I have very low expectations for this game and Eugen's track record on strategy games is weak.
Wargame is nice if you have a fetish for miniature models but you'd be sorely disappointed at its lack of tactical depth. Thousands of units don't mean shit if they all fall in a handful of indistinguishable roles.
RUSE is barely worth mentioning and I'd be genuinely ashamed to have Act of Aggression on my resume.
We'll see how Steel Division turns out, but judging by the way they deride other games as being "contrived rock-paper-scissors" suggests that they don't really understand strategy games to begin with and that they're mostly in the business of producing pretty dioramas.
Yeah you just suck at Wargame.
Every unit subclass (line infantry, shock troops, medium armor, heavy, cavalry tank, IR AA, etc) is tailored to a specific job and units within the subclass still are different, meaning you have ultimate control of what you want to accomplish tactically. T72B is great against troops and maintains RoF at close range, but the K1 can take more damage and has superior accuracy and stabilizers. Autocannon IFV provide fire support but inflate the cost of troop deployment, and so on.
Wargame is a tactical tabletop game you command in real time, with a plethora of units. If your expecting total war or something gtfo.