Naaaaaaah, all you wrong.....jhonnyb is the only one to know the truth:
My build order as OKW includes currently at least one of them and I don't get what the fuck are you talking about. Yes, it's performing slightly better than in the past, but it's certainly not a "wow!" case. On the field, pack howie it's still better, stats or no stats.
Stop with this nerfing nonsense about ISG. It barely worth it's price and to feel the difference you have to build 2. You won't notice it's existence if it's just one on the field.
If ISG is to good than how should we call the pack howie? OP like fuck? 
Wtf you will complain about next? Ostruppen? |
Thread: Centaur17 Sep 2015, 15:20 PM
just asking, no other reasons here but....why it is OK than an IS2 or a Tiger decrew or even destroy an ATG, but it is not fair if a centaur does the same???
again, just asking, just want to know the reasons, I am not trying to say that centaur is OK because IS2 and Tiger but I want to know why is different.
|
It seems that brace "totally" nullify Mortar pits counter ?
Well you can see it the other way, brace "totally" disable the mortar pit itself. |
then check your steam. There you can see all the DLC added to COH2. is listed there your AA dlc???? |
Brace should be available to all factions or none. There really isn't any justification for Brits getting extremely durable buildings for no trade off in commander choice when the other factions need to pick commanders to get much much more fragile emplacements.
Basically just make it so Brace = No actions taken by braced building (no reinforce, no repairs, ect). And before you say it yes Brit emplacements cost pop cap, so do Pak43's, ML-20's, and LefH's (as well as Flak Emplacements!) but Brit emplacements are optional were as OKW trucks are mandatory. This begs the question, why is an optional unit choice more durable than something you are required to build no exceptions.
sureeee,
then, all factions should be able to put their buildings in any part of the map, and of course came with free repairs, free flak and free healing, and of top of it, if should give a free officer as USF too....
u mad????
if you don´t see the difference between a mortar emplacement and a T2 OKW truck, the we are done here....
your opinions are a joke man...
and finally, did you tried to put your OKW truck in your base??? that way, they are moooooooore durables than brits emplacements.....OOOOH yes, you now know a new trick!!!!! |
what lemon says...I have bougth AA this weekend after trying it for free. It costed 10€, and then I bougth too FOX Ranger Company, and it costed 1 €.
I suppose you can check in steam if you own fox rangers commander or AA or both. |
lol this is script is like hello word. It does almost nothing
well, it has all what I need to play the game....if it doesn´t help others, ok, I just tried to be nice with others here....not sure if you wanted to be nice with me with your reply, but.....maybe you can post your super script here so me and others can stop using this "hello word" script.
it could be more constructive than laughing at others trying to help to the OP.
How old are you??? you are 5 years old or what happens???
|
Thread: Micro26 Aug 2015, 13:04 PM
yep, I usually do like 89456132 says....I always put my starting engineer in group 3, and rifles/cons/volks/green goes to group 1.
Then my atgus goes to group 2 until I have armor. Once my armor hits the fields group 2 is assigned to armor and atguns change to group 4.
group 5 is for mortar, stuka, katty....so artillery.
This way, it doesn´t matter wich faction I´m playing, and then, things become easier, I need to repair a tank? press 3 and right click on the tank, I don´t even need to see my engineer in the screen to give it that order....I want to barrage an enemy atgun, ok, press 5 and order it...you don´t need to move the screen to where the mortar is...so I can keep microing or taking care of my other units...
really helpfull. |
Thread: Micro26 Aug 2015, 09:16 AM
|
I felt the pain of reverse pathfinding, 1 time i have a kubel between two buildings enemy infantry overwhelm my SP in front, like 4 sqs from two players, so I use reverse order as the kubel back to only cover the path between two building, what the kubel did is go forward and made half circle then try to reverse, of course it wasn't even made back to between the two building.
so I agree to click farther than what u want it back to use stop key while it is backing to where u plan it to be. is much easier.
also change the hotkey lay out to grid (i don't remember the name) R key become your reverse key which is much closer than U, and stop is W. Only trouble i have is Retreat and reverse is at same key, which doesn't matter on most units as they only have one option, however I find it very trouble some as OKW AT gun as it have retreat instead of reverse and it doesnt have reverse. so many many times i accidentally press the retreat when i really want is reverse back it to behind my defense line. I really wish they add reverse option at where it suppose to be then give a retreat button somewhere else.
pretty sure you already knows, but, my feelings with "R" and "U" were the same than you....until I discovered the autohotkey thing, and it is really nice. In example if I have selected two cons squads and one atgun, I can give order to reverse to my atgun while I have selected the two rifles and the atgun, and my rifles won´t retreat...its really usefull for me at least, it makes my micro easier....
Now, my reverse is always "E" and retreat "R" so I don´t have the problem you described here.
Give it a try!!! very nice tool mate. |