GENERAL. Game is needed to be skill based.. So defenition of RTS skill is needed. I quote by memory former gosu Huk with his defenition of RTS skill. "This game is all about micro. There is no such a thing as game understanding since there is nothing to not understand here. Its not a logical game where decision making matters"
So RTS skill is presice and fast usage of keyboard and mouse.
I play CoH2 for several reasons:
1) WW2 theme
2) I don't like starcraft-like strategy that put enormous strain on micro - you have to control each unit separately (while most people just move units in blobs to concentrate firepower in one place), number of abilities of certain unit type multiplied by number of those units on the field is high
3) I like CoH/DoW approach with directional cover, limited arc of fire team weapons, frontal/rear armor, squad-based units. Flanking manuevers ACTUALLY MATTERS.
4) Combinations of upgrades/tech choices/commander picks gives variety and broad field for decision making. This is absolutely amazing, because I mostly play casual 4v4 random and in this game mode you can play pretty much with everything and still have fun time, unlike with stale competitive 1v1 meta where players feel like they are forced into certain commander picks/tech choices.
By writing "Game is needed to be skill based" you obviously mean "I would like this game to be more micro intensive". Well, that's your opinion, thanks for sharing it with us as it really matters when game has passed it's development stage several years ago.
That guy you've quoted probably meant some particular game, not the RTS genre as a whole. Even if he meant whole genre, you can't put CoH2 and, say, Starcraft in one row and slam "RTS" label. These are very VERY different games.
I've also noticed that asian players mostly suck at CoH2 with a few notable exceptions. Just my observation, not based on any statistics.
Oooohhh, this thread is gonna be ugly soon.