

How to make my building believe it is summer?

Posts: 108
Thread: How to de-Ice you building!25 Jun 2016, 22:24 PM
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Thread: Bug splat in worldbuilder!19 Jun 2016, 11:17 AM
But I think it might be something with this filepath, thats makes the bugsplat happens. 11:24:07.16 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' |
Thread: Bug splat in worldbuilder!19 Jun 2016, 11:14 AM
I had, but the same problem, when saving. So it might be a object on the map or something else that makes the bugsplat |
Thread: Bug splat in worldbuilder!18 Jun 2016, 15:31 PM
![]() We can't see the pictures. Use the "Insert Image" button to get images in your post. It will ask for a link which you can get by uploading your files to coh2.org (underneith your name in the top right corner there is a button that says "My Files". Go there and you will see how to upload it). Try it, bcs I do want to see your map ![]() Hi The Hooligan486, this is the map so far, and I enden up with the bugsplats as I started on the Harbour in the top right corner, and have not been able to continue the work on it, because of the bugsplat error I get. |
Thread: Bug splat in worldbuilder!30 Apr 2016, 15:21 PM
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Thread: Bug splat in worldbuilder!30 Apr 2016, 15:08 PM
no way to stamp? Yes I have, several times, so I think it must be a spline or title or something else. So a bit sad about this, as I work on the map for 4 weeks with out a problem. Ode that even when making a stamp it takes over the error in the new save, so it must be a file or something within worldbuilder which is missing and it can not read the map information correctly. I have try to uninstall the worldbuilder and then launch the map again, still same problem. It is so strange. |
Thread: Bug splat in worldbuilder!27 Apr 2016, 22:32 PM
Hi Von_Smedman, No, sorry Baltras, no one has reply with a solution.....so are a bit sad as the map, I was working on would have been a great one. Think I have lost the 6 weeks of worktime on that map best regards Kristian |
Thread: Bug splat in worldbuilder!20 Jan 2016, 11:35 AM
I can see that I am missing 'TOOLSDATA:autoloddecimator.lua'...what is that and can I just copy that file in and it works? |
Thread: Bug splat in worldbuilder!20 Jan 2016, 11:33 AM
Yes that is what is odd, sometime I can save and no problems, usury the first time I save the map, but then the second time I try to save , it crashes. I have the Error here and can see that it has problem looding lua script.... WORLDBUILDER_COH_2 started at 2016-01-20 11:23 OS NT 6.2 (sp0.0) x64, 8112MB Physical Memory, 4940 Physical Available, 4095 Virtual Total, 3934 Virtual Available, 4096 Page file. RUN-OPTIONS [] WORKING-DIR [C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2] USER [KristianLizier] LOCALE [DAN] 11:23:50.40 Primary CPU is a 2401MHz [Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz] 11:23:50.40 Architecture [0], Level [6], Revision [15363]. 11:23:50.40 8 logical processor(s) detected. 11:23:50.40 4 physical processor(s) detected. 11:23:50.40 1 processor(s) nodes detected. 11:23:50.40 MATHBOX -- Version=6, Mode=SSE 11:23:50.40 MOD -- Initializing mod 'RelicCoH2'. 11:23:50.42 ARC -- CoH2\Archives\Data.sga 934865381 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:4cdb725fae4bc5d47f61cc6232e19ce2] [Sig:11180008082178139182] 11:23:50.43 ARC -- CoH2\Archives\Sound.sga 228814622 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:e24388480aed28501ad70b17ab919854] [Sig:15740861731824060917] 11:23:50.44 ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f0a637c3293b1fc46ffb4bd6a30ee304] [Sig:12763061197848556873] 11:23:50.44 ARC -- CoH2\Archives\ArtArmies.sga 54984591 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:160009065d40a87f4cc4aeca03a2b3c2] [Sig:4491089235462961396] 11:23:50.44 ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:125c17c1e32c0a0f4b1ec1acf56f8725] [Sig:13558116176924160202] 11:23:50.45 ARC -- CoH2\Archives\ArtGermanEF.sga 1873652030 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:f4bb5684dcaaab99f26d12ac94ec3f95] [Sig:7365481068096347844] 11:23:50.45 ARC -- CoH2\Archives\ArtSovietEF.sga 2188315115 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:8859ed6446b9310446332116144de64b] [Sig:15228474703273802592] 11:23:50.45 ARC -- CoH2\Archives\ArtAEF.sga 2874701452 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:346b6792fd98fb3c0ea7ddb9219e8e65] [Sig:3101089177734184845] 11:23:50.45 ARC -- CoH2\Archives\ArtWestGerman.sga 1603645448 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:0ead7bfd7b1cdde51a2fb093c547073c] [Sig:14715133492017080679] 11:23:50.46 ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f9b114aef5746678df6bd43f1f3ca6f3] [Sig:14753732664378677487] 11:23:50.46 ARC -- CoH2\Archives\ArtBritish.sga 740594501 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:496e9097ab1c7ebb0deb80897864ad38] [Sig:10614937830015914364] 11:23:50.46 Archive 'CoH2\Archives\Autotest' is missing! Skipping. 11:23:50.46 ARC -- CoH2\Archives\MPScenarios.sga 1046994129 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:df8cb02397dd25a03761da37032b0f90] [Sig:4861771456381773152] 11:23:50.46 ARC -- CoH2\Archives\MPXP1Scenarios.sga 265460199 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:932a952acc2669399251ed5a931e7e73] [Sig:1281884246648105359] 11:23:50.47 ARC -- CoH2\Archives\SPScenariosEF.sga 340823046 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:54dc0e11750bf5a9c374b4e2a372194c] [Sig:17322823807963191522] 11:23:50.47 ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:656cb0f6a2a2023bf3391c0af4500800] [Sig:3346614177811543091] 11:23:50.48 ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:794008deaef995327c8dc61679de7bed] [Sig:7561980140619214294] 11:23:50.48 ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:8e0bfbdafa9ed2d0a5f95b709bd80618] [Sig:976157103049581162] 11:23:50.48 ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:60dda1259c834a49ad52d90ed6404a3a] [Sig:4966057484039379980] 11:23:50.48 Archive 'CoH2\Archives\SPScenariosAA' is missing! Skipping. 11:23:50.49 ARC -- CoH2\Archives\UILow.sga 44126679 B [ID:c5a9695b59fd73d709030639f4cbb961] [Ver:f392d225580dbeaf65c011e18b185de9] [Sig:11675794164564506594] 11:23:50.50 ARC -- CoH2\Archives\ArtHigh.sga 315847087 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:2e94bd0dac9f564ffd2632b7a19e77c2] [Sig:14783126216941012839] 11:23:50.50 ARC -- CoH2\Archives\ArtHighXP1.sga 38526786 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:b49e0ee81f5f3825b64afd6b9c145e05] [Sig:12670245445656151552] 11:23:50.50 ARC -- CoH2\Archives\ArtHighXP2.sga 18985965 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:bc5965d49b67bd24641e569698d6494d] [Sig:3447485945167346227] 11:23:50.50 ARC -- CoH2\Archives\SoundHigh.sga 1031467146 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:24ca95d55e6cfaf3faa45a97c5d7d9c5] [Sig:6376309890632454155] 11:23:50.51 ARC -- CoH2\Archives\SoundHighXP1.sga 89990965 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:ef1abc02c664ef21ae356522bcb31068] [Sig:8701746167639143725] 11:23:50.51 ARC -- CoH2\Archives\SoundHighXP2.sga 37088744 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:8d625a00e297991f59570552e6d49367] [Sig:8489079941969398351] 11:23:50.52 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 560293192 B [ID:527dd6c09d9403281e2886d358abf509] [Ver:dd415a03b0957f0aad3987de1884fb28] [Sig:16496985282729412038] 11:23:50.53 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 156636969 B [ID:9347118f8eb48257082ac67d7e00c15b] [Ver:99ae97fc600545d21684a4ebe5ea0fe3] [Sig:8420829504720008856] 11:23:50.53 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 32966778 B [ID:d37d3bfe48368bcdb2c411ff42ef8710] [Ver:8a74092e49233a8bb8cf596e662b1cf2] [Sig:14617542534608054670] 11:23:50.54 ARC -- CoH2\Archives\SoundSpeechXP1English.sga 707027968 B [ID:a1f1b169de1b782d9d5b7311ab866728] [Ver:fab2fb8d7980ae06308e7c5c3c375a31] [Sig:13266443039995233976] 11:23:50.54 Archive 'CoH2\Archives\SoundSpeechAAEnglish' is missing! Skipping. 11:23:50.55 ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:044f98ee072e8991190d8f385a56776d] [Sig:10981701030279038019] 11:23:50.56 ARC -- CoH2\Archives\AttribArchive.sga 26529242 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:996f5ba7b315bfa39cbe8885b9392df8] [Sig:7901979205635964731] 11:23:50.59 GAME -- Resetting fp control word. 11:23:52.97 WW2Mod -- PropertyBagManager Loaded in 2.383000s 11:24:03.35 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\(6-8) Paratrooper country\Paratrooper Country.sgb' 11:24:04.05 SPDx11 -- Adapter [Intel(R) HD Graphics 4600]: 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory. 11:24:04.06 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37] 11:24:04.07 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1] 11:24:04.07 SPDx11 -- Adapter Description = Intel(R) HD Graphics 4600 11:24:04.07 SPDx11 -- Driver Vendor = 0x00008086 Device = 0x00000416 SubSys = 0x35371558 Rev = 0x00000006 11:24:04.07 SPDx11 -- Driver Version Product = 10 Version = 18 SubVersion = 0 Build = 542.56 11:24:04.07 SPDx11 -- Driver LUID = 0x00000000-0x00006ceb 11:24:04.08 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:24:04.08 SPDx11 -- [1] GPUs found. 11:24:04.08 ShaderDatabase: using shader profile [ps50] 11:24:04.28 Unable to load shader [coh2_impostor_billboard] so replacing with [defaultshader] 11:24:04.69 SPDx11 -- CreateSwapChain: 1645x990 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2. 11:24:04.69 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00 11:24:04.69 SPDx11 -- ResizeTarget: 1645x990 @ 0/1Hz = Refresh Rate: 0.00 11:24:04.69 SPDx11 -- Setting SwapChain State to: WINDOW 11:24:04.69 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00 11:24:04.69 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change 11:24:04.69 SPDx11 -- ResizeTarget: 1645x990 @ 0/0Hz = Refresh Rate: 0.00 11:24:04.69 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00 11:24:04.73 SPDx11 -- device requires no additional virtual address space textures. 11:24:05.78 SPDx11 -- GPU can do [1049] pixels per usecond. At [1645x990x1] this is [644] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [94.663445] ms, QueryWaitCPU time [97.000000] ms 11:24:06.85 SPDx11 -- GPU can do [42] pixels per usecond. At [1024x1024x1] this is [40] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [97.636482] ms, QueryWaitCPU time [99.000008] ms 11:24:07.16 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 11:24:07.33 SOUND -- Initializing ... 11:24:07.33 Error, could not open lua language group file: 11:24:07.75 INNIMapDCA Key not found: sir_filters_enabled 11:24:07.75 INNIMapDCA Key not found: combat 11:24:07.77 INNIMapDCA Key not found: tiger_radio_fuzz: ![]() 11:24:07.78 INNIMapDCA Key not found: Reverb_Forest_Subtle: ![]() 11:24:07.78 INNIMapDCA Key not found: winter 11:24:07.80 INNIMapDCA Key not found: metamap_result 11:24:07.80 INNIMapDCA Key not found: squad_in_building 11:24:07.95 INNIMapDCA Key not found: rudders_rotation 11:24:08.22 SOUND -- Initialization completed! 11:24:08.27 SCENARIO -- Failed to open stream for Scenario 'DATA ![]() 11:24:08.29 SCENARIO -- Failed to open stream for Scenario 'DATA ![]() 11:24:08.30 SCENARIO -- Failed to open stream for Scenario 'DATA ![]() 11:24:08.33 SCENARIO -- Failed to open stream for Scenario 'DATA ![]() 11:24:08.40 SCENARIO -- Failed to open stream for Scenario 'DATA ![]() 11:24:08.44 SCENARIO -- Failed to open stream for Scenario 'DATA ![]() 11:24:08.47 SCENARIO -- Failed to open stream for Scenario 'DATA ![]() 11:24:08.48 SCENARIO -- Failed to open stream for Scenario 'DATA ![]() 11:24:08.59 WorldBuilder opening document C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\(6-8) Paratrooper country\Paratrooper Country.sgb 11:24:08.76 TChunkManagerIO::Load version 2001l 11:24:08.82 TERRAINTEXTURE -- compositor added RenderTarget of size 6580 x 3960 11:24:10.27 PHYSICS -- Created node factory 'HVOK' 11:24:10.27 PHYSICS -- Created node factory 'DMMY' 11:24:27.44 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua]. 11:24:27.98 Regenerating ImpassMap data... 11:24:27.98 Impass Data was already valid, but regenerating... 11:24:28.45 DeferredView - Start creating view [ WaterView ] textures 11:24:28.45 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:24:28.45 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:24:28.45 DeferredView - Finished creating view [ WaterView ] textures 11:24:28.45 DeferredView - Start creating view [ WorldView ] textures 11:24:28.45 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:24:28.45 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:24:28.45 DeferredView - Finished creating view [ WorldView ] textures 11:24:28.73 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1641x994], Refresh rate: 0.00 11:24:28.73 SPDx11 -- ResizeTarget: 1641x994 @ 0/1Hz = Refresh Rate: 0.00 11:24:28.73 SPDx11 -- Setting SwapChain State to: WINDOW 11:24:28.73 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00 11:24:28.73 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change 11:24:28.73 SPDx11 -- ResizeTarget: 1641x994 @ 0/0Hz = Refresh Rate: 0.00 11:24:28.73 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00 11:24:28.73 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00 11:24:28.97 SPDx11 -- GPU can do [4031] pixels per usecond. At [1641x994x1] this is [2471] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [24.683439] ms, QueryWaitCPU time [25.000000] ms 11:24:30.05 SPDx11 -- GPU can do [43] pixels per usecond. At [1024x1024x1] this is [41] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [97.535759] ms, QueryWaitCPU time [99.000008] ms 11:24:30.06 DeferredView - Start creating view [ WaterView ] textures 11:24:30.06 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:24:30.06 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:24:30.06 DeferredView - Finished creating view [ WaterView ] textures 11:24:30.06 DeferredView - Start creating view [ WorldView ] textures 11:24:30.06 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:24:30.06 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:24:30.06 DeferredView - Finished creating view [ WorldView ] textures 11:24:31.96 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass 11:25:17.88 DeferredView - Start creating view [ MinimapVizView ] textures 11:25:17.88 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:25:17.88 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:25:17.88 DeferredView - Finished creating view [ MinimapVizView ] textures 11:25:18.33 Regenerating ImpassMap data... 11:25:18.33 Impass Data was already valid, but regenerating... 11:25:23.38 MultiObjectManager: ![]() 11:25:23.39 Saving Marker Ids 11:34:37.78 ToolFramework: Saving Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\(6-8) Paratrooper country\Paratrooper Country.sgb' 11:34:38.46 TerrainMaterialCompute::UpdateTerrainMaterial() took 0.666049 seconds. 11:34:38.46 UpdateTerrainMaterial took 0.666091 seconds 11:34:38.56 TilePainter PreSave took 0.106566 seconds 11:34:38.56 HeightEditor pre-save... 11:34:38.56 Overall took 8.55309e-007 seconds 11:34:38.56 GrassEditor pre-save... 11:34:38.56 Overall took 6.15823e-005 seconds 11:34:38.75 WaterEditor PreSave took 0.18423 seconds 11:34:38.75 TerritoryEditor PreSave took 0.00183336 seconds 11:34:38.75 RegionEditor PreSave took 0.00112217 seconds 11:34:40.11 DeformationMask PreSave took 1.36175 seconds 11:34:40.87 TerrainMaterialCompute::UpdateTerrainMaterial() took 0.725369 seconds. 11:34:40.87 Regenerating TerrainCoverMap data... 11:34:41.16 TerrainCoverMap generation took 0.296579 seconds. 11:34:41.16 Regenerating ImpassMap data... 11:34:41.16 Impass Data was already valid, but regenerating... 11:34:41.65 Regenerating CanBuildMap data... 11:34:41.65 Pathfinder::Regenerate()... 11:34:41.92 Generating PathSectorMap... 11:34:43.61 Pathfinder::Regenerate() Done. 11:34:43.61 Regenerating all of pathfinding took 3.465150 seconds. 11:34:43.63 Saving Terrain.... 11:34:43.69 HeightManager: ![]() 11:34:43.72 TChunkManagerIO: ![]() 11:34:43.72 GrassManager: ![]() 11:34:44.02 TerrainTextureLoad: ![]() 11:34:44.02 TerrainMaterial: ![]() 11:34:44.02 DeformationMask: ![]() 11:34:44.09 IceManager: ![]() 11:34:44.59 ImpassMap: ![]() 11:34:44.59 Pathfinder: ![]() 11:34:45.52 Pathfinder: ![]() 11:34:46.46 MultiObjectManager: ![]() 11:34:47.26 TerrainMaterialCompute::UpdateTerrainMaterial() took 0.680223 seconds. 11:34:47.26 Regenerating TerrainCoverMap data... 11:34:47.54 TerrainCoverMap generation took 0.281686 seconds. 11:34:47.54 Regenerating ImpassMap data... 11:34:47.54 Impass Data was already valid, but regenerating... 11:34:48.01 Regenerating CanBuildMap data... 11:34:48.01 Pathfinder::Regenerate()... 11:34:48.27 Generating PathSectorMap... 11:34:49.92 Pathfinder::Regenerate() Done. 11:34:49.92 Regenerating all of pathfinding took 3.343792 seconds. 11:34:50.01 MultiObjectManager: ![]() 11:34:50.01 Saving Marker Ids 11:34:50.03 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning] 11:34:50.08 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning] 11:34:50.09 Saving Marker Ids 11:34:50.10 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning] 11:34:50.10 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning] 11:34:50.10 DeferredView - Start creating view [ MinimapVizView ] textures 11:34:50.10 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:34:50.10 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 3983MB shared system memory available. 11:34:50.10 DeferredView - Finished creating view [ MinimapVizView ] textures 11:34:50.76 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning] 11:34:50.77 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning] 11:51:45.52 ToolFramework: Saving Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\(6-8) Paratrooper country\Paratrooper Country.sgb' 11:51:46.20 TerrainMaterialCompute::UpdateTerrainMaterial() took 0.671889 seconds. 11:51:46.20 UpdateTerrainMaterial took 0.67193 seconds 11:51:46.31 TilePainter PreSave took 0.10357 seconds 11:51:46.31 HeightEditor pre-save... 11:51:46.31 Overall took 8.55309e-007 seconds 11:51:46.31 GrassEditor pre-save... 11:51:46.31 Overall took 6.0727e-005 seconds 11:51:46.50 WaterEditor PreSave took 0.19137 seconds 11:51:46.50 TerritoryEditor PreSave took 0.00197833 seconds 11:51:46.50 RegionEditor PreSave took 0.00123635 seconds 11:51:47.94 DeformationMask PreSave took 1.43788 seconds 11:51:48.71 TerrainMaterialCompute::UpdateTerrainMaterial() took 0.732056 seconds. 11:51:48.71 Regenerating TerrainCoverMap data... 11:51:49.00 TerrainCoverMap generation took 0.296668 seconds. 11:51:49.00 Regenerating ImpassMap data... 11:51:49.00 Impass Data was already valid, but regenerating... 11:51:49.49 Regenerating CanBuildMap data... 11:51:49.49 Pathfinder::Regenerate()... 11:51:49.76 Generating PathSectorMap... 11:51:50.90 DB -- Unable to load symbols. [Fatal] Ran out of PathSectors due to map fragmentation. Owner: unknown -- FATAL EXIT -- pathsectormap.cpp/409:! --stack trace-- Application closed with error code 1129468744 |
Thread: Bug splat in worldbuilder!29 Jun 2015, 13:36 PM
Yes that is what is odd, sometime I can save and no problems, usury the first time I save the map, but then the second time I try to save , it crashes. once, as i was finishing up a map, i was trying to smooth this deformation via using spline deform method. |
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