Why would you need second ambulance? There are plenty option to do.
For example AA HT can be a simple HT with AA upgrade for, or you can take model of Mortar HT and add to T0 etc etc etc.
What lose for a faction? What USF mines or arty have to do with FRP?
Isn't what I said? To reinforce on the battlefield you need a vehicule. But you also need healing at your base thus need an ambulance there. On the current game, this means 2 ambulances.
Not sure if you are trolling or what. If I say -Flamthrowers are unbalanced because USF doesn't have them so let's remove them from the game. Wouldn't you come and say, -Ok, but how do you balance the gap? FT have a purpose, how do you fill the gap.
Guess what it's the same for USF FRP, it is there to fill a gap. Artificial gap, purely made fron design decision makers, but still FRP has been balance around all the inexistant features accessible for OKW and USF.
And for USF, they are numerous.
No stock arty
No stock heavies
No stock mine
No stock elite troops
Design gimmick select T1 for AI stuff, select T2 for AT stuff
All those missing tools are the tools Ostheer and Soviet get to hold their line, to stand their ground to stay the maximum of time on the battelfield before hitting retreat button.
Not my opinion but what i think he meant is, WFA + UKF don't get access to this features or it's harder/expensive/behind commanders in favour of having this kind of things.
Somewhat yes. This is also why I'm really interested on how the modding team will balance USF vs Ostheer/OKW.
USF is not only a faction that have weaknesses, some units/tools artificially underpowered. No they are just inexistant.
Balancing Riflemen squad with Gren/Volks is an easy task. But how do you balance the rest around if it is simply not in the game or behind a commander.