Airborne is a good mid-game commander but once late game is up, have nothing really to make it relevant.
Every time I see it used in 2vs2, if the player didn't manage to dominate his opponent before 15 minutes it is basically GG.
Recon Support is better in that way, butterfly bombs have great utility on the late game. It is better to use them to force move opponent support weapon and give room to your Jacksons than a P47 run that is going to do nothing for double price.
Imo this commander has always been a bad copy of Coh1 ones, it has only be relevant because of USF stupid design since the beginning.
Profile of Esxile
Signature
Post History of Esxile
Thread: USF Airborne Company3 Apr 2020, 07:01 AM
In: COH2 Balance |
Thread: Medium TDs will need more accuracy31 Mar 2020, 11:05 AM
Lol yes, let's make raketen cost 400 manpower. In: COH2 Balance |
Thread: Question about 120mm mortar31 Mar 2020, 07:23 AM
then I recommend you to use flare and barrage on its own mortar/leig. I had good success with it. In: COH2 Balance |
Thread: Question about 120mm mortar30 Mar 2020, 20:59 PM
Regular Soviet mortar with the flare make it almost must have compared to the 120 where the same ability is behind vet1. I'll say it is even better to back tech T2 for the regular mortar than calling a 120mm. vet0 flare make you own mortar vet way faster since you have better accuracy on your target. So in regard to OP's question, I'll say that even cheaper I don't see what would make me to call one instead the regular one. In: COH2 Balance |
Thread: Are we still playing Coh2 in 2vs2 or Company of Tigers?30 Mar 2020, 19:18 PM
My question is why are you only focusing on their AI potential? At the moment my impression is that balance team is only working on what make them over the top when my concern is why should they be the top vs any anything AND be that resilient. Even if they are less potent vs infantry they're going to be the get-to-go because of their insane resilience. Not to mention that Tigers are also part of the best doctrines available. We're not in a configuration of -less than average doctrine but with a Tiger-, quite the opposite at the moment. I just had a game where I managed to have 3 atgun and my opponent be like -Who cares, call in a Tiger, and he was right since he managed to turn the tide with it. There is clearly a problem with here. In: COH2 Gameplay |
Thread: Are we still playing Coh2 in 2vs2 or Company of Tigers?30 Mar 2020, 14:32 PM
MMX study on the matter seems to show something different: https://www.coh2.org/topic/104512/tiger-main-gun-nerf-too-much-winter-patch/post/812126 It is hard to make a good opinion at the moment on what will be the situation in the next patch and honestly I'll prefer too much nerf than not enough when it comes to heavies. They don't bring anything to gameplay, they weren't needed before their boost and they're completely suffocating the game at the moment. I think mediums should still be a treat to heavies and not only by flanking behind with all the at snare and atgun that are around them. It is too easy to have your tiger wiping the place with a couple of at snares and an atgun behind to prevent flanking. Atgun problem is their lack of reliability vs heavies. USF ones is probably the worst offender here since you must spend a shitload amount of munition to be effective when RNG jesus doesn't decide to fuck with you anyway. In: COH2 Gameplay |
Thread: Are we still playing Coh2 in 2vs2 or Company of Tigers?30 Mar 2020, 10:14 AM
Play games with the Winter Preview Patch and give your feedback if nerfed heavies will still be too strong or not. They´re still going to be super effective vs infantry - check (on this matter Thighrope test has been quite revelating on people horrified that Tigers wouldn't be anymore super effective vs infantry and Sanders coming back to the rescue to confirm the opposite) they´re still going to be super effective vs medium tanks -check They´re still going to be uncounterable by Anything else than other heavies or dedicated TDs - check. We're in a game that's supposed to be based on a rock/paper/scissor balance mode and you bring a unit that counter rock, paper and scissor altogether. So yes the patch will make them a bit less effective vs scissor, what a great news. Me I'd like to see penetration bonus for Atgun vs them, I'd like to see deflection damage for medium vs them, something that not make you completely relying on a single unit to keep them at distance while in the mean time if it fail due to bad luck the Tiger just ripe off half of your army because reason. I'd like to see someone investing in 3 or 4 shermans/t34/cromwell having a good chance to take it down and not just continuously bouncing shot because game devs decided that Tigers should only be countered by FF/Jacksons/Su-85 or die. Because that's actually the case in 2vs2- You have an even game till 20 minutes then Tigers appear and ripe-off everything because if one side didn't preventively invested in 3 or 4 TDs that's game over. In: COH2 Gameplay |
Thread: Are we still playing Coh2 in 2vs2 or Company of Tigers?30 Mar 2020, 09:03 AM
Twenty 2vs2 games played this week-end, something like 35-36 Tigers met. And only because I'm no counting the game I won before our opponents could call in them and that one game where a Sturmtiger were built (refreshing game to play) The modus Operatus today always the same: OKW insta pick Grand Offensive Ostheer insta pick whatever commander they like with a Tiger in it. Some say it is because without using them Ostheer and OKW are helpless and would lose irremediably every time. Well I'd like to know how they can affirm that since nobody play anything else. Some other (or the same) say that because of the IS2/ISU, on my 20 games I barely saw 2 or 3 of them together. I'd like to put some pressure on the balance team to solve this issue. If the game feel more balanced to a certain point, that particular point is definitively the moment Tigers hit the field. And from what I saw from the patch mode, Tigers are still going to be the no brainer go-to-rape your opponent who stupidly decided to play with other doctrines than IS2-ISU-Pershing etc... Yes guys, others doctrines exist and your commitment to balance those super heavies between them is completely pointless if you don't balance them with the rest of the doctrines available for each faction. So please, bring them back to an acceptable level of play. That's not a question of price but powerlevel, I'd like to do something else than being force to spam Jackson or SU-85 because there nothing else that can stop them. Atguns frontally depop in a matter of seconds etc, at infantry being pointless... ah yes remains the ram+airstrke, don't you feel there is an issue when the only counter for a unit is such bs action? Please be kind, do something effective, stop with the "we slightly reduced their opness vs infantry" attitude. The problem is the unit, not how they deal with infantry. In: COH2 Gameplay |
Thread: Tiger main gun nerf too much? (Winter patch)27 Mar 2020, 12:02 PM
It is just OP in is own category but I guess defining it as fun to use is more common language. In: COH2 Balance |
Thread: ISU-152 HE shell range should be reduced?27 Mar 2020, 10:15 AM
Falling short of argument, personal attack mode engaged. GG In: COH2 Balance |
812688812381812363812323812297812225812147812136811678811662
Latest replays uploaded by Esxile
Livestreams
13 | |||||
49 | |||||
20 | |||||
19 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1772443.800+4
- 2.521216.707+18
- 3.68702504.733+5
- 4.1534535.741+3
- 5.16460.732+9
- 6.395256.607+1
- 7.216126.632+1
- 8.251139.644-1
- 9.517330.610+1
- 10.334147.694+4
- 1.2175902.707-1
- 2.26988.754-1
- 3.11924.832+2
- 4.26389.747+3
- 5.446297.600+1
- 6.284124.696+12
- 7.224107.677+3
- 8.214109.663+1
- 9.16258.736-1
- 10.957512.651+6
- 1.1464740.664+4
- 2.426130.766+2
- 3.358218.622-1
- 4.818467.637-1
- 5.11952.696+3
- 6.571420.576-1
- 7.484229.679-1
- 8.309178.634+7
- 9.496337.595-1
- 10.283177.615-1
- 1.346157.688+1
- 2.898246.785+6
- 3.342108.760-1
- 4.589254.699+11
- 5.382316.547+2
- 6.698336.675-2
- 7.937584.616+3
- 8.273136.667+10
- 9.1509995.603+9
- 10.200153.567+1
- 1.28441027.735+1
- 2.548194.739+29
- 3.506159.761+17
- 4.940377.714+1
- 5.1360445.753+14
- 6.1715873.663-1
- 7.349186.652+5
- 8.536310.634+25
- 9.917379.708+4
- 10.631379.625-1
- 1.30601505.670+1
- 2.340175.660+5
- 3.251123.671-1
- 4.529386.578+4
- 5.22273.753+5
- 6.177101.637+5
- 7.1308788.624+3
- 8.855493.634+6
- 9.21801362.615+3
- 10.1191613.660+6
- 1.781375.676+10
- 2.482286.628+3
- 3.434170.719-1
- 4.16556.747-1
- 5.357265.574-1
- 6.11333.774+2
- 7.480243.664+1
- 8.25691.738+1
- 9.244150.619+6
- 10.18385.683+11
- 1.731386.654+1
- 2.346135.719+1
- 3.322177.645-1
- 4.259206.557+3
- 5.936700.572+3
- 6.1262745.629-1
- 7.656488.573-1
- 8.446351.560+8
- 9.460320.590+2
- 10.578390.597+8
- 1.4184941.816+3
- 2.1835774.703+11
- 3.478221.684+1
- 4.73682731.730+4
- 5.1383535.721+2
- 6.578283.671+10
- 7.658206.762+13
- 8.394121.765+2
- 9.14962.706+10
- 10.702379.649-1
- 1.1481641.698-1
- 2.16131158.582+3
- 3.698436.616+4
- 4.665345.658+11
- 5.19031281.598+7
- 6.17868.724+4
- 7.667255.723+4
- 8.378206.647+3
- 9.371193.658+1
- 10.1246802.608+2
- 1.493177.736+11
- 2.506212.705+8
- 3.646294.687+4
- 4.24969.783+4
- 5.844381.689+3
- 6.698308.694+3
- 7.255115.689-1
- 8.1183850.582+1
- 9.306154.665+1
- 10.526233.693-2
- 1.422176.706+6
- 2.675312.684+6
- 3.15140.791+3
- 4.380184.674+11
- 5.739305.708+1
- 6.236221.516-1
- 7.1708830.673+2
- 8.243215.531+3
- 9.970475.671+3
- 10.1480811.646+3
- 1.1089410.726+3
- 2.25979.766+10
- 3.2025686.747+29
- 4.398150.726+29
- 5.603164.786+4
- 6.35111732.670+2
- 7.19188.685+14
- 8.694282.711+3
- 9.21831.876+7
- 10.179102.637-1
- 1.26481443.647-1
- 2.276165.626+3
- 3.460191.707-1
- 4.18493.664+1
- 5.754333.694+4
- 6.402175.697+11
- 7.285128.690+8
- 8.191111.632+5
- 9.479202.703+3
- 10.16860.737+3
- 1.30961001.756+10
- 2.9316.853+16
- 3.695400.635+5
- 4.642336.656+8
- 5.699366.656+1
- 6.346148.700+5
- 7.255101.716-2
- 8.446162.734+6
- 9.687234.746-1
- 10.1160710.620-1
- 1.12191049.537+3
- 2.403313.563+2
- 3.336247.576-1
- 4.851721.541+5
- 5.15866.705-1
- 6.13887.613+3
- 7.463299.608+2
- 8.482333.591-1
- 9.689541.560+2
- 10.422316.572+2
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.624225.735+2
- 5.920405.694+4
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
- 1.20141083.650+9
- 2.569354.616-1
- 3.11949.708+10
- 4.427271.612+2
- 5.1677922.645+2
- 6.10136.737+4
- 7.434208.676+3
- 8.189101.652+1
- 9.20968.755+7
- 10.288121.704-1
- 1.755286.725+3
- 2.21590.705+18
- 3.16948.779-1
- 4.604178.772+4
- 5.1015554.647+6
- 6.981427.697+3
- 7.324127.718+12
- 8.359155.698-1
- 9.1438718.667+7
- 10.602410.595+4
- 1.776618.557+6
- 2.569415.578+3
- 3.232122.655+2
- 4.398285.583+1
- 5.311206.602+2
- 6.194157.553+10
- 7.13347.739+3
- 8.239169.586+5
- 9.250135.649+1
- 10.197159.553+1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1237
uploaded by XXxxHeartlessxxXX
Board Info
729 users are online:
729 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
5 posts in the last week
33 posts in the last month
Registered members: 49153
Welcome our newest member, Wilmor89
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Wilmor89
Most online: 2043 users on 29 Oct 2023, 01:04 AM