Axis clearly underperforming....need buff!!!
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surely is soon to say, surely there are a lot of factors to take into account...buuuuut, wwooww, looking at those numbers, it seems balance was better in the last live version of the game that the one we have now....
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wtf mr. smith???? he just created a thread in coh2.org to show a bug...
is only allowed to talk about your mod in this whole forum???? |
I can´t argue with that! Luckily you have Pershing, CalliOP, terminator riflemen, roflstomp morrtah and stuart.
yeep, and luckily as ostheer I have Tigers, Panzerwerfer, turbo mortars, cheap 222, best defensive mg in T0 and other goodies...
yeah, each faction have them.... |
Riflemen
USF paper tanks. |
ah yeah...what is if i tell u that the BEST players in Coh2 lost much KT in games? hm? are they to dumb?? or what? to bad? no...its often miscklick/ command to many units at the same time, tatcic faiulre or rng.
And now? Ur thesis is bullshit.
you can´t be prepared for miscklicks and rng.....but you already know KT is slow, so take care of it and don´t overextend, don´t left alone and so on.....
If it is due to miscklick/ command to many units at the same time, tatcic faiulre or rng., wtf are you saying it is coz is slow as fuck???
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That video shows nothing.....when you fire a barrage with one of those, you want to close the distance to the target in order to maximize the damage dealt...and after barrgage, you want to retreat to a safer spot your roket arty platform so it is safe (counterbarrgae as you as said plenty of times in this same thread)...
how many times your roket platform is in the nice spot to fire its barrage without moving??? and what is the platform that spend more time to get into position before firing??? yeah....
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How you know that 95% of community is against it? All i see is the same 4-5 players sayiing it is bad while the mayority of players probly like the idea, but just don't post.
How do you know that mayority of players probly like the idea, but just don´t post?? |
Ostheer's Faust requires the existence of the T1 building, and can even be lost is the building is destroyed. Imo it should at least for grenadiers be available even once the T1 building is destroyed.
From another thread.
It might be funny but it also true. NO t1 building no Faust for Ostheer.
What you say might actually make some sense if one had access to Faust only from T1 building but that is not the case:
A) one can have faust via osttruppen without the T1 building
b) one can have grenadiers with out having a T1
I am not sure why you link T3 and Faust since we both know that Ostheer would be broken if faust was unlock with the T3 building...
So I actually stand by my claim...
The fact that Cons have to research AT grenades offer no tangible advantage to Wer that has to built T1 to access Faust. And I will add that is simple asymmetrical balance.
point is that as SU, you pay just for AT nade, where as OST you pay to be able to use Faust on your greens and osttruppens, but at same time, you are getting access to build 3 types of units....that is the difference....so, again, comparing cost of a side tech with cost of a tier is so funny and wrong. |
If anyone wants to debate that Wer tech tree actually provides them with a advantage over the soviets I would be be happy to do so in another thread.
Until then the fact that Cons have to research AT grenades offer no tangible advantage to Wer that has to built T1 to access Faust.
Moving on I really thing that the command vehicles penalties should be reduced now that one has to use it in a more expensive vehicle.
Actually imo they should probably be different depending on the vehicles type...
The penalty on target size for instance is too much for the AEC while less important on the Churchill.
nice....if you want to debate why your statments about faust research are so broken, we can do it in another thread...
"Until then the fact that Cons have to research AT grenades offer no tangible advantage to Wer that has to built T1 to access Faust. " --> that could be true if you have to built t3 to get faust, but saying that you have to build t1 to get access to faust (building where green are built) is soooo funny...is as much as saying that smoke for shermans has a cost of 120 (t3 fuel cost) +110 (sherman fuel cost) = 230 fuel....
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