Personally I find the jackson somewhat needs it, since it has the lowest HP of all the TDs of it's class, firefly has the higher damage slightly,higher health pool and tulips, SU85 has self spotting but doesn't have a turret, apart from the higher rof the jackson has over the firefly(which is getting a rof buff) it doesn't offer much over the firefly apart from more mobility, but that's just my opinion.
Good points. I can agree with that.
You can put duel bars on the Captain if you wish. Yes you still have to buy the zooks for 80 muni (still cheaper then dual zooks from the weapon rack) but whatever this is better or not can be argued, LT probably be the better unit since it uses Rifles as the models while the Captain uses REs
The change just struck me as odd because it's seems so arbitrary and out of nowhere. When have bazookas on the captain been a balance problem? Up until this point, his anti-tank role has been the entire purpose of the unit. It's like back when shock troops used to have a PPSh upgrade, but Relic removed it and just increased the manpower cost because shock troops without PPSh's were basically just conscripts role-wise. I realize that it's not a one-to-one comparison because BARs and Bazookas can be equipped on anything and PPSh's can't, but still.
I'm not necessarily complaining about the change. I'm just wondering why the hell it's being made. Seems to me like it'll just make the captain have less of an intrinsic role.
You are full of praise for sideteching costs for OKW tech structures, yet you want the free double zooks for the captain when USF tech up.
What good is the battlegroup building without retreat or medics? At least the captain is an elite squad that can contribute to the war effort without any upgrades.
Apples and oranges, dude. See above. Don't try to be snarky thinking you pointed out some massive contradiction. The reason I'm fine with healing and medic upgrades (I could take or leave repairs being an updgrade) is because of how much of a game changer they are, in team games particularly.
Though I would like to clarify that I think medics should just come with the retreat point upgrade, then (maybe) increase the cost of that singular upgrade. Repair truck probably doesn't need a fuel cost just for repair units; I think a manpower-only upgrade would suffice.