Repair Change, I'm not fan of it. There is no reason to earn XP uppon repairing tanks.
1- USF will take no benefice from it.
2- OKW and their Sturmpio and KT will take 500% benefice from it. It is already a pain to take down a TK but now if it can escape with 10% of life, you'll see two ST vet5 pop in no time thanks to their repair ability and holster their sweepers to be 100% effective on the BF.
On a general view, even exluding WFA armies I don't see any good reasons to promote XP on repairing. Another idea would be to give all Engineers the holster so we can sweep and repair faster and also be effective on the BF when you need it.
Call-in meta. Removing units from the call-in tech means you'll also need to remove their counter from it. You can just spam 2 or 3 Stug-e and get your opponent spending all his economy just to have the appropriate counter which is, in most cases, a call-in as well.
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Thread: Eastern Front Armies Revamp 5 Jun 2017, 06:51 AM
In: COH2 Gameplay |
Thread: Forward retreat points.4 Jun 2017, 11:01 AM
USF and OKW have FRP but cannot reinforce anywhere on the field like Ostheer and Soviet do. Soviet and Ostheer cannot build FRP but have access to half-track to reinforce anywhere on the field. Imo the solution should be somewhere in the middle. Something that doesn't require a lot of rework on the current gamplay. The problem with the OKW FRP is its early access and durability. The counter part is its immobile. Maybe Relic could move the FRP upgrade Tiers3 or after building all tiers. USF FRP is mobile and squishy, I'm not sure if there is any issue with today but on the same way with OKW, the FRP could be available only after all tiers are up. Soviet could have a FRP upgrade on its M5 with a similar deployment the USF ambulance has. Available after all tiers are up. Ostheer could have the bunker or the SDFK doing similar, here again after all tiers are up. Brit, I don't own them but it is probably possible to do something similar. Ostheer and Brit should be the faction getting their FRP the later since they are the faction able to lock down territories for a good while. In: COH2 Balance |
Thread: Dual Kubel Cancer2 Jun 2017, 08:21 AM
Captain Obvious is there to the rescue, we're safe now. |
Thread: Crazy idea: Remove auto barrages from all artillery1 Jun 2017, 09:32 AM
This was tested: Ah yes, you're right.
I wouldn't increase range or ROF. Just make mortar do half damage on auto-fire. In: COH2 Gameplay |
Thread: GCS main round stats w/ updates1 Jun 2017, 09:28 AM
1vs1 is pretty much balanced today. But: Sov is extensively using the Penal/Dhsk combo to win. People is accordingly saying it need to be nerfed, the problem is how do you balance Sov uppon that. OKW remains the most picked Axis faction by a huge margin compare to Ostheer. Even if we are watching TOP players, there is still important skill gap between many of them. OKW stat are depreciated because as the best Axis faction, lower skilled players of the tournament are naturally trying their luck using that faction when facing a better player. On the same topic, UKF is the less picked faction as Allied with at the same time with the biggest win rate. This doesn't say anything else than players who picked the faction knew what they were doing, IE map dependant, knowledge over their opponent weaknessess etc... On the same time we have too few records for the Ostheer / USF matchup and OStheer/UKF matchup to say anything constructive about balance between them. In: Lobby |
Thread: Crazy idea: Remove auto barrages from all artillery1 Jun 2017, 09:07 AM
I would support this idea as well. Thus some change would have to be brought to some arty piece with a ridiculous small arc such as the Pak howi. In: COH2 Gameplay |
Thread: Bad runs31 May 2017, 12:32 PM
5 losses in a row. I am a salt mine. Yes it happens time to time. Usually it is because you are tired or after a big break leaving you with a rusty microing. Avoid playing when tired, do some arranged games to get your micro a bit better without touching your ELO. You can also create a family account to train. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 31 May 2017, 09:02 AM
And how does the mod break this state of balance? I see it bringing more risk in executing call-in stategies, you'll hurt your economy if you do it wrong. The M10 should be an emergency unit, not something you can spam and forget about USF T3. Same goes for StugE, Ostwind etc... The only faction in trouble with the mod idea is Soviet, call-in are already there to fulfill obvious gaps. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 31 May 2017, 06:38 AM
In my opinion, Call-in should be viable in case of dominating your opponent or as a last chance to counter him. Strategies revolving around call-in will always be unbalanced and make stock equivalence unused. I like the way the mod put back call-in units where they belong, so we can hope to see much more different strat than today with all the pool unused-commanders-because-they-don't-have-callins. In: COH2 Gameplay |
Thread: Airborne.31 May 2017, 06:27 AM
Para doctrine should be a early-middle game doctrine because there is nothing left late game in it. The P47 can be buff as you which, unless you make it OP it will always only be a stop-gap. Currently the doctrine is inexistant early on and half viable mid-game. We say Para need to come earlier but we didn't say Para+LMG need to come earlier. LMG could be stick to tiering or unlocking weapon rack. Except for the P47, everything should come 1cp earlier in it, actually it is faster to tech than getting CP4 for that damned Atgun. In: COH2 Balance |
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