Ill give the forums a search for the casualty clearing thing, but i think i did look for it already and didnt see anything on it. (i could be wrong, so it never hurts to double check)
edit: yep, this is only the 2nd thread where they word "casualty" is even used. i guess it hasnt been asked before.
Kasarov asked about recovering casualties in this thread. I don't think there has been a definitive answer yet, but maybe you can contact him and work together on that problem.
That was a link!
He made the same mistake as you - put several questions in one thread with a generic title. And that's why you can't find it
thx for the reply. im not actually new, i use to be on coh forums, though i guess they moved and this is the new site??? cuz this all looks really different than what i remember from years back.
These are not the official forums -
those are here now. But you're pretty unlikely to get much help with modding there, to be honest!
Ik they are scatter based but i was having issues making them more accurate as the scatter is already set really low, and due to how large the plane model is compared to a tank, and where the rockets come out, it didn't really help. I was hoping i was just missing something and their was a way to make the rockets scatter in a negative value only, so they pinch together as they fly towards a target, but it doesn't seem to be the case, just a generic (+/- only) Range value cone.
anyway, just adding an accuracy value to the weapon file and telling the 'projectile_ext' to 'home when LOS is not blocked' is enough to actually get them to home in on a target?
is that really all i was missing on that front? XD i feel dumb now.
That would basically be all you'd have to do, yes
You could just use a tank cannon and its projectile as a reference if there's any value you're unsure about. But it might of course look a little strange if the rockets home in on a fast-moving vehicle!
The other possibility would be to completely remove all scatter and then either have the rockets be fired from the middle of the plane (or at least move them closer together) or allow the weapon to 'rotate', so the rockets no longer have to move in parallel and can instead be fired a little 'towards each other'... which might also look a little strange