This is a work in progress, and I have make out the path on the map and need a comment on , how the paths looks.
And the start position was original thoughts to be in each corner, but then it will take a longer time for the action to start. Thus the 2 different start position for each team.
The red arrows are path over water and the blue lines are path through the terrain....Now all the small cannals can be acces by infantry, so you can climb wall with them and run in the small Irrigation cannels.
These are the Irrigation cannels that the infantry can climb in to, they are around most of the farme fields, I know the Computer A/I will not be able to use them, but the map is for Human against Human and thus , you can move all over the map if you climb in to the small Irrigation cannels
Ex samples of the Irrigation cannels that infantry can climb in to:
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Game Name: Von_Smedman
Game Name: Von_Smedman
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Drove to the river and went across on the pontoon bridge, stopping in the middle to take a piss in the Rhine, and then pick up some dirt on the far side, in emulation of William the Conqueror.
From the Diary of George S. Patton, March 24th, 1945:
From the Diary of George S. Patton, March 24th, 1945:
Post History of Von_Smedman
Thread: (4 - 8) Project V (Airbound country) WIP28 Nov 2018, 09:16 AM
In: Map Sharing |
Thread: (6-8) Rusian Railwaystation 28 Nov 2018, 08:19 AM
Thank you, I will look in to make some better visuals. In: Map Sharing |
Thread: (6-8) Rusian Railwaystation 12 Nov 2018, 14:58 PM
Hi there, I have been needing feedback on this map. So the Idea of the map is , just to Slug it out against 4 AI or human. What do you think, would love to get some feedback. Best regards Von_Smedman The map.. In: Map Sharing |
Thread: Application closed with error code 112946874430 Aug 2016, 22:11 PM
Hi there, dose anybody know, what this mean, and what could cause the error. It happens when I try to test the map Agains a computer and after 5 min of teste a bugsplat happen. best regards Kristian ------------------------------------------------------------------------------------------------- RELICCOH2 started at 2016-08-30 23:54 OS NT 6.2 (sp0.0) x64, 8112MB Physical Memory, 4716 Physical Available, 4095 Virtual Total, 3897 Virtual Available, 1910 Page file. RUN-OPTIONS [] WORKING-DIR [C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2] USER [KristianLizier] LOCALE [DAN] 23:54:34.56 GAME -- Current Steam name is [Von_Smedman] 23:54:34.56 GAME -- steam returned language 'english' 23:54:34.56 Primary CPU is a 2401MHz [Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz] 23:54:34.56 Architecture [0], Level [6], Revision [15363]. 23:54:34.56 8 logical processor(s) detected. 23:54:34.56 4 physical processor(s) detected. 23:54:34.56 1 processor(s) nodes detected. 23:54:34.56 MATHBOX -- Version=6, Mode=SSE 23:54:34.56 Using [C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\] as base writable folder 23:54:34.56 Game -- System temp path is [C:\Users\KRISTI~1\AppData\Local\Temp\] 23:54:34.56 MOD -- Initializing mod 'RelicCoH2'. 23:54:34.59 ARC -- CoH2\Archives\Data.sga 934865381 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:6965e2f798c52e09c4c68de1ae425314] [Sig:58938961975803734] 23:54:34.62 ARC -- CoH2\Archives\Sound.sga 228830651 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f75508c8717a9415b520e4989c1cd82f] [Sig:15768803069764236784] 23:54:34.62 ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:a35e9f52ae042579da3f703c23c19276] [Sig:4141839034936539216] 23:54:34.63 ARC -- CoH2\Archives\ArtArmies.sga 54984590 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:c8437ea61058ff4b62e376f222bcc138] [Sig:15312425741649251819] 23:54:34.64 ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:8457230fb2069dd1d257b27bf8d0b70e] [Sig:7535935358347425085] 23:54:34.64 ARC -- CoH2\Archives\ArtGermanEF.sga 1946316338 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:d011dc6ba32f282271b6b0f5e0c2927a] [Sig:1029130002358047551] 23:54:34.65 ARC -- CoH2\Archives\ArtSovietEF.sga 2762938136 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:c7373070a5e5d91c4d4e2e3e22c0fa26] [Sig:7595109419264577990] 23:54:34.66 ARC -- CoH2\Archives\ArtAEF.sga 3391348911 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:8f26db6188624f378cb04230d529eaca] [Sig:14491635850088016396] 23:54:34.66 ARC -- CoH2\Archives\ArtWestGerman.sga 1898266391 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:ae980a6c7f4836ca5e3c89c821e5f636] [Sig:5027075686125112869] 23:54:34.67 ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:5bc80258f4a4f5fdebd802544abea746] [Sig:11766450244548302396] 23:54:34.67 ARC -- CoH2\Archives\ArtBritish.sga 1220363804 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:ef4498b5647bc625bae66a0b2191c33d] [Sig:13416982764085733434] 23:54:34.67 Archive 'CoH2\Archives\Autotest' is missing! Skipping. 23:54:34.68 ARC -- CoH2\Archives\MPScenarios.sga 1143442191 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:bad64633c9b19da8b0e565ed0c75a2c1] [Sig:11457602328350847382] 23:54:34.68 ARC -- CoH2\Archives\MPXP1Scenarios.sga 265465863 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:07d35354ee680a2b1d10778c3faa83d7] [Sig:4138084199791473546] 23:54:34.69 ARC -- CoH2\Archives\SPScenariosEF.sga 340823046 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:0d44f2e4ee3f7b9265e7b6ecb3b825a1] [Sig:6605551588555955872] 23:54:34.70 ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:4af5f9991f7439515903c4e823eb6d5b] [Sig:15664664613644561291] 23:54:34.71 ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:835075f6a5f1e80e222870afaa2dba63] [Sig:2003273899295354318] 23:54:34.71 ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:2a89f0387fad0a4511b4cff6e31dad70] [Sig:7602096073382315002] 23:54:34.72 ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:0d32db24ed4fe982dd70a7b408127123] [Sig:14104588085748238941] 23:54:34.72 Archive 'CoH2\Archives\SPScenariosAA' is missing! 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Skipping. 23:54:34.84 ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:3e936bc4ca5d3d43ac80ba8a1b0a5d80] [Sig:2614238819969098953] 23:54:34.86 ARC -- CoH2\Archives\AttribArchive.sga 26864504 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:ba01f85e1087b9cecee7e6828fa84b64] [Sig:640613806092749100] 23:54:34.89 GAME -- Resetting fp control word. 23:54:37.28 WW2Mod -- PropertyBagManager Loaded in 2.395000s 23:54:37.28 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(1 - 1) Ramusjevo.sga 5134721 B [ID:5296a2d783ca1cc4fbc5115bd253d878] [Ver:75c29c0bb0533db46b446b3c919e8de2] [Sig:0] 23:54:37.28 MOD -- Error loading mod pack '(1 - 1) Ramusjevo': (1 - 1) ramusjevo.info not permitted. 23:54:37.28 MOD -- Error loading mod pack 'C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(1 - 1) Ramusjevo.sga': invalid file structure. 23:54:37.28 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(1 - 1)_Ramusjevo.sga 5131282 B [ID:453b8ad8607a772f89489ccfe6f0e174] [Ver:f1fea237c5c43f512e2cff7315c273d6] [Sig:0] 23:54:37.28 MOD -- Error loading mod pack '(1 - 1)_Ramusjevo': (1 - 1)_ramusjevo.info not permitted. 23:54:37.28 MOD -- Error loading mod pack 'C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(1 - 1)_Ramusjevo.sga': invalid file structure. 23:54:37.29 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(2) Ramusjevo.sga 5131726 B [ID:1ec8e30cc0014930af7b6482cc3cce87] [Ver:49f5b03c99a462d66f23ade6e764ad7c] [Sig:0] 23:54:37.29 MOD -- Error loading mod pack '(2) Ramusjevo': (2) ramusjevo.info not permitted. 23:54:37.29 MOD -- Error loading mod pack 'C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(2) Ramusjevo.sga': invalid file structure. 23:54:37.29 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(6 - 8) Operation Berlin (Arnhem).sga 9437383 B [ID:f6c5b18a1c51c853f83f00caa057add2] [Ver:aa1be19f2845edd2560d248a0930c9a2] [Sig:0] 23:54:37.29 MOD -- Error loading mod pack '(6 - 8) Operation Berlin (Arnhem)': (6 - 8) operation berlin (arnhem).info not permitted. 23:54:37.29 MOD -- Error loading mod pack 'C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(6 - 8) Operation Berlin (Arnhem).sga': invalid file structure. 23:54:37.29 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(6 - 8) Paratrooper Country.sga 8169631 B [ID:96c986f8c7c93d4536e1a51a8dbba46a] [Ver:84cc6c6a2e6d6269ee984dfdf3ac59a9] [Sig:0] 23:54:37.29 MOD -- Error loading mod pack '(6 - 8) Paratrooper Country': (6 - 8) paratrooper country.info not permitted. 23:54:37.29 MOD -- Error loading mod pack 'C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(6 - 8) Paratrooper Country.sga': invalid file structure. 23:54:37.29 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(6 - 8) Russian Railway Station.sga 8466250 B [ID:bbd3dc5a704d51121dad279ae474fb54] [Ver:55770eada5d478458c090ae286f96dfd] [Sig:0] 23:54:37.29 MOD -- Error loading mod pack '(6 - 8) Russian Railway Station': (6 - 8) russian railway station.info not permitted. 23:54:37.29 MOD -- Error loading mod pack 'C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\(6 - 8) Russian Railway Station.sga': invalid file structure. 23:54:37.29 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\2p_Ramusjevo.sga 10530318 B [ID:345d7f1066a0f668425b323fe4a6d43d] [Ver:f37c5ac64b3406adff373984b0e54d6b] [Sig:0] 23:54:37.29 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\scenarios\2_Ramusjevo.sga 2156883 B [ID:9b5fe3f34bb8b31ee225027da74bffed] [Ver:498e1a2fa2d429ffead829159c64296a] [Sig:0] 23:54:37.29 ARC -- C:\Users\KristianLizier\Documents\My 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C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\faceplates\subscriptions\538711212.sga 144480 B [ID:36bcde9741e74875864a543af8bec2ff] [Ver:9ba8899592ae104edb0a654b5afe86ab] [Sig:0] 23:54:41.12 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\faceplates\subscriptions\645397402.sga 87157 B [ID:ec807a5f445e49018cadb913c6591fcc] [Ver:e1c67184da4302b5133c33d1b0dfddd6] [Sig:0] 23:54:41.12 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\faceplates\subscriptions\645798105.sga 146006 B [ID:5064ab06f46c4bac91bd38828700f7a5] [Ver:119b8c2d722320dff5fa9b2b0f37b572] [Sig:0] 23:54:41.12 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\464057182.sga 32053 B [ID:19a12d4389c242c4afb2ccae800b9520] [Ver:9b93a363436b127932a1930f6bb0d165] [Sig:0] 23:54:41.13 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\468071960.sga 65167 B [ID:f400fbf051fd4135a79db6dd4caf2b52] [Ver:d0f3fe9ed6eeb656e57b2df259c08950] [Sig:0] 23:54:41.13 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\468188799.sga 43531 B [ID:ac2f6e1927ef4cc3be8e244cc3207c18] [Ver:37d1824db192802c3b80913c229ca017] [Sig:0] 23:54:41.13 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\469527655.sga 40562 B [ID:86af9abb2aae404c9f2f73ae525990d4] [Ver:f295b8ae4e49e41a43c0a2830b6b9730] [Sig:0] 23:54:41.13 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\472828892.sga 136099 B [ID:626c86568e3e49f8879ba1bcc9d0d38b] [Ver:71a978e680254b9c7f3244ebc46aee7b] [Sig:0] 23:54:41.14 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\503270226.sga 52608 B [ID:21371f92502b4a079bdc4e64ad60ac8e] [Ver:117e5459beb0b0d0053f2a9166f8a53f] [Sig:0] 23:54:41.14 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\506570817.sga 42822 B [ID:6cc14615f251492ea68bfc9308167657] [Ver:b37ac7e54d989d0328a3d4fa7a9243af] [Sig:0] 23:54:41.14 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\513095678.sga 49165 B [ID:b33775169cc24877a7e87afa68b4872e] [Ver:31e48545dbf643ec84a0e0213e252fb5] [Sig:0] 23:54:41.14 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\556734229.sga 1826941 B [ID:ce89888e52e44d2b859a8ae897387c86] [Ver:2cb26f2b9f90141dd5cea6d5b940fbac] [Sig:0] 23:54:41.14 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\614188374.sga 214872 B [ID:ed716d42b12243c1b4108d4e74179780] [Ver:b27bcd14298b6e9a6c3223b3f2f26974] [Sig:0] 23:54:41.14 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\621690663.sga 46192 B [ID:f04e3d0f10db40ea91005b25e9fd8b14] [Ver:b105be2d7e166887e9787c77b336b061] [Sig:0] 23:54:41.15 ARC -- C:\Users\KristianLizier\Documents\My Games\Company of Heroes 2\mods\fatalities\subscriptions\695082781.sga 154392 B [ID:886c3a168ac04e64a4011fa6d566779c] [Ver:e507e9abf8aa1d39509c23ec7ed65b2d] [Sig:0] 23:54:41.30 GameApp::InitSteam: steam already initialized 23:54:41.30 SteamApps->BGetDLCDataByIndex - failed, index: 1/70 23:54:41.30 SteamApps->BGetDLCDataByIndex - failed, index: 2/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 3/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 4/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 5/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 6/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 7/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 9/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 10/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 11/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 12/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 13/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 14/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 15/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 16/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 17/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 18/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 19/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 20/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 21/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 22/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 23/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 24/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 25/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 26/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 27/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 30/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 31/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 32/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 33/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 34/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 35/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 36/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 37/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 38/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 39/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 40/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 41/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 42/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 43/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 44/70 23:54:41.31 SteamApps->BGetDLCDataByIndex - failed, index: 45/70 23:54:41.31 |
Thread: Bug splats error when trying to save map. 25 Aug 2016, 09:15 AM
Your text..Your text..
Hi Tric, now I have another bugsplats on my map I am working on. So irritation that this happens. Anyway, the bug happens when I try to save the map, and I have been working fine on the map since you solution with a few water sources. So what can now be the problem? ....Its says something about the DLL files not found, so I am suddenly missing some DLL fiels, wierd. SBE file is 48.5 mb big. https://www.coh2.org/file/12346/8-p-paratrooper-country.zip The error code is here: WORLDBUILDER_COH_2 started at 2016-08-25 00:32 OS NT 6.2 (sp0.0) x64, 8112MB Physical Memory, 5707 Physical Available, 4095 Virtual Total, 3928 Virtual Available, 1910 Page file. RUN-OPTIONS [] WORKING-DIR [C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2] USER [KristianLizier] LOCALE [DAN] 00:32:58.94 Primary CPU is a 2401MHz [Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz] 00:32:58.94 Architecture [0], Level [6], Revision [15363]. 00:32:58.94 8 logical processor(s) detected. 00:32:58.94 4 physical processor(s) detected. 00:32:58.94 1 processor(s) nodes detected. 00:32:58.94 MATHBOX -- Version=6, Mode=SSE 00:32:58.94 MOD -- Initializing mod 'RelicCoH2'. 00:32:58.98 ARC -- CoH2\Archives\Data.sga 934865381 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:6965e2f798c52e09c4c68de1ae425314] [Sig:58938961975803734] 00:32:59.01 ARC -- CoH2\Archives\Sound.sga 228830651 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f75508c8717a9415b520e4989c1cd82f] [Sig:15768803069764236784] 00:32:59.02 ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:a35e9f52ae042579da3f703c23c19276] [Sig:4141839034936539216] 00:32:59.02 ARC -- CoH2\Archives\ArtArmies.sga 54984590 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:c8437ea61058ff4b62e376f222bcc138] [Sig:15312425741649251819] 00:32:59.03 ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:8457230fb2069dd1d257b27bf8d0b70e] [Sig:7535935358347425085] 00:32:59.04 ARC -- CoH2\Archives\ArtGermanEF.sga 1946316338 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:d011dc6ba32f282271b6b0f5e0c2927a] [Sig:1029130002358047551] 00:32:59.04 ARC -- CoH2\Archives\ArtSovietEF.sga 2762938136 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:c7373070a5e5d91c4d4e2e3e22c0fa26] [Sig:7595109419264577990] 00:32:59.05 ARC -- CoH2\Archives\ArtAEF.sga 3391348911 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:8f26db6188624f378cb04230d529eaca] [Sig:14491635850088016396] 00:32:59.05 ARC -- CoH2\Archives\ArtWestGerman.sga 1898266391 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:ae980a6c7f4836ca5e3c89c821e5f636] [Sig:5027075686125112869] 00:32:59.06 ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:5bc80258f4a4f5fdebd802544abea746] [Sig:11766450244548302396] 00:32:59.07 ARC -- CoH2\Archives\ArtBritish.sga 1220363804 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:ef4498b5647bc625bae66a0b2191c33d] [Sig:13416982764085733434] 00:32:59.07 Archive 'CoH2\Archives\Autotest' is missing! Skipping. 00:32:59.07 ARC -- CoH2\Archives\MPScenarios.sga 1143442191 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:bad64633c9b19da8b0e565ed0c75a2c1] [Sig:11457602328350847382] 00:32:59.08 ARC -- CoH2\Archives\MPXP1Scenarios.sga 265465863 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:07d35354ee680a2b1d10778c3faa83d7] [Sig:4138084199791473546] 00:32:59.09 ARC -- CoH2\Archives\SPScenariosEF.sga 340823046 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:0d44f2e4ee3f7b9265e7b6ecb3b825a1] [Sig:6605551588555955872] 00:32:59.10 ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:4af5f9991f7439515903c4e823eb6d5b] [Sig:15664664613644561291] 00:32:59.10 ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:835075f6a5f1e80e222870afaa2dba63] [Sig:2003273899295354318] 00:32:59.11 ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:2a89f0387fad0a4511b4cff6e31dad70] [Sig:7602096073382315002] 00:32:59.12 ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:0d32db24ed4fe982dd70a7b408127123] [Sig:14104588085748238941] 00:32:59.12 Archive 'CoH2\Archives\SPScenariosAA' is missing! Skipping. 00:32:59.13 ARC -- CoH2\Archives\UILow.sga 46064428 B [ID:c5a9695b59fd73d709030639f4cbb961] [Ver:f9a1923662aa49a27860c98e566864e0] [Sig:12653873908250865105] 00:32:59.15 ARC -- CoH2\Archives\ArtHigh.sga 315847340 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:7598c83f3294871a7dbb23a9a2775af0] [Sig:16727550861652099584] 00:32:59.15 ARC -- CoH2\Archives\ArtHighXP1.sga 38526653 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:b6f7692b37c0f9cf8c56bdddb17942f9] [Sig:13149872685163810803] 00:32:59.15 ARC -- CoH2\Archives\ArtHighXP2.sga 19687049 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:d3c20797b18355fd386c5365b6f094a2] [Sig:1099747745701905397] 00:32:59.17 ARC -- CoH2\Archives\SoundHigh.sga 1031467146 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:a12e581cdaa369cbc269c9ecce6390f7] [Sig:18214921420031089867] 00:32:59.17 ARC -- CoH2\Archives\SoundHighXP1.sga 89990965 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:1cc1bf361529d9db2191610baac4fa3e] [Sig:5801087545420265863] 00:32:59.18 ARC -- CoH2\Archives\SoundHighXP2.sga 37088744 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:4cfa3cc7075c50a459ea894027042002] [Sig:10443542780852497330] 00:32:59.20 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 560293192 B [ID:527dd6c09d9403281e2886d358abf509] [Ver:9a7462132b8b852d1d72cb0b257d179c] [Sig:1825285703711461] 00:32:59.21 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 156636969 B [ID:9347118f8eb48257082ac67d7e00c15b] [Ver:54dde0af87a44506b2be5ba79188c95a] [Sig:1272187853708733765] 00:32:59.22 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 32966778 B [ID:d37d3bfe48368bcdb2c411ff42ef8710] [Ver:b433112008e82a573ba71d453775932d] [Sig:334711823410206087] 00:32:59.25 ARC -- CoH2\Archives\SoundSpeechXP1English.sga 707027968 B [ID:a1f1b169de1b782d9d5b7311ab866728] [Ver:608aba9e1af51c7874654e714cfe3f83] [Sig:11583942150972233597] 00:32:59.25 Archive 'CoH2\Archives\SoundSpeechAAEnglish' is missing! Skipping. 00:32:59.26 ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:3e936bc4ca5d3d43ac80ba8a1b0a5d80] [Sig:2614238819969098953] 00:32:59.28 ARC -- CoH2\Archives\AttribArchive.sga 26864504 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:ba01f85e1087b9cecee7e6828fa84b64] [Sig:640613806092749100] 00:32:59.32 GAME -- Resetting fp control word. 00:33:01.67 WW2Mod -- PropertyBagManager Loaded in 2.353000s 00:40:50.42 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb' 00:40:51.03 SPDx11 -- Adapter [Intel(R) HD Graphics 4600]: 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory. 00:40:51.04 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37] 00:40:51.05 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1] 00:40:51.05 SPDx11 -- Adapter Description = Intel(R) HD Graphics 4600 00:40:51.05 SPDx11 -- Driver Vendor = 0x00008086 Device = 0x00000416 SubSys = 0x35371558 Rev = 0x00000006 00:40:51.05 SPDx11 -- Driver Version Product = 20 Version = 19 SubVersion = 0 Build = 544.44 00:40:51.05 SPDx11 -- Driver LUID = 0x00000000-0x00006e54 00:40:51.05 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available. 00:40:51.05 SPDx11 -- [1] GPUs found. 00:40:51.05 ShaderDatabase: using shader profile [ps50] 00:40:51.26 Unable to load shader [coh2_impostor_billboard] so replacing with [defaultshader] 00:40:51.78 SPDx11 -- CreateSwapChain: 1645x990 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2. 00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00 00:40:51.78 SPDx11 -- ResizeTarget: 1645x990 @ 0/1Hz = Refresh Rate: 0.00 00:40:51.78 SPDx11 -- Setting SwapChain State to: WINDOW 00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00 00:40:51.78 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change 00:40:51.78 SPDx11 -- ResizeTarget: 1645x990 @ 0/0Hz = Refresh Rate: 0.00 00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00 00:40:51.81 SPDx11 -- device requires no additional virtual address space textures. 00:40:52.88 SPDx11 -- GPU can do [954] pixels per usecond. At [1645x990x1] this is [586] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [104.052322] ms, QueryWaitCPU time [105.000008] ms 00:40:54.00 SPDx11 -- GPU can do [39] pixels per usecond. At [1024x1024x1] this is [37] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [105.650322] ms, QueryWaitCPU time [107.000008] ms 00:40:54.22 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 00:40:54.37 SOUND -- Initializing ... 00:40:54.38 Error, could not open lua language group file: 00:40:54.78 INNIMapDCA Key not found: sir_filters_enabled 00:40:54.78 INNIMapDCA Key not found: combat 00:40:54.80 INNIMapDCA Key not found: tiger_radio_fuzz:bjectdistance 00:40:54.81 INNIMapDCA Key not found: Reverb_Forest_Subtle:istance 00:40:54.81 INNIMapDCA Key not found: winter 00:40:54.83 INNIMapDCA Key not found: metamap_result 00:40:54.83 INNIMapDCA Key not found: squad_in_building 00:40:54.97 INNIMapDCA Key not found: rudders_rotation 00:40:55.21 SOUND -- Initialization completed! 00:40:55.26 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\tow\challenges\1942_airfield\allied_airfield.info' 00:40:55.28 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info' 00:40:55.28 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info' 00:40:55.31 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\2p_cheneux\2p_cheneux_temp.info' 00:40:55.37 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\4p_gelsenkirchen_refinery\4p_gelsenkirchen_refinery_temp.info' 00:40:55.40 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\6p_across_the_rhine\6p_across_the_rhine_temp.info' 00:40:55.42 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\8p_port_of_hamburg\8p_port_of_hamburg_2.info' 00:40:55.44 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\outsourcing_winter\outsourcing_winter.info' 00:40:55.54 WorldBuilder opening document C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb 00:40:55.70 TChunkManagerIO::Load version 2001l 00:40:55.75 TERRAINTEXTURE -- compositor added RenderTarget of size 6580 x 3960 00:40:57.10 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 00:40:57.68 PHYSICS -- Created node factory 'HVOK' 00:40:57.68 PHYSICS -- Created node factory 'DMMY' 00:41:15.00 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.02 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:15.06 UberSpline::UpdateShapeCache - time == FLT_MAX 00:41:17.33 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua]. 00:41:17.96 Regenerating ImpassMap data... 00:41:17.96 Impass Data was already valid, but regenerating... 00:41:18.44 DeferredView - Start creating view [ WaterView ] textures 00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available. 00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available. 00:41:18.44 DeferredView - Finished creating view [ WaterView ] textures 00:41:18.44 DeferredView - Start creating view [ WorldView ] textures 00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available. 00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available. 00:41:18.44 DeferredView - Finished creating view [ WorldView ] textures 00:41:18.80 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1641x994], Refresh rate: 0.00 00:41:18.80 SPDx11 -- ResizeTarget: 1641x994 @ 0/1Hz = Refresh Rate: 0.00 00:41:18.80 SPDx11 -- Setting SwapChain State to: WINDOW 00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00 00:41:18.80 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change 00:41:18.80 SPDx11 -- ResizeTarget: 1641x994 @ 0/0Hz = Refresh Rate: 0.00 00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00 00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00 00:41:18.97 SPDx11 -- GPU can do [6780] pixels per usecond. At [1641x994x1] this is [4157] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [14.673760] ms, QueryWaitCPU time [16.000000] ms 00:41:20.15 SPDx11 -- GPU can do [36] pixels per usecond. At [1024x1024x1] this is [35] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [113.417358] ms, QueryWaitCPU time [115.000000] ms 00:41:20.15 DeferredView - Start creating view [ WaterView ] textures 00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available. 00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available. 00:41:20.15 DeferredView - Finished creating view [ WaterView ] textures 00:41:20.15 DeferredView - Start creating view [ WorldView ] textures 00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available. 00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available. 00:41:20.15 DeferredView - Finished creating view [ WorldView ] textures 00:41:22.13 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass 00:45:53.01 ToolFramework: Closing Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb' 00:45:54.02 SOUND -- Shutting down ... 00:45:54.02 SOUND -- Shark Thread - Shutdown received 00:45:54.16 SOUND -- Shutdown completed! 00:45:55.41 Dx11DynamicBuffer [atmospheric_sky] stats : allocations=[2/4096] elements=[2/4096] 00:45:55.41 Dx11DynamicBuffer [coh2_building_panel] stats : allocations=[281/1024] elements=[281/1024] 00:45:55.41 Dx11DynamicBuffer [coh2_building_ribbon] stats : allocations=[281/1365] elements=[281/1365] 00:45:55.41 Dx11DynamicBuffer [coh2_foliage] stats : allocations=[2376/4096] elements=[2376/4096] 00:45:55.42 Dx11DynamicBuffer [coh2_gameplay] stats : allocations=[0/1024] elements=[0/1024] 00:45:55.42 Dx11DynamicBuffer [coh2_impostor] stats : allocations=[0/2048] elements=[0/2048] 00:45:55.42 Dx11DynamicBuffer [coh2_object] stats : allocations=[4394/5460] elements=[4394/5460] 00:45:55.43 Dx11DynamicBuffer [coh2_object_uvanim] stats : allocations=[1486/2730] elements=[1486/2730] 00:45:55.43 Dx11DynamicBuffer [coh2_soldier] stats : allocations=[6/1365] elements=[6/1365] 00:45:55.43 Dx11DynamicBuffer [coh2_terrainblend] stats : allocations=[4253/8192] elements=[4253/8192] 00:45:55.44 Dx11DynamicBuffer [coh2_vehicle] stats : allocations=[12/1024] elements=[12/1024] 00:45:55.44 Dx11DynamicBuffer [coh2_vehicle_uvanim] stats : allocations=[0/1365] elements=[0/1365] 00:45:55.44 Dx11DynamicBuffer [deferred_ambientocclusion_pass] stats : allocations=[0/1365] elements=[0/1365] 00:45:55.44 Dx11DynamicBuffer [deferred_combiner_pass] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.44 Dx11DynamicBuffer [deferred_depth_to_linear_z] stats : allocations=[0/682] elements=[0/682] 00:45:55.44 Dx11DynamicBuffer [deferred_depth_to_sky_mask] stats : allocations=[0/1024] elements=[0/1024] 00:45:55.44 Dx11DynamicBuffer [deferred_lighting_pass] stats : allocations=[0/682] elements=[0/682] 00:45:55.45 Dx11DynamicBuffer [depth_erode_filter] stats : allocations=[0/455] elements=[0/455] 00:45:55.45 Dx11DynamicBuffer [depth_lao_filter] stats : allocations=[0/32] elements=[0/32] 00:45:55.45 Dx11DynamicBuffer stats : allocations=[0/4096] elements=[0/4096] 00:45:55.45 Dx11DynamicBuffer [fxmesh] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.45 Dx11DynamicBuffer [fxmesh_additive] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.45 Dx11DynamicBuffer [fxmesh_additive_falloff] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.45 Dx11DynamicBuffer [fxmesh_alpha] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.45 Dx11DynamicBuffer [fxmesh_alpha_falloff] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.45 Dx11DynamicBuffer [fxshader_displacement] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.45 Dx11DynamicBuffer [litter] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.45 Dx11DynamicBuffer [pp_hdr] stats : allocations=[0/240] elements=[0/240] 00:45:55.45 Dx11DynamicBuffer [pp_simple] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.45 Dx11DynamicBuffer [rain] stats : allocations=[0/1024] elements=[0/1024] 00:45:55.45 Dx11DynamicBuffer [simple_blend_tex] stats : allocations=[0/1365] elements=[0/1365] 00:45:55.45 Dx11DynamicBuffer [simple_cube_face] stats : allocations=[0/1365] elements=[0/1365] 00:45:55.45 Dx11DynamicBuffer [snowtracks_blur] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.45 Dx11DynamicBuffer [terrainbasemesh] stats : allocations=[3/4096] elements=[3/4096] 00:45:55.45 Dx11DynamicBuffer [terraindecal] stats : allocations=[0/1365] elements=[0/1365] 00:45:55.45 Dx11DynamicBuffer [terraintileblend] stats : allocations=[0/60] elements=[0/60] 00:45:55.46 Dx11DynamicBuffer [ui] stats : allocations=[0/4096] elements=[0/4096] 00:45:55.46 Dx11DynamicBuffer [MatrixArray] stats : allocations=[12041/20000] elements=[99675/120000] 00:45:55.80 DLLDriverLinker -- 0 DLL drivers found. 00:45:55.92 MOD -- Shutting down mod. Application closed without errors |
Thread: Can't publish map.15 Aug 2016, 14:02 PM
Hi they, I have had this problem but sovle it with a simplen solution! You map name´on the seb.file can not have *(,)* in the file name you want to upload, when using worldbuilder. You tent to forget as I did, that when working in Worldbuilder, the map name can not have these symbole in it. It is in worldbuilder Senario that you give you real name for the ingame. So remember that. It works for me now. So just check your maps in the folder under worldbuilder. Call the map like 8p_mapname (what ever size your map is for) and then in senarios in worldbuilder on your map you call it (what ever mapsize you have) (4 - 6)mapname and this is what will be ingame name. Hope this help. Hey, Srinidhalaya! |
Thread: How do you make water cannels under ground?14 Aug 2016, 16:51 PM
Hi I have a big map I am working on and need a lot of water sources, but if I have more then 2 water sources the map will crash with bug splats in worldbuilder. So how to use 1 water sources to supply the hole map with water? Can you make under ground cannels were the water run? So you can have road and stuff above it? |
Thread: How do you make water cannels under ground?14 Aug 2016, 16:51 PM
Hi I have a big map I am working on and need a lot of water sources, but if I have more then 2 water sources the map will crash with bug splats in worldbuilder. So how to use 1 water sources to supply the hole map with water? Can you make under ground cannels were the water run? So you can have road and stuff above it? |
Thread: Can you get you map back into Worldbuilder from COH214 Aug 2016, 16:44 PM
Okay nice, cool than I have a job to do, finding the final map i made. Thank you. yes |
Thread: Can you get you map back into Worldbuilder from COH214 Aug 2016, 16:43 PM
Thank you, ill try that. I'm new to this site but i may or may not be able to help... I'm not too sure what you're asking.. But here goes.. |
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Welcome our newest member, LegalMetrologyConsul
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, LegalMetrologyConsul
Most online: 2043 users on 29 Oct 2023, 01:04 AM