Thank you!
It worked.
I selected all the building in question and the hit ctrl+g and gave them, the name eg_burninghouses.
Cheers.
p.s the code.
function OnInitID()
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
eg_burninghouses = EGroup_CreateIfNotFound("eg_burninghouses")
German_truck_with_full_load_of_bombs = EGroup_CreateIfNotFound("German_truck_with_full_load_of_bombs")
German_truck_with_metal_barrels = EGroup_CreateIfNotFound("German_truck_with_metal_barrels")
German_truck_with_some_bombs = EGroup_CreateIfNotFound("German_truck_with_some_bombs")
German_truck_with_wood_barrels = EGroup_CreateIfNotFound("German_truck_with_wood_barrels")
Train_cargo_car_with_full_load_of_bombs = EGroup_CreateIfNotFound("Train_cargo_car_with_full_load_of_bombs")
Train_cargo_car_with_half_full_load_of_bombs = EGroup_CreateIfNotFound("Train_cargo_car_with_half_full_load_of_bombs")
Train_cargo_car_with_some_bombs = EGroup_CreateIfNotFound("Train_cargo_car_with_some_bombs")
eg_burninghouses = EGroup_CreateIfNotFound("eg_burninghouses")
EGroup_ForEach(eg_burninghouses,
function(egid, idx, entity)
Entity_SetOnFire(entity)
end)
end
Profile of Von_Smedman
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Posts: 108
General Information
Game Name: Von_Smedman
Game Name: Von_Smedman
Signature
Drove to the river and went across on the pontoon bridge, stopping in the middle to take a piss in the Rhine, and then pick up some dirt on the far side, in emulation of William the Conqueror.
From the Diary of George S. Patton, March 24th, 1945:
From the Diary of George S. Patton, March 24th, 1945:
Post History of Von_Smedman
Thread: How to: Set buildings on fire19 Nov 2019, 13:59 PM
|
Thread: How to: Set buildings on fire19 Nov 2019, 08:49 AM
Thanks Jane, I have tryed this, but no luck, what am I missing in this script? I have 18 houses that I what to set on fire from the beginning of the game.....in order to create a atmosphere of a beach landing in Dieppe. At player 1-2-3`s starting position where the 18 burning building are located. The map is this Port of Dieppe The scrip is this: - I know that in coding just a comma missing will have a influent on if the script will work or not. --------------------------------------------------------------------------------------------------- function OnInitID() -- [[ Markers ]] -- [[ Squad Groups ]] -- [[ Entity Groups ]] eg_burninghouse1 = EGroup_CreateIfNotFound("eg_burninghouse1") eg_burninghouse10 = EGroup_CreateIfNotFound("eg_burninghouse10") eg_burninghouse11 = EGroup_CreateIfNotFound("eg_burninghouse11") eg_burninghouse12 = EGroup_CreateIfNotFound("eg_burninghouse12") eg_burninghouse13 = EGroup_CreateIfNotFound("eg_burninghouse13") eg_burninghouse14 = EGroup_CreateIfNotFound("eg_burninghouse14") eg_burninghouse15 = EGroup_CreateIfNotFound("eg_burninghouse15") eg_burninghouse16 = EGroup_CreateIfNotFound("eg_burninghouse16") eg_burninghouse17 = EGroup_CreateIfNotFound("eg_burninghouse17") eg_burninghouse18 = EGroup_CreateIfNotFound("eg_burninghouse18") eg_burninghouse19 = EGroup_CreateIfNotFound("eg_burninghouse19") eg_burninghouse2 = EGroup_CreateIfNotFound("eg_burninghouse2") eg_burninghouse3 = EGroup_CreateIfNotFound("eg_burninghouse3") eg_burninghouse4 = EGroup_CreateIfNotFound("eg_burninghouse4") eg_burninghouse5 = EGroup_CreateIfNotFound("eg_burninghouse5") eg_burninghouse6 = EGroup_CreateIfNotFound("eg_burninghouse6") eg_burninghouse7 = EGroup_CreateIfNotFound("eg_burninghouse7") eg_burninghouse8 = EGroup_CreateIfNotFound("eg_burninghouse8") eg_burninghouse9 = EGroup_CreateIfNotFound("eg_burninghouse9") German_truck_with_full_load_of_bombs = EGroup_CreateIfNotFound("German_truck_with_full_load_of_bombs") German_truck_with_metal_barrels = EGroup_CreateIfNotFound("German_truck_with_metal_barrels") German_truck_with_some_bombs = EGroup_CreateIfNotFound("German_truck_with_some_bombs") German_truck_with_wood_barrels = EGroup_CreateIfNotFound("German_truck_with_wood_barrels") Train_cargo_car_with_full_load_of_bombs = EGroup_CreateIfNotFound("Train_cargo_car_with_full_load_of_bombs") Train_cargo_car_with_half_full_load_of_bombs = EGroup_CreateIfNotFound("Train_cargo_car_with_half_full_load_of_bombs") Train_cargo_car_with_some_bombs = EGroup_CreateIfNotFound("Train_cargo_car_with_some_bombs") eg_burninghouses = EGroup_CreateIfNotFound("eg_burninghouses") EGroup_ForEach(eg_burninghouses, function(egid, idx, entity) Entity_SetOnFire(entity) end) end |
Thread: This is a showcase of Port of Dieppe16 Nov 2019, 08:32 AM
If you're looking for map feedback, post this in the modding section. The state office is for strategy feedback Thank you, I will do. Cheers. In: Map Sharing |
Thread: This is a showcase of Port of Dieppe15 Nov 2019, 18:20 PM
Hi there this is a showcase of my new map. My intent is to make a 4 vs 4 PvP map. Again, right side is isolated and your team must help right side. Port of Dieppe I need feedback on this map, if some points have to much cover or to little, for Early, mid and late game. In: Replay Reviews |
Thread: Port of Dieppe PvP15 Nov 2019, 18:05 PM
This is an view of the map and how the play can be. The map is still in testing stange, but I think that , it is a few thinks that have to be change , but test is needed in order to see how the flow and each poit behave in erly, mid and late of the game. Hope you like the view of the map . In: Replays |
Thread: WIP Red&White Breach (Dieppe 1942)14 Nov 2019, 12:14 PM
So , now the map is done, and needs to be tested- The map name ended up being Port of Dieppe. Its a 4 vs 4 players game, with a 1 vs 1 player game with in it. Player 4 and Player 6, are more or less isolated to do battle among then self's. You can send Panzer to help from player 4 or 6 starting position but there is the danger that you Panzer os then stuck at the left side of the map. The map is open in the middel and right of the map. So if you like open map chose a start position near by, if you like to dig in and grind, chose the left side. 8p_Port_of_Dieppe In: Map Sharing |
Thread: Getting Archive.exe Error when Exporting from Worldbuilder 13 Nov 2019, 20:19 PM
So , was working all day on my new map exporting the map from Worldbuilder to Steam many times to correct errors, and suddenly I am getting this Error. Archive.exe do not exist. I then look in my Coh2 folder and there was only a short cut of the file. I then try to making a new map and export it from worldbuilder. Still same file was missing, so it was not the map in worldbuilde. So for some reason the file "Archive.exe" - has been deleted. [url=][img="https://i.ibb.co/37xzjnd/Archive-exe-error.jpg" alt=""] Solution to this problem is simple. Step 1 : Open up your steam library and find COH2. Step 2. : Right clik on COH2 and find property manager. Step 3. : In the menu Property manager find local file , it should be the 3nd fane just after update op top. Step 4. : Nr 4 on the list should be Verify file game integrity. Step 5 . : The files for COH2 will now be check and the archive.exe will be install if missing. [url=][img="https://i.ibb.co/SrVDb2p/Steam-spilfilers-intergritet.jpg" alt=""] Hope this will help others. Cheers from Von_Smedman |
Thread: Is there a but in the uploading manage tool in COH2?7 Nov 2019, 14:56 PM
Yes I can. But only with existing maps in the publish list in the manager tool. But the map (6-8) the French Harbour project is in the folder of the right path, but is not viewble in the manager tool unpublish list. So if you compare the screen shot of the Manager tool "publish list" with the Folder C:\Users\KristianLizier\Documents\my games\company of heroes2\mods\scenarios You can see that the only map that do not match is the map (6 - 8) The French Harbour project, with is the one that I want to upload in order to test it. So for some reason unknow to me, I can export the map from worldbuilde to the right folder, but it do not appear in the Manager tool "unpublish list", when it comes to a new map, I can do this with maps already there. So this is my problem. best regards Kristian |
Thread: Is there a but in the uploading manage tool in COH2?4 Nov 2019, 12:56 PM
Can you check that when you export your map appears in C:\...\My Games\Company of Heroes 2\mods\scenarios? So I check it out and the map is exported to the right folder, but for some reason, it is not viewable in the unpublish list in the manage tool of COH2. As it has worked befor, what could the reason be? I can export the map from worldbuilder to the right folder. C:\Users\KristianLizier\Documents\my games\company of heroes 2\mods\scenarios But the manage tool cant recognize the map and thus the Manager tool cant show the map and thus I cant even test the map and see the map. Hope there is a solution cheers. [url=][img="https://i.ibb.co/wpJYQpC/the-map-is-in-the-right-folder.jpg" alt=""] |
Thread: Bug in the Exporting of new maps from Worldbuilde!31 Oct 2019, 09:32 AM
Hi I have been working on a new map and 2 weeek ago I tested it. I exported the map from Worldbuilder in to COh2 manager tool. I then whent to the unpublish list and tested the map, I never publish it. So it work out fine! But then! I have then work some more on the map and Yesterday I exported the map….but this time the unpublish list was empty? All the maps that I have ever exported is gone, it is not on the list! So what is wrong? I have tested that the map "The French Harbour" is in the right folder. - I believe it is. Has there been a new update? The path in which the map "The French Harbour" is located, is this. [url=][img="https://i.ibb.co/dQ9xRkY/The-path-of-coh2-the-frech-harbour-project.jpg" alt=""] The unpublish manager tool inside COH2, atleast the maps that is publish should be here, right? [url=][img="https://i.ibb.co/wBYGJHG/manage-us-not-there.jpg" alt=""] The manager tool shows that all the map that I ever have publish is there, so that is fine. I have tested the following, to update one of the maps that is on the publish list and found that , if I export and update from worldbuilder, it worked out fine. But I have to update via the Publish list and not as befour via the unpublish list. Anyway it shows that it is exporting from Worldbuild. So again, my question is , Why can`t I see my new maps that I have Exported from Worldbuilder? Hope you can help! Best regards Von_Smedman [url=][img="https://i.ibb.co/xSyDSzJ/published.jpg" alt=""] Scenery pictures of the map: [url=][img="https://i.ibb.co/BPQY3fP/relic00003.jpg" alt=""] [url=][img="https://i.ibb.co/C04TZW9/relic00004.jpg" alt=""] [url=][img="https://i.ibb.co/VxzrrDY/relic00005.jpg" alt=""] [url=][img="https://i.ibb.co/y4yM9rp/relic00006.jpg" alt=""] [url=][img="https://i.ibb.co/TrMTBZ5/relic00007.jpg" alt=""] [url=][img="https://i.ibb.co/82pGZx1/relic00009.jpg" alt=""] |
790840790798790271790144790141789759789607788222787387786350
Latest replays uploaded by Von_Smedman
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VSCPU - Easy Paprika Von_Smedman 『 Banana 』CPU - Expert CPU - Expert CPU - Expert CPU - ExpertShowcase of the map Mountain top Express.by: Von_Smedman map: (6 - 8) Mountain top Express1-580
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VSSpongebobgamerV1 Von_Smedman Andreas DK kampfpanzer7CPU - Expert CPU - Expert CPU - Expert CPU - Expert2 Players did over 100.000 damageby: Von_Smedman map: (6 - 8) Mountain top Express1-626
103104102354100112969759368586222
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