What about the following changes.
-Swap the Scott with the Pack Howitzer.
Rework both units.
Pack:
-Loses it's auto attack, but improves it's barrage mode converting itself in a mini mobile Howitzer. This will give USF it's late game artillery unit.
-Depending how good it is the barrage, increase mp cost and/or give it a fuel cost.
Scott:
-Reduce AA range from 60 to 40.
-Reduce lethal AoE on AA.
-Reduce penetration on barrage to match it's AA.
-Remove concealing smoke at vet 1.
-Swap barrage recharge from vet2 to vet 1.
-Give it delayed fused charges/white phosphorous at vet2 (you could then rework either ability for the MHT as well)
And why would you build it for then? That's a 100% nerf for USF faction. You believe that the 120 fuel to tech major are compensating all of that and what you're not mentioning?
-Forced to tech T2 to get it.
-Forced to spend 70 fuel early on to get what you had for only 340 mp before
-Rending PakHowi almost useless unless you make it a sort of clone of Lefh/Ml20 (which are doctrinal. can't wait for the 10x shitposts about how it is OP USF has a stock arty if your idea is released)
Not to mention that you're only at 5 range from gren pfaut, less with the appropriate bulletin and in range of pak40. And probably more.
I mean, what is it not understandable with the fact that the scott is as deadly as the pzwerfer or stuka are? Why aren't the people complaining about the Scott not complaining when they see a squad or more than one being vaporized in one go from one of those units? because in game that the exact same shit but with different flavors. Scott is more like a long term bleeder will Pzwefer and Stuka or Katy are one shot hard smashers.
But if people want to see the scott removed from USF T3, here is the best option: swap it with the Calliope. Make the Calliope a clone of Katy and let's see how people are getting happy with that.
And then we do the same with the Brumbar... Oh wait Ostheer already have a Scott on steroid AND pwerfer on the same tier and no one is complaing!!!!