Player messing up ? And frankly saying he was watching TV while playing ? I am just saying that mistakes are not punished the same way across factions, and those replays show it the most. As i said, WM screws up == stomped, and US screws up == game is still winnable (in this match up, i'm not talking about anything else). Anyway, you are just another knowitall too happy to see WM stomped in 1v1s, and are not worth my time answering you. You are asked the same task than your spiritual master Katitov: find me a game where WM loses 4 squads by the 15 mins mark, and manages to hold the game 40+ mins. I know you can't, and this alone proves what i am saying is closer to truth than anything you can say.
Protip: don't watch TV while playing like i was
there you have your representative balance talk lol
I'm sorry man, i used 2 of your games to highlight my point, it was pure coincidence. And what's your input on the matter ? Do you feel it is normal to mount that kind of comeback after such awful starts on both games (you are good, i do not question that)? Maybe better phrased: do you feel it is normal that WM had to work so hard to win those games after having such a good early game (because of your TV, whatever).
in 1v1 Allies have an advantage in the early game and that's cool, that's what this game is about. in the late game Axis is easier. It's your objective as axis to hold on until lategame for your good vet and units.
what you completely forget is the micro cost. microing US late- and midgame is extremely stressful. As wehr, you can build your mg/pak wall, have some spotters and snipers behind. as US, managing to flank with rifles and smoke grenades and rushing in shermans in the right angle firing smoke and focusing the right units takes a lot more effort
the micro cost is generally neglected by forum discussion. the usual comparisons are "unit vs unit" or "faction vs faction" but the effort of the player and micro intensity of units aren't mentioned.
the jove game wasn't that bad the most time. however there is one point in which jove had a massive army and attacked with every unit at the right spot at the same time. that's an insane amount of skill which few people have but also can comprehend. thats's also the reason for the playercard thingy. without experience you don't understand such "hotspot moments". forum discussions are led in a vacuum with only considering the variables you need.