swap mortar and riflemen Doctrine RE CP0 flametrower.
So USF get flamethrower to clean building and flanking support weapon and Riflemen Doctrine get a super CP0 mortar, you can even make it CP1 or CP2 to delay it.
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Thread: USF Mortar Fix Idea13 Oct 2016, 13:39 PM
In: COH2 Balance |
Thread: Relic wants your vote about balance13 Oct 2016, 13:36 PM
That's a weird poll. I guess they'll considere the 3-4 first concerns and try to give an answer. Imo, T70/Stuart nerf would probably give more room mid game to Ostheer right now. It is difficult to balance USF mortar without making it useless or removing it. In: Lobby |
Thread: Ostheer - The Dead Circle vs USF13 Oct 2016, 13:04 PM
USF = free lt/cpt/major Ostheer = free pfaust/grenade/lmg unlock. We can also argue that shrecks are freely unlocked for pzgren. I also let you check lt building time compared to Ostheer T2. BP1 is something you need to unlock asap when you reach the fuel requirement, that's why it only cost 100mp. Once unlock you should have or almost have the resource to build T2 which takes much less time than building lt/cpt. I agree on the fact ostheer/sov need engies to build up their tiers building and this could be something changed in order to balance the game. And it doesn't change my conclusion, yes Oshteer is underwhelming vs USF, but it wasn't the case before the introduction of the mortar. In: COH2 Balance |
Thread: Ostheer - The Dead Circle vs USF11 Oct 2016, 20:22 PM
You do not save up for T2, you usually tech BP1 when you have the 45 fuel, 100mp/45fu and then T2 when you have the 20fu, 200mp/20fu. You can delay t2 if you decide to go heavy T1 but that's a choice, not a problem of saving up. Or you did something wrong early game. This is why I say if you have trouble to save up, there is a problem. USF T1 gives you ltn for 50 fuel. But you have to invest 10 fuel more on healing and 15 fuel more in BARs/Zook in order to reach the same level of service Ostheer get once BP1 unlocked + 60muni healing bunker. Prices are already balanced around it. Os: 80+100+200+150mp + 10+45+20fu +60mu USF: 200+150+250mp +50+10+15fu and I'm not including grenades. USF has a big edge today because of the mortar being OP, before that USF/Ostheer was one of the most balance matchup. This is sad that Relic made this update, can't deny it. In: COH2 Balance |
Thread: Ostheer - The Dead Circle vs USF11 Oct 2016, 06:47 AM
i'm curious to see what would happen if ukf's tier 2 and usf's cpt and lt tier all had a 100 mp increase to it. so ukf would take 280 mp (?) to unlock REs and usf would take 300 to unlock lt or cpt respectively, that is how much mp it costs to tech up in an ostheer player's shoes, i feel like its because an ostheer is always having to save up for tier 2 at least to get a pak gun out in time for a AEC/T70/Stuart rush which is why they are always losing early-mid game, maybe an increase in teching cost for allies or decrease in teching cost for Wehrmacht might even things out? If you have to save up to build T2, you have a problem. In: COH2 Balance |
Thread: Ostheer Panther5 Oct 2016, 10:17 AM
But who cares to build a panther in 1vs1? What does it achieve? is there any Steam Achievement after building 100 of them in 1vs1? You build a panther if there is a reason for that, and the reason is mainly called ISU, IS2, pershing or churchill, something you need armor to soak damage to counter. Hey look, excluding the churchill they are all doctrinal. hey look again, 2 stugs perfectly counter all of them. Panther in 1vs1 is a choice, not a necessity. You are always comparing Panther and Allies TDs, when Allies TDs are there to counter the panther and other big cats. The problem of the panther is the Axis meta, it is part of the fact OKW can always build a KT. As Allied player you always pre-build a couple of TDs to counter the incoming KT with its guard of Panthers, from 2vs2 to 4vs4. You can change whatever stat you want on the panther, the same issue will remain, always: 1) Allied TDs are hitting the field way before Panthers 2) Allied are building TDs because they know Axis players are rushing Panthers/KT and whatever other big cats. Lowering Panther armor to increase their DPS will change nothing, for 1 panther build, you'll face 2 TDs and he'll get penetrated at longer range. You want to make the panther more appealing, you need to force your opponent to build something else than TDs, to spend their fuel in light/medium tanks. Since then, don't expect anything from it cuz the problem comes from you. In: COH2 Balance |
Thread: Ostheer Panther5 Oct 2016, 07:21 AM
I think we can leave the stug where it is simply due to its low LOS and fixed turret. It's good head on but when flanked it's done. In bad/greedy hands probably, otherwise no, it has more than enough armor to reverse engine and escape. Not to mention in large team game you have more than one Stug.
Are you serious? It has always been the role of the panther to flank. It is fast and well armored. The problem of the panther is a problem of player. The main point people are complaining for is especially the micro tax asked in compensation for such a powerful unit. Players that complain here in this forum don't 1)learn to flank 2)learn to stop their panther before firing 3)learn to cover a push/flank with infantry or at minimum a reco run They are all comparing actual Panther with the one they had before, or even the one in Coh1. But before, the panther was just a left-click move unit in the area where your target was and then GG, the unit was doing the job alone. That's exactly what those guys want, the satisfaction that the game mechanisms and balance do it for you. People here want the panther to be the ultimate solution when it is not. How many time I have see Ostheer players building panthers when the opposite side already had several TDs. On the mean time, you see no Stug, no Pz4, no Ostwind, not even a Brumbar that would suit better to the match in 90% of the cases. Hey you know this is exactly the theme of the video in this topic, a guy that build a single panther to counter 2 M10 and 3 Bulldozers. Personally my fist react was "lul WTF, who's playing this game". It shows perfectly the mentality around the panther. - Because it is the most expensive stock unit, it should counter everything. The panther is out of the meta right now. The reason is simple, everyone is skipping Light and Medium and rush TDs to pre-counter the incoming panther/KT rush. That's seems stupid? So I let you watch and analyze 4vs4 random and teamgame and see it. Axis players rush PAnther and Arty/rocketarty and nothing else as Ostheer, as OKW you can expect a Luch before the KT. I personally rush Stug and Pz4 or Sherman when playing USF and it works wonder, you get you opponents pants down with their T4 build and still 100 fuel left to build their 1st panther... The day the majority of Axis players will actually start using their T3 efficiently you'll see less TDs and more room for Panther usage in the late game. In: COH2 Balance |
Thread: Ostheer Panther4 Oct 2016, 13:52 PM
Panther isn't the answer to M10. Actually M10 are the answer to Panthers. Now making a thread upon a video where 2 M10 had some RNG favorable time vs a panther isn't going to prove anything. In: COH2 Balance |
Thread: USF instant critical repair26 Sep 2016, 06:39 AM
I guess it goes in pair with USF not being able to plant stock mines. In: COH2 Balance |
Thread: How to play 2v2 as allies against sitting ducks OKW23 Sep 2016, 13:52 PM
As USF, a mix of shermans + HMG.50 + rifles + your major The idea is to use your offensive smokes behind its 1st truck so he has to enter in your range of fire to counter you, do your attack with AP shell and switch to AT shell when the area is clean to damage the truck. Prioritize raketen with your troops, HMG.50 are there to suppress the infantry with rifles to do the killing. Do not forget to wreck any support weapon you can't steal. Depending on how you've damage the 1st truck, how they are responding to your attack, retreat your shermans and finish off the truck/area with a Major Arty strike. In that particular situation, USF mecha commander is pretty good with the 180ammo CP8 arty strike. Howi Phosphorus barrage is also a good asset, Infantry company M5Mortar with the phosphorus barrage as well. In: Strategy Desk |
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