Meanwhile the Luftwaffe 2cm Flak weeps in a corner, rarely able to kill 2 men before being decrewed or destroyed.
Tested 5 times, 2cm flak versus one conscript with no vet or molotov, conscript won every time. I mean, wtf, 2cm flack cost 250 manpower 10 fuel and locked in commander, how it can be so bad. |
I read it properly.... and that "buff" is nothing. Considering even vet 3 Tigers don´t perform to their task, nothing has changed there. Un-hyped, this patch could have been cool.
Stop trollin, it's a miracle that Tiger was even buffed, pen buff and 10 more range by vet2 is awesome |
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Why do you guys insist on turning heavies into these counter-all vehicles all the sudden. Weren't we working away from a heavy tank meta..
There is no more heavy tank meta, they were limited to 1. So their commanders are picked less so we see less heavy tanks in game, cant remember last time when i saw IS2/tiger two matches in a row...
Cant even remember last time i saw a Jagdtiger, after huge nerf i saw it maybe two times. Price decrease was necessary. |
6 bulletins leFH 18 10% faster XP
6 bulletins volks receive 10% less suppression
4 bulletins Stuka recharges 5% faster
5 bulletins Panther command tank max speed 5% faster...
And alot of more but in numbers of 2 or 3. |
Balance Preview Update 09/08/2015
Increase range of KT from 40 to 45 to improve its usability into the late game as it can be kited quite easily by tank destroyers
Reduce jadgtiger cost from 800/290 to 720/245 bringing the cost inline with its performance |
Meanwhile three riflemans with no vets or grenades can win against three OKW 2cm emplacement
Not saying that rifles are OP, but how much OKW emplacement suck even when they are doctorinal and cost's fuel.
Update, one conscript squad beats okw emplacement without a problem, and they cost 240 mp and 10 fuel in commander... |
https://www.youtube.com/watch?v=8BMUU03kegQ
it needs to be good against infantry and yea it can get countered by indirect fire, but this? Something is not right there.....
Meanwhile three riflemans with no vets or grenades can win against three OKW 2cm emplacement
Not saying that rifles are OP, but how much OKW emplacement suck even when they are doctorinal and cost's fuel. |
I think the problem is in Axis players. I mean they was not ready to face faction that have stock lategame units(comet/cherch) and can go defence. It's very different frome soviets (realay on commander heavaly,esp. in late game) and usf (early pushing and mobile force). It's need some time to understand who are they realy are.
I think not, UKF late game is not stronger than soviets had it couple of patches ago, yes Soviets need commanders for good stuff but also u need to sacrifice late game as UKF if go sim city but cant hold your ground. UKF is good, some things to adjust but generally ok. |
I play with my friend who play as OKW and i play as Ostheer. He always go first kubel and goes across half map to suppres incoming capping unit, then goes two volks and then AT and then builds Medic truck becuase of howitzers. A must have as OKW against AT, AA and mortar emplacement. Stuka has long cooldown and when ur ready to shoot again emplacement was repaired long time ago. Thats his strat, lacks map control but when it gets tight i send something to help. |