Ok, so use 4 mortars/ISGs then.
There, you have made similar mp investment he can't touch with his composition and paid no fuel.
How are your ranks not in 4 digit tier if you don't even know how hardcounters work in this game or when to use them?
Why are you screeching about Pwerfer costing fuel? Did you previously built it only to counter vehicles?
4x240=960. How is 960 manpower equal to one pakhowie? LOL |
If there only existed a reliable way to one shot all/half of it in one go.... I donno, it could shoot some rokkits and even have tracks and wheels.
Not to mention i said guarded by jacksons... meaning you have to use pwerfer at max range or it will get sniped... i know you have never used a pwerfer but i can explain it to you: It is only useful if you drive it almost straight to the position you want to rocket otherwise the scatter is so huge its a 30% chance at best to hit your target. |
If there only existed a reliable way to one shot all/half of it in one go.... I donno, it could shoot some rokkits and even have tracks and wheels.
Panzerwerfers destroys them?? I thought they just decrewed if you are lucky and then they get recrewed by rear echelon rofl.. Fuel investment to counter manpower i love that so you can lose the tank battles later... i think thats a trade a allied player would take rofl. |
One of the most frustrating experiences you can have in coh2 is a well fortified position of at-gun walls with jacksons and a shitloads of pak howies. Nerf pak howie. |
Its certainly better then the deus ex machina meta we had up until now, at least there is a very healthy variety of meds to choose from.
panzer 4 and panzer 3? Oh i forgot that relic never got around of doing panzer 3... so i guess its panzer 4 forever now. |
The Tiger II has only slightly worse scatter but a much larger AOE. It will quite reliably take down 30-50% health of an enemy squad (even if they're spread out) per hit and the reload is very good for a 240 damage weapon (only 1s slower than the Tiger I). It's definitely better against infantry than the Tiger I per shot, although it's worse at chasing and wiping squads. Vet 1 Spearhead mode eliminates most of the turret rotation issues as well as the vet 2 bonus.
It's not as good a generalist heavy as the Tiger/IS-2/Pershing obviously but it's very good at locking down a certain part of the map and acting like a damage sponge while dishing out a lot of damage itself. Backed up by some ATGs or JP4s it's very tough to beat.
I have seen a stationary KT miss shot after shot doing zero damage against infantry where as Tiger 1 will 90% of all shots do damage to infantry if stationary. |
Well then, you're in luck, because you no longer need to choose!
You can now ignore both and keep to meds.
So you think only t34s and p4 is good for the game? k |
So basically a KT.
KT is much worse than Tiger 1. It didn't have the AI of Tiger 1 per shot and its slower rate of fire and turret speed and target ready aim speed made it much worse. Something is very wrong with the KT. Given how easy it is to score rear hits due to its hit box and its uber slow in every way, its health pool is kinda low. It's much easier to destroy a KT than a Tiger 1. |
They should have increase CP and increased the cooldown and NERF the ACCELERATION of Heavy tanks. That way they would still be fun to use, everyone loves controlling something powerful but since they would be so slow they would be killed if overextended which also feels fun for the player pulling of killing a overexteneded Heavy tank.
The dev team don't understand you can nerf things while still keeping the fun in the game. Now heavies are like a medium tank with big health pool... wow thats so fun. |
Cheaper grens isnt gonna give you more mapcontrol late game since all the suppresion and indirect fire that is on field at that point is gonna nuke them to stoneage. It's all about mapcontrol and Tiger was the only thing that gave that. |