But there was kampfgruppe Lehr.
It was called Panzer Lehr and was made of most elite troops wehrmacht had.
Therefore, Panzer Elite. Logical, historically accurate, if you want to argue, there are only semantics to argue.
Its like calling US marienes and US paratroopers 2 different factions, going by your logic.
So much for your pure fantasy. Educate yourself first so you can tell what pure fantasy and what reality is.
There is no rule that another ARMY needs to belong to another FACTION.
LOL!!! so you think just because panzer elite has the word "elite" in it and panzer lehr was an elite unit its the same?? hahaha.
How the FUCK do you know panzer elite is not 1st SS-Panzer Division Leibstandarte SS Adolf Hitler?
Why not name it Panzer Lehr if it is Panzer Lehr? Because its fantasy... How the fuck can you say its realistic and its the same unit if it has a complete different name? Thats like saying the US faction is not the US faction but a volenteer unit fighting for soviet union, its just named US army (Lololollol)
thanks for a good laugh |
who the fuck cares? there was never a "panzer elite" faction either.. that was pure fantasy so who cares of US and soviet is on the same team? actually there are pictures in ww2 where US and soviet soldiers shake hands and meet up. |
The answer to late game should not be isu152 or is2, its commander units.
Making the T34 a valid AT weapon would be a much better solution.. just remove the stupid ram and make them actually able to fight armor. |
JagdTiger will be a thing, i promise- |
you cant reduce their armor below 1... it would have no effect. and theres no reason why pios cant be combat units other than the fact they werent before.
you think pios should be a effective combat unit but engineers should not? kk
And if you would make engineers a effective combat unit what should it beat? grenadiers? would be stupid |
Depends, it is very very very easy to notice a molotov. The only time if I get molotov is if I'm using a support weapon just because I don't have time to move. Only thing a molotov is good for against infantry is denial of cover, but cons will still lose if they deny grens cover.
I didnt mean molotov needs to hit, it just need to force grens to move so they lose dps... and you mean cons in green cover lose to grens in no cover closecombat? |
It's not their speed, it's the fact that scripts lose significant dps when they ohhrah because some of them aren't shooting and they are on the run. I know you didn't but another thing you don't realize is if cons go around a corner and get in close quarters, they will still lose at cqc. Is it game design and was intentional, no, it's because of poor ai. I'm going to quote a post from Jinseul.
From Jinseul, the dog:
"It's hard for me to estimate who's going to be the winner in each engagement when units just hop around like mad every time they get shot at.
statistically Cons should have beat Grens at close combat 2.86 Mosinagants * 6 cons = 17.16 dps. It should take 18.6 seconds to take out one 320 hp Grenadier squad.
Grenadiers 5.86 Kar98k * 4 Grenadiers = 22.72 dps. It should take 21.12 seconds to beat a 480 hp Conscript Squad.
This is at point blank range, but to look at other values.
Range : Conscripts dps | time2killgren | Grenadiers dps | time2killcon
0: 17.6 | 18.18 | 22.72 | 21.12
5: 16.14 | 19.82 | 19.88 | 24.14
10: 12.42 | 25.76 | 17.08 | 28.1
15: 9.9 | 32.32 | 14.92 | 32.17
20: 8.04 | 39.8 | 13.2 | 36.36
25: 6.36 | 50.31 | 11.8 | 40.67
So it looks like the Conscripts are supposed to beat Grenadiers below the range of 20. However, because units hope around being shot at and that units take more then 2 seconds to shoot after moving it doesn't really matter."
makes sense.. but when you molotov in closecombat, making grenadiers move they lose out on their dps and lose the fight. Atleast thats how it worked out in my games today. |
It may be unbalanced, hard to know AFTER 2 DAYS!!! saying "Its impossible" doesnt suprise me.. coh2 isnt famous for its skilled community.. |
Scripts aren't like riflemen, not at all. Give us Bars that can suppress for 20 munitions. Oh wait no that ability was ridiculous. Penals now fulfill that role.
"You can easily get into close combat with oorah." I'm sorry who have you been playing against because the grens can simply move back and transition into another piece of cover like they're supposed to. By the time you charge in there like an idiot without cover, you will lose members of your squad and have low dps. That method is ineffective. There are better ways to combat grens, all your doing is giving grenadiers easy vet. LMG kills to much cons fast to the point that it is idiotic if you dont retreat and throw a molotov instead, but lmg comes significantly later so I really don't mind it.
As well with you're argument, bring 2 cons against 1 gren. That's fine and it's always been like that but really you shouldn't bring a spare con rather a vehicle or support weapon. Conspam is pointless and an idiotic thing to do now. Penals are now the backbone of the Soviet army, which to be honest, I like that. I wish they added a jeep and a motorcycle in this game to support my very early units. I miss the effect that if you bring in a motorcycle, it changed the course of the first engagement.
what kind of grens are faster than oorah conscripts? I didnt mean charge from max distance on open field... |
LOL
YOU LOSE LIKE 3 SQUAD MEMBERS WHILE
- PLAYING THE OORAH ANIMATION
- RUNNING IN
- CLUSTERFUCKING AROUND THE GREN SQUAD WHILE THEY TAKE 2 SECONDS TO DO ANYHTING
and by then your DPS is too low because of the half manned squad you have to retreat, and reinforce.
PLAY AGAINST DECENT PLAYERS. YOU WILL LOSE, IT'S IMPOSSIBLE TO WIN,
your just bad, when i say oorah i dont mean "look a grenadier on the otherside of the field, LETS OORAH!!" You still have to use your brain and oorah around cover, buildings and such. |