model =
{
"..\\..\\..\\common\\NewMotionTree.abp",
"..\\..\\..\\common\\engineer.abp",
"..\\..\\..\\aef\\props\\parachute\\parachute",
"..\\..\\..\\aef\\weapons\\grenade_mk2_pineapple\\grenade_mk2_pineapple",
"..\\..\\..\\aef\\weapons\\rifle_m1_garand\\rifle_m1_garand",
"..\\..\\..\\aef\\weapons\\rifle_m1_carbine\\rifle_m1_carbine",
"..\\..\\..\\aef\\weapons\\smg_m1_thompson\\smg_m1_thompson",
"..\\..\\..\\german\\weapons\\rifle_g43_sniper\\rifle_g43_sniper",
"..\\..\\weapons\\smg_mk2_sten\\smg_mk2_sten",
"..\\..\\weapons\\rifle_lee_enfield\\rifle_lee_enfield",
"..\\..\\weapons\\gammon_bomb\\gammon_bomb",
-- Main Mesh
"commando",
}
It doesn't use aefcommongear.abp but should contain all the stuff you want. I find that the common gear ABPs sometimes causes trouble.
The missing parachute animation is not a mystery, though - only Paratroopers and Fallschirmjäger have the animation and the current tools just don't allow us to add it to any other models. It's sad but we can't do anything about it.