they fixed the british sniper. It no longer have perfect accuracy against infantry in building.
I wouldn't use either the soviet or german sniper as counter to garrisoned infantry, and I woyld't use british sniper as counter to garrison.
Trying to take repeated shot at a garrison is just too risky. Especially if it's against wehr as you're leaving your sniper vulnerable to counter snipe.
That would require finding a building that's just happened to be far enough to be out of range of a mg but still close enough for the vet bonus to work. it's not a reliable solution.
sniper against 4 man squads in building is kinda effective. you need 2 hits to force him out. if he stays till 1/4 model he runs in danger to get fuked (even more so with the mg due setup/setdown time)
other way around i wouldnt try it, 6 man squads taking way to long with that 50% hit modifier to buildings) |
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On the repair rate, consider what sappers have to actually repair. Emplacements require significant repairs to keep them going, nerfing repairs speeds would be a further nail in the coffin.
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dont nerf repair speed of sappers, buff the repairspeed of the old factions.
(a further nail in the coffin? brits are everything except weak lol) |
The only issue is airlanding officer ability which has some combat bonuses and 0.25 received accuracy. That's 4 times the HP against small arms
breetz just needs that little extras to be viable |
He is talking about Ost, dumbass. Look at the 2v2 stats of USF and Ost and get the fuck out of here.
You really need to make use of S-Minefields. It works good when the USF player need to walk behind a building/hedge/wall where he has no line of sight hence he cant see the obvious shields marking the field (lelic pls).
i never understood the sign of the sminefield. every allied mine can oneshoot a full hp squad but sminefield needs a visible sign otherwise your squad can be wiped if he walks in there for 2-3 seconds |
Soviet Engineers and Ostheer Pioneers have worse repair speeds than all the new factions. It's a tad embarrassing to be honest. I don't know Royal Engineer's repair rate, but here are the others:
32 seconds for Combat Engineers, Pioneers, and Vehicle Crews.
20 seconds for Veterancy 2 of the Above.
26 seconds for Rear Echelon Troops.
14 seconds for Vet 2 RET's
17 seconds for Sturmpioneers
13 seconds for Sturmpioneers with Minesweeper OR Vet 3
10 seconds for Sturmpioneers with Minesweeper AND Vet 3
Times are based on how long it takes to restore 200 health.
wow is there any reason behind this ? what the fuck haha |
Doesn't MG spam come with big downsides?
Like:
1. Lacking enough capping power;
2. Being blinded by smoke grenades and flanked (smoke and flank )
3. The danger of being flanked and invaded by USF player's soviet or british partner with light T1 vehicles such as M3s and UCs?
I'm asking 'cause I see such builds do not involve T1 and grenadiers...
on big maps i start with a extra pio. capping power is not that big of a deal in 2v2, rush the pio to the resource points and cap the connection points with mg. didnt had problem with smoke yet when you properly micro 3 mgs and pull them back and let each other cover. t1 start from suv is a problem but you have a mate in 2v2 too who should cover your mgs in this case. if you manage to get out 222 the suv player is kinda fucked with his t1 start (222 counters the m3 and sniper).
only thing which really sucks if there is a brit player with sniper, can nullify your 222 pretty well.. |
2 vs 2 only - mg,mg,pio .tech up.1 pio stays on frontline and the 2 mgs mutual supporting.(plants teller,later flamer)
222.pzgren.pzgren.pzgren.Pak.Tech up.
Stug-stug if fuel parity or less or pz4-pz4 if fuel superiority.
Stall for tiger.
Spam tellers and s-mines throughout game -0nly munition sink.
Grens don't cut it anymore vs usf.Too weak dmg without upgrade,too weak survivability throughout and shit veterancy.
skipping t1 really worked for me last few 2v2 games. but i go 3 mgs because you will float 1k+ manpower when you need to wait for 40 fuel to tech and 20 to build t2 |
or can we buff the ostheer pios repairspeed? im often baffled how long they take to repair when compared to other factiosn repair abilitys.. |
we never said 4v4 cant be balanced, but it will debalance every other gamemode. but i accept thats the most popular gamemode and you enjoy it, have fun. i hope the community wont take a too big hit if this is the path lelic wants to go |
the churchill is fine, it's only an issue if you don't have enough hard AT (jpIV, V) and that comes down to player skill. paks work too if you're careful with them and mines wreck churhills because they're so damn slow.
again and again, mines versus churchill is a fucking risky investment because 50% of the time it just drives over without any crit. this is not fixed since release and prob will never be fixed.
tellers DONT counter churchill.period. |