No.
CoH1 was a great game, but it had flaws. CoH2 improved on CoH1 in arguably every way. I don't want to go back to a game with no reverse button, no true-sight, no vaulting, etc.
Move on and make CoH3 in a few years. We had CoH1 from 2006 to 2013, CoH2 from 2013 to now... I'd expect around 2020 we'd see CoH3, and it would probably improve on CoH2 in many ways.
WRONG. Coh1 is the better game in almost every way. The stuff CoH2 does better is mostly stylistic. Vaunting for example is not necessarily an improvement.
If they could take the best parts of COH1 and COH2 and put them together they'd have an amazing game.
Or just keep CoH1 and ditch all of CoH2 especially the pay2win commanders that constantly break the game.
CoH 1 is technicaly better than CoH 2, so I don't think, that it needs any remake.
Graphics, physics, effects and game mechanics in general in CoH 1 are obviously better than in CoH 2 (and optimized better, lol), sounds and voices are also awesome, at least with installed sound/skin packs. Campaing is good, so at least once per year I beat it again and again, right after DoW 2s one.
CoH 2 is only better because it has bigger "content wideness" with all those commanders, and as result - more interesting and less predictable fights. But... they can try add more commanders somehow in CoH 1 and it will also be cool.
Anyway, CoH 1 > CoH 2. Personal opinion, 18+.
Yes. Coh1 sold several times as many copies and won basically every game of the year award out there. CoH2 only got decent (B's and 8.0's) because of the legacy of vCOH. If CoH2 had not had the Company of Heroes franchise name it woudl've gotten probably 10-20 points lower on metacritic.
For one, the engine is abysmal along with the UI. Almost every element of the game is a regression. True sight is buggy as hell and has a high performance hit. Sniper battles were fun in vCOH and skill intensive. In this game they are luck fests because the engine is so sluggish and unresponsive. You could tell a good player by his micro in vCOH and in this game there is no such thing as good micro because of wonky pathfinding and cover-finding and the high built-in unit response times.
And secondly, and most importantly, the game design in general is inferior to the original. One-shot mines, terrible cover-seeking, pay2win commanders, linear teching, and oh my god snow and snowstorms. Realism does not equal balance or fun. Snow should've only been in single-player. And DLC that affects outcomes is always controversial which is why every other successful game mainly has only cosmetic purchases for the competitive mode.
Main problem is just the rampant RNG. If the game was responsive then ok, maybe RNG would be livable but it only compounds all the engine issues this game has.
CoH2 game needed a game designer that knew wtf he was doing. Edit out crap that doesn't add to interactivity and fun. Focus on the basics like creating a responsive and diverse game.