Aerohank, Austrailian Magic and Kaitof defending emplacement meta still...
Fanbois = bad for coh2.
To be fair, out of the three, only katitof is adamant on his fanboyism. AM and AH are (despite being a bit biased towards allies) a lot more balanced in their posts. K is on another level though. 9K garbage posts, quite the record, lol.
Obviously OP. Be it double brits or any combination of brits + anything, this commander takes away a lot of the decision making CoH is about. Sure there are a few counters, but too few, and not efficient enough.
Honestly though, you guys should just wait until it is live. I was in the alpha (albeit on the late invites wave), and it looks promising. I won't say more except that new players will like the change a lot. And all that matters for the health of this game, is fresh new players joining us (and staying), don't you think ?
in 1v1 Allies have an advantage in the early game and that's cool, that's what this game is about. in the late game Axis is easier. It's your objective as axis to hold on until lategame for your good vet and units.
what you completely forget is the micro cost. microing US late- and midgame is extremely stressful. As wehr, you can build your mg/pak wall, have some spotters and snipers behind. as US, managing to flank with rifles and smoke grenades and rushing in shermans in the right angle firing smoke and focusing the right units takes a lot more effort
the micro cost is generally neglected by forum discussion. the usual comparisons are "unit vs unit" or "faction vs faction" but the effort of the player and micro intensity of units aren't mentioned.
the jove game wasn't that bad the most time. however there is one point in which jove had a massive army and attacked with every unit at the right spot at the same time. that's an insane amount of skill which few people have but also can comprehend. thats's also the reason for the playercard thingy. without experience you don't understand such "hotspot moments". forum discussions are led in a vacuum with only considering the variables you need.
Thanks for the input. I agree with the fact that the whole asymetry in this game revolves around allies having better early games (especially US), and axis the better lategame (especially OKW). This is the heart of this game. Though i don't agree that WM lategame is good enough to have such a hard early game. The trade is simply not equal. And micro wise, it's not like allies were controling more squads than axis (with every squad costing ~ the same population cap), so again, i'm not sure i am agreeing. It's not like sniper and paks require less micro than say, a sherman flanking ? Again i might be wrong, and this patch might have brought things a bit more towards balanced state (so the whole discussion is maybe obsolete now, still i am waiting to see more games to decide whether or not i shall go on with my personal crusade), since WM vetted infantry is kind of efficient. Until then, hf
SU and WM are in dire need of nerfing DLC factions.
I don't know, i still think buffing them can achieve balance without frustrating the dlc players. I wish noone the kind of frustration i've been experiencing with WM so far.
USF dropped after hotfix and poor SU has dropped even lower... nobody cares about poor SU
Oh, I'm looking at 1v1s post hotfix btw for those who are curious.
To be fair, i think SU and WM are both in dire need of something, which is kind of sad, it looks like both vanilla factions are being left behind. And yes, this week patch/hotfix seems to make things a bit more even, which is good. We will see what will happen during this week-end ESL.
What I say do not prove your point in any ways. Blobbing was the last thing to do while the WM already has the advantage since Donnie knew how to counter it.
You also forget to count the sniper lost in your review. He was badly micro and die like a WTF.
The WM could have build more minefield, bunkers or a another HMG to protect his cutoff and be less blobby and more coordonate his squads.
Anyway, just a question. How can WM infantry be so weak that it manage to kill 5 RMs squads in 15 minutes?
Player messing up ? And frankly saying he was watching TV while playing ? I am just saying that mistakes are not punished the same way across factions, and those replays show it the most. As i said, WM screws up == stomped, and US screws up == game is still winnable (in this match up, i'm not talking about anything else). Anyway, you are just another knowitall too happy to see WM stomped in 1v1s, and are not worth my time answering you. You are asked the same task than your spiritual master Katitov: find me a game where WM loses 4 squads by the 15 mins mark, and manages to hold the game 40+ mins. I know you can't, and this alone proves what i am saying is closer to truth than anything you can say.
there you have your representative balance talk lol
I'm sorry man, i used 2 of your games to highlight my point, it was pure coincidence. And what's your input on the matter ? Do you feel it is normal to mount that kind of comeback after such awful starts on both games (you are good, i do not question that)? Maybe better phrased: do you feel it is normal that WM had to work so hard to win those games after having such a good early game (because of your TV, whatever).
I watched the game, you killed his 4 or 5 rifles and he replaced them with REs. he particularly played aggressive with his shermans and almost made him to come back.
He stays relevant because he was much more coordinate with his flanking and didn't try to blob unlike you. This is how he gain map control and you lost it many times.
FYI i am not posting games i am playing in, i'm trying to remain as neutral as possible (while obviously defending Wehrmacht 1v1 weak balancing).
Here is a second one, same kind of game, this time Jove (if you come and claim this is a PEBKAC issue, i'll just laugh at you).
US losses at 15 mins mark: 3 rifles, 1 captain, 2 RE
WM losses at 15 mins mark: 1 gren, 1 mg42, 1 222
US losses at 20 mins mark: 4 rifles, 1 captain, 1 major, 2 RE
WM losses at 20 mins mark: 1 gren, 1 mg42, 1 222
Length of the game: 43'48
Final VP count: 89 - 64
Let's call it balanced, ok. Goddamn allied biased forum.
This just proves my point that you have to outskill your opponent greatly to even have a fighting chance as WM in 1v1s. And now to adress your point about the previous replay: you realize you are just proving my point when you say that the WM player was "wrong" to blob, when in fact that's the direct consequence of WM weak infantry ? You have to blob, because every squad is losing their fight against opponents of equal value. That or you have to play cats and mice all game long, which is ridiculous. Where is the tradeoff for US early game dominance ? Lategame weakness ? I fail to see it. Next time i'll upload a replay of Jove playing US vs WM, and we'll see how long the game goes on after this kind of start. Until then, hf in your bubble.