Have you been on COH2 forums at all from 2017 to 2019? Almost everyone was asking for early game buffs to riflemen.
I suggested early game buffs + vet nerfs, for what it's worth. Now that Rifles can easily hold their own vs Sturms and Volks are significantly delayed it's not so common to get Sturm-ed into Volks-sandbags on your cutoff.
This in turn changes/balances the OKW-US matchup. I've always said the problem with USF was with early game, and now that USF early game is decent everyone realises that many of the other units are incredibly strong and oppressively hard to counter.
In the past: M20 didn't get a chance to shine because you were getting your cutoff sandbagged while kubel was capping the map for a 6 mins Luchs.
Now: You're not getting cutoff and sandbagged, 2 rifle into LT with 50 cal comes really early on most maps, and the m20 + 50 cal will let you cutoff and bleed the OKW player easily, delaying his Luchs significantly and giving you plenty of time to prepare zooks or Stuart.
Yeah you're not completely wrong, I myself suggested to move some of RM vet3 RA to Vet1 or/and some minor nerf to OKW early game like minus manpower start and sandbag behind vet1. But I guess a plain buff to RM was the way to go along side with OKW early game nerf. What could have gone wrong with this logic!
And that's what I'm pointing out, the inconsistency in the balance team.
Now this M20 nerf isn't about M20 powerspike, and that's why 99% of the poster here are completely wrong. It's about its survivability vs other light vehicles like the M20 was impossible to counter with a 222 or a luch to the point of completely removing its AT defense from the unit. Its not about the .50 or RM or zooks because you had them before as well, you had the lieutenant with zook since more than a year, .50 piercing round are available since long as well.
No its a nerf based on complain about how it is hard and unfair to rush a M20 with a scout car and not be able to seal the deal with 100% chances because the crew can whoop out and defend itself.
We're not here talking about M20 crew that would do 50% damage less with their zook so it is more difficult for the M20 to defend itself, nope here we are from -Can defend itself to -Can't defend itself for no valuable reasons other than the balance team screw up with their riflemen squad buff coming from nowhere on a last minute patch after a top player rant about USF being left alone.