thx guys, and no i copied all the files for the mg34 (.sua .mua .sga ect.) into a replica of it's original document folder except with west_german changed to just german because i assumed it was faction specific... which permanently broke my mod...
thankfully, it will be a lot faster to rebuild it now that i know what to do.
here's the entire abp file for my grenadiers as of current:
--3DSMax Toolset Generated: abp_functions.ms--
model =
{
"..\\..\\..\\Common\\CompleteMotionTree.abp",
"..\\..\\weapons\\stielgranate\\stielgranate",
"..\\..\\weapons\\rifle_kar98\\rifle_kar98",
"..\\..\\weapons\\rifle_grenade_launcher\\rifle_grenade_launcher",
"..\\..\\weapons\\riflegrenade_ggp40\\riflegrenade_ggp40",
"..\\..\\weapons\\rifle_g43_sniper\\rifle_g43_sniper",
"..\\..\\weapons\\smg_mp40\\smg_mp40",
"..\\..\\weapons\\lmg_mg34\\lmg_mg34",
"..\\..\\weapons\\panzerfaust_100\\panzerfaust_100",
"..\\..\\..\\common\\props\\medic_kit\\medic_kit",
"grenadier",
}
and i will make new topics in the future. |
hey again.
So this time i tried giving wehrmacht grenadiers an mg34, and after a few fruitless attempts my mod stopped working all together. doesn't show up in the options tab in-game anymore, so i suspect i messed something up, and figured i should probably ask if this is even possible in the first place?
for clarification, I tried using eliwoods method of changing the sga file for the grenadiers, and then copied the upgrade_ext and weapon_ext files into the german tree by cloning them and changing their names from west_german to just german (or axis, in the upgrade case, since that was the appropriate name in that category).
Is it possible? If so, what am i doing wrong? |
ah thanks! that's great advice!
Thanks for the tips, i'll see how far i can get without further help now, but don't be surprised if i come creeping for more ^^ |
huh... deleting all the grenadier clones, saving, then re-creating them with the same values and saving again finally did the trick... must have messed with something i shouldn't have messed with i guess... thanks for the replies Sneakeye, they kept me going more will likely follow! |
man this is so weird... so the pioneers now have 150m vision range as intended, but no matter what i do to the grenadiers they maintain vanilla sight values, even if i copy-paste the exact same values from the pioneers to the grenadiers line for line. |
holy shit i did it! i turned off the vp and edited the pioneer_mp as well (had previously only worked on the grenadiers, and hence only edited all the grenadiers files).
So how is this explained? did the win conditions pack interfere with my mod?
It's just weird since that win condition pack never interferes with spearhead or kriegspiel or any of the other mods...
Would really like this explained once you get the time Sneakeye, and thanks again for the responses! |
okay, just turned it off and used regular vp win conditions, but the sight values are still unaltered. |
sure, thanks for the effort ^^
the build succeeds, and the number of troops pr. squad are altered as intended.
I have selected the right tuning pack, and yes i'm running BK's high zoom and extra pop-cap win conditions, i guess that might be it..
|
nope, changing the name of the clone did not do the trick either |
Yes i cloned the unit while keeping the name, should i make a new unit instead for it to work?
Apart from that i can see i have done everything right so far, yay! |