I agree. While heavy tanks should not be "call in-win" types of units, they should inspire fear.
You have to save fuel and manpower to get them in. You have to sacrifice mediums to get heavies in and that's where you lose. However, if you managed to hold out and not lose a lot during the time you were saving, you should be able to inspire fear into blobs (right now, I only see massive blobs of infantry on every map at rank 16-18). Furthermore, the 12 CP cost is a good change. So.....
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!! You have to do damage/kill to get CP and you have to save fuel. For the damage and kills you need tanks (but you're saving fuel), and to save fuel you can't spam mediums. See where I'm going with this? Heavies should be stronger vs infantry than they are now. Pershing got effectively nullified. Tiger is weaker but still mainly used to counter veichles since axis have great infantry support vs blobs (and a big amount of great artilery). IS2 is also meh. KT is still strong. The Pershing got the biggest hit mainly because it's the least survivable one of all the heavy call ins.
However, I have also seen a lot of BS plays in the recent games. My teammates letting the enemy control one side of the map (no defenses or anything) with VP and munition points and then cry when the enemy is spamming arty on them (eg. I was in the middle spawn position and my top teammate let the enemy have 2 munition points and VP on Steppes, at rank 18...).
I'm not an expert and I mainly play COH2 to have fun and have good games, win or lose (even though the toxicity is sometimes high), so I'm not really "The Man" on all of this. However, I am a physicist and I believe I am not of below average IQ so I can notice the patterns. The assymetrical balance is great and all, but everything getting "more in line with" is killing the balance.
Problem with that vision is allied early game has been purposely nerfed to make the game more balance, which is fine. So now staling with dual pak or dual rak (or dual Zis as well) is not so difficult anymore (also with the amount of manpower saved with the continuous price reduction of units and tech patch after patch). Saving for a heavy call-in is a joke at the moment, you have to be really outplayed (or matched vs much better players) to be dried in manpower.
So with that you have to accept that Axis late game got nerfed the same way. Tigers shouldn't be punishing so much anymore, it has to be countered by dual zis/m1 and TDs the same way Axis do it with dual pak vs everything Allied factions can field.
Imo the game is more balanced now but there is definitively a problem with the economy, Cutting off your opponent is not rewarding, decaping a point for a couple of minutes is not rewarding. Those action usually have a cost and that cost is not worth in the current game design. Better roaming the map with a blob and wiping as much squad as possible, only real way to dry your opponent manpower.