dont forget its versus 4 man squads, so a model snipe is worth much more than a mg42 killing a model..
Does mg42 never face flame enginers?
Does vickers never face osttruppen??
Does mg42 never face is sections?
Does vickers never face volks?
Does mg42 never face usf assault enginers???
Does....
It is a bit old that argument about facing low members number squads....isn´t it??? |
Yes, I have thought about it as well and the solution is quite simple.
Give all close comabt units sprint ability and/or smoke nades.
Not to mention armor on Shock troops which makes them much more durable on the open field than any other (and it should be like that, yet vetted inf, becasue of rec. acc is more durable )
Thanks australian for such a good manner answers and way to explain your opinions. much appreciated.
really tired fo these forum battles plenty of nosense and bad manners...much appreciated man.
Sometimes I miss a lot my times in COH1 where I used to ask for help in gamereplays.org
In that time (v3.01 IIRC, when 3 cloack shoots from paks, flamepios blobs and so on....) no one was figthing in the forums because that unit is OP....as no one expected a patch any time soon, people put their efforts in develop strategies to stop this or that very powerfull unit....
Maybe was is nostalgic, but I miss those threads where people only post to add his strategy, or how they defetead that unit using other unit....don´t know, it was better for me at least.
Excuse for the off-topic. |
We had Cons and Grens, most basic infantry, quite well balanced.
Then we recevied vet 5 Volks with enormour rec. acc and immortal Obers.
Then Cons and Rifles recevied rec.acc buff.
Ten vet 3 tommies with double bren with cover bonys.
Now Grens are left behind. Solution? Buff rec. acc.
With such approach we will face vet 3 elite squads with 0.2 rec. acc while basic infantry will have 0.5 
The question is simple. Do vetted units use cover more effectively? Sure.
Do they dodge bullets when staind on the open field? Not a chance.
That's why I'd love to see 1 rec. acc for everyone with great bonuses only behind cover.
That would solve OP/UP rec. acc on most units and force to play with cover since Rifles blobs of doom would bleed like hell.
With current approach we can except Grens buff, then Volks buff and then again cry for Cons buff.
Point is, rec. acc is killing the game. With low (lower better) rec. acc you can blob through open field like no tomorrow, but try to apply rec.acc bonuses only behind cover and guess what, no one will blob like that casue it will lead to huge bleed and losing a game against opponent using cover.
just asking...but that solution will punish short range squads. Short range squads have to close the gap, they can´t stay in green cover at long range coz they will lose. If they have to close with a worse rec. acc. because "on the open" than their enemy (that is already in a better position , you know, green cover, better accuracy because they stand still and so on), they won´t be able to be used effectively....
Won´t be this a bit tooo much????
Have you though about that???
again, just asking, not saying your proposal is a bad solution.... |
lol jagpanzer come earlier pls fix that
this.
it is really funny that the fuel starved faction, that should rely on inf coz of that infamous fuel penalty, and thus, it has best handle AT in their mainline inf and ATG at T0, is the one able to field that great TD sooner than any other faction can field their TDs.
just commenting....not saying this is wrong....
Why it is seen OKW armor as a problem for that faction when it only needs to tech to that truck in order to get one of the best TD in game if not the best one, the leig (one of the best OKW units at present), get healing and forward retreat all in one tier??? combined with a commander with mg or elite inf, is a very powerfull combo IMHO.
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Gosh, I would love to defend the KT in this thread. But when people are coming up with videos like these, in which two high end tank destroyers waste 300 ammo to kill a badly positioned KT, that has no support or vision, there are signs of utter failure from the Axis player.
I see way too many people sending their tanks fighting tank destroyers, losing the battle, then flaming that tank destroyers are OP against tanks.. Sigh.
lol this, that KT video is a joke xD
if those are your skilss using a KT, then, yeah, it´s clearly UP and it should have 100 range and x2 his armor, so you don´t lose it. |
ok, thanks wuFF, much appreciated it. |
Your tigers don't leave a DOT on the ground which forces AT to move and lacks the accuracy to hit and wipe AT guns quickly.
Then, why do you want to reduce the HP croc instead of removing that DOT????? is not leaving the KV8 that DOT too???
what are the benefits to have That DOT in game?? just asking....just trying to undertand it. |
The croc is still broken, not its damage but the fact it is so durable in battle means it can push or take down AT crews.
croc should have the same similar stats to the KV-8.
my tiger, my tiger ace and my king tigers can do that too, and in addition they can fight others tanks and targets...is that not fine? |
yeah and it´s OK we disagreee....no problem there.
well, R.W. HAS to have the least range of all ATG, again, it´s a T0 unit, you don´t need to tech to get one (only atg that is T0 unit), and can be garrisoned, and can retreat....do you imagine how OP could be if in addition this atg would have the range of others atg???? it is more than fine as it is man. Ohh and its aiming time was buffed some time ago.....
I grab any R.W. that I find abandoned in the battlefield....for me it is a great atg. (not that because I do this is the way to go...but IMHO is a great atg and we shouldn´t expect to have only advantages..... you lose range, but you gain an ATG that is cheaper and unique....the best one in urban maps if you ask me).
About SP, yeah they are expensive, I was just putting it on the table because you said no unit should be able to fight and repair so well....and well, those SP do both duties really well if properly microed....
again, noob here, so my opinion surely is wrong.
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@elchino7
Tank commanders are not fine giving +20 detection radius makes cloak on R.W. allot less useful on a units that is rather weak until it can vet up.
R.W. is a T0 atgun that can be garrisoned, can retreat and is able to cloack itself. Because is a T0 unit, at the time medium armor start to hit the field, your R.W. can be easily vet1 or vet2.
What more you want???? than a 270 mp t0 unit beat medium armor without effort??? no man....
Further comet tanks can have 3 bulletins of 5% experience combined with 20%(?) from the commander and having 2530 XP value (same as a panther while having more DPS)
you can get bulletins too, is not an only-UKF feature, is it??
Croc might be fine the retreat of R.W. is not. Most R.W. die while trying to rotate in-order to retreat.
At least R.W. can retreat. If you don´t wait until the enemy tank is at point blank, your R.W. will safely reatreat. Others atgun don´t have that luxury, and can´t retreat
Heavy engineers have too much utility being one of the cheapest squads, with one of the highest DPS, with one of the highest effective HP and one of the highest repair speeds. The units should be either good at repairing and building or good at fighting and not good at both at the same time.
Yeah, that is why SP are not good repairing nor figthing, are they???
Although hammer is supposed to be more about tank and Anvil more about emplacements the system does not work that way and heavy engineers with their big utility is part of the problem.
just my opinions. |