creating view [ WorldView ] textures
00:41:18.80 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1641x994], Refresh rate: 0.00
00:41:18.80 SPDx11 -- ResizeTarget: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Setting SwapChain State to: WINDOW
00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
00:41:18.80 SPDx11 -- ResizeTarget: 1641x994 @ 0/0Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.97 SPDx11 -- GPU can do [6780] pixels per usecond. At [1641x994x1] this is [4157] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [14.673760] ms, QueryWaitCPU time [16.000000] ms
00:41:20.15 SPDx11 -- GPU can do [36] pixels per usecond. At [1024x1024x1] this is [35] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [113.417358] ms, QueryWaitCPU time [115.000000] ms
00:41:20.15 DeferredView - Start creating view [ WaterView ] textures
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 DeferredView - Finished creating view [ WaterView ] textures
00:41:20.15 DeferredView - Start creating view [ WorldView ] textures
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 DeferredView - Finished creating view [ WorldView ] textures
00:41:22.13 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass
00:45:53.01 ToolFramework: Closing Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb'
00:45:54.02 SOUND -- Shutting down ...
00:45:54.02 SOUND -- Shark Thread - Shutdown received
00:45:54.16 SOUND -- Shutdown completed!
00:45:55.41 Dx11DynamicBuffer [atmospheric_sky] stats : allocations=[2/4096] elements=[2/4096]
00:45:55.41 Dx11DynamicBuffer [coh2_building_panel] stats : allocations=[281/1024] elements=[281/1024]
00:45:55.41 Dx11DynamicBuffer [coh2_building_ribbon] stats : allocations=[281/1365] elements=[281/1365]
00:45:55.41 Dx11DynamicBuffer [coh2_foliage] stats : allocations=[2376/4096] elements=[2376/4096]
00:45:55.42 Dx11DynamicBuffer [coh2_gameplay] stats : allocations=[0/1024] elements=[0/1024]
00:45:55.42 Dx11DynamicBuffer [coh2_impostor] stats : allocations=[0/2048] elements=[0/2048]
00:45:55.42 Dx11DynamicBuffer [coh2_object] stats : allocations=[4394/5460] elements=[4394/5460]
00:45:55.43 Dx11DynamicBuffer [coh2_object_uvanim] stats : allocations=[1486/2730] elements=[1486/2730]
00:45:55.43 Dx11DynamicBuffer [coh2_soldier] stats : allocations=[6/1365] elements=[6/1365]
00:45:55.43 Dx11DynamicBuffer [coh2_terrainblend] stats : allocations=[4253/8192] elements=[4253/8192]
00:45:55.44 Dx11DynamicBuffer [coh2_vehicle] stats : allocations=[12/1024] elements=[12/1024]
00:45:55.44 Dx11DynamicBuffer [coh2_vehicle_uvanim] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.44 Dx11DynamicBuffer [deferred_ambientocclusion_pass] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.44 Dx11DynamicBuffer [deferred_combiner_pass] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.44 Dx11DynamicBuffer [deferred_depth_to_linear_z] stats : allocations=[0/682] elements=[0/682]
00:45:55.44 Dx11DynamicBuffer [deferred_depth_to_sky_mask] stats : allocations=[0/1024] elements=[0/1024]
00:45:55.44 Dx11DynamicBuffer [deferred_lighting_pass] stats : allocations=[0/682] elements=[0/682]
00:45:55.45 Dx11DynamicBuffer [depth_erode_filter] stats : allocations=[0/455] elements=[0/455]
00:45:55.45 Dx11DynamicBuffer [depth_lao_filter] stats : allocations=[0/32] elements=[0/32]
00:45:55.45 Dx11DynamicBuffer
stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_additive] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_additive_falloff] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_alpha] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_alpha_falloff] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxshader_displacement] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [litter] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [pp_hdr] stats : allocations=[0/240] elements=[0/240]
00:45:55.45 Dx11DynamicBuffer [pp_simple] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [rain] stats : allocations=[0/1024] elements=[0/1024]
00:45:55.45 Dx11DynamicBuffer [simple_blend_tex] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.45 Dx11DynamicBuffer [simple_cube_face] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.45 Dx11DynamicBuffer [snowtracks_blur] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [terrainbasemesh] stats : allocations=[3/4096] elements=[3/4096]
00:45:55.45 Dx11DynamicBuffer [terraindecal] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.45 Dx11DynamicBuffer [terraintileblend] stats : allocations=[0/60] elements=[0/60]
00:45:55.46 Dx11DynamicBuffer [ui] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.46 Dx11DynamicBuffer [MatrixArray] stats : allocations=[12041/20000] elements=[99675/120000]
00:45:55.80 DLLDriverLinker -- 0 DLL drivers found.
00:45:55.92 MOD -- Shutting down mod.
Application closed without errors