You made some interesting statements about the M20 and the 222. Now try to read them together, one after the other and see where you contradict yourself.
Bonus points: Now that the forced zook is gone, you can upgrade Elite Vehicle Thompsons, if that's what rocks your boat.
Are you serious? so because the 222 hit the field like 1 minute later, M20 should lose some dps (ok) and the zook? Put yourself as USF player, do you really think you'll buy that zook to counter the 222??? No, you'll spend 15 fuel on racks and double zook your RE squad. because anyone going T1 must buy buy zooks.
So why not removing that zook and make the skirt free for the sake of balance.
The M15 received a major anti-vehicle efficiency buff, due to the fact that the vehicles it should counter have become significantly more expensive.
Since the M15 is the most reliable form of AT in the tier, it had to lay down on the anti-infantry efficiency. If I am not mistaken, the M15 is the only suppression platform that can suppress while moving.
You are mistaking, the M15 doesn't suppress on the move.
You are also mistaking on the M15 capacity to counter light vehicle. So far it counters the 222 wich is cheaper. It doesn't counter the Luch and it doesn't counter the Puma (unless you decide to charge your Puma into the M15 arc or fire).
The M15 is a AI platform that cost 50 fuel, isn't especially mobile, comes with a setback: has a blind spot and does mean "I don't have ATGUN and I don't have ATmines so feel free to rush me" so need to be able to keep its natural counters at bay for a little time. Already today, a M15 without zook support is a dead M15, so I don't really see where you find it AT capabilities.
The smoke ability used to cost exactly 0 munitions. Now it costs 25 munitions at Vet0 and 15 munitions at vet1.
You're right, but OKW become the first faction with free healing...
Try to blob 30-range PIATs vs 35-sight range tanks, and tell us how that worked out for you. Brits don't have snares.
Have you ever try to face a piat blob with a Pz4/Panther/Ostwind? You constantly need to move to avoid skill shots. So the skill shot is gone, welcome homing missiles. 30 range is peanuts, it will never be a argument to not blob. There is a reason why Relic removed shreck from volks and not tried to reduce even more the shreck range. Pz4 35 vision vs piatblob 30 range, you'll always get hit somewhere in your micro vs a a-move blob. Only option = full retreat your tank = blob wins.
If you manage to pull the PIAT blob off, make sure you post a replay so that we can review it and make adjustments.
I'll give a credit to your argumentation, I don't own Brit so it will not happen any time soon.
Pioneers cost more, don't have access to demos, 30muni TM35, and lose at all ranges expect CQC. It is such a trivial change that you won't be able to notice the buff. Try the mod.
As far as I remember Pioneer cost is the same as RE. Engy cost less but are definitively less powerful.
@7CP, easily countered by the Su76 which arrives 5 minutes earlier at least. AEC, Stuart and ATGs are other viable options. Destroying rank 200000 noobs with a unit does not prove it it is OP. The cost was increased to address the spam meta. Nerfing the AI damage to (almost) the same level of regular StuGs is not justified at all. It doesn't do jackshit against in the preview mod.
Dual pak is the key. Stug-E simply wipe all the infantry while the pak murder the medium tanks. Stug-E soak too much damage. I have maybe be a bit harsh on it, reducing its hp and removing the target weak point is probably enough.
M1919 on RE is not a problem to begin with. Rifelmen's recieved accuracy, and the fact that they can pick up two are what made this upgrade broken. These issues are addressed now.
Rifles received accuracy has been nerfed in the patch, so it is a false statement to say "we nerf the M1919 on rifles because of their received accuracy"
Edit: I know my playercard shows that I'm mainly a USF player but really I almost never use the M1919 same if I pick one of the commander. To me it is simply a double nerf for nothing.
Cost adjustment for medical crates and faster construction rate @ vet 1. They are kinda better at their role as engineers now.
A cost adjustment would be to increase or reduce the price, not remove it.