Patches bring up a lot of negativity. We all love the game and we'reall sick of being lied to by Relic.excited!
/fixed4u
Thread: [Video] How to Play Super Micro Control25 Jun 2015, 15:54 PM
In: Lobby |
Thread: Negativity, a standard claim by so many25 Jun 2015, 08:52 AM
Patches bring up a lot of negativity. We all love the game and we're /fixed4u In: Lobby |
Thread: Suppression gauge24 Jun 2015, 15:27 PM
That would make attacking/retreating way too much of a no brainer without any actual work to be done imo. wut? why? In: COH2 Gameplay |
Thread: new patch impression24 Jun 2015, 09:39 AM
Especially in 4v4 format where you must capture points by force and can't just "outcap" your opponent. In: COH2 Gameplay |
Thread: "Tech Tree Complete" awards a la Konigstiger23 Jun 2015, 10:26 AM
King Tiger is your plan B if you have lost your Flak HQ. In: Lobby |
Thread: June 23rd Modding Update23 Jun 2015, 07:03 AM
But dicks on T-34 would open a new perspective on Ramming! Oh, I'm sssooooo disapponted! In: Lobby |
Thread: Patch notes for 23rd June22 Jun 2015, 14:55 PM
So now I have to throw 2-4 (on average) cons AT nade to damage engine of Pz.IV frontally? What should I do if it gained vet 2? #justflankit? And then it just smokes away. Oh, it would be disaster... In: Lobby |
Thread: Seriously! Very deep Snow has to go.!22 Jun 2015, 10:57 AM
I can't count the times deep snow, ice and this kind of things made me wanna throw my PC of the window. I know the feeling. Lost 2 IS-2 on stupid occasion yesterday to wurfrahmen targeting (!!!!!) my snipers. In: COH2 Gameplay |
Thread: "Tech Tree Complete" awards a la Konigstiger22 Jun 2015, 10:50 AM
Here we go again... #vet5salvagecard #hightechingcostscard #freebonuseswithtechingcard #biascard #attackplayercardcard #l2pcard Guys, just don't start, okay? In: Lobby |
Thread: New Patch Meta Predictions22 Jun 2015, 10:44 AM
QFT, ja! Everyone who has half a brain does do it. And it's a far, far higher chance than 1 out of 10. 1) You've misunderstood my statement: "If it is SO EASY to "NEGATE" smoke, why everyone even use it [smoke]?" You reply with: "Everyone who has half a brain does do it." I don't see how it answers to what I've said. 2) My observations tells me that chances are very thin. Either you have to get very close, which put your SU-76 (ZIS, SU-85, whatever) to certain risk of just getting flanked, or you'll miss MOST of the time. Like seriously if you can't put in the effort to use attack ground then jesus christ, not to mention being able to hit at all and kill a tank when it's smoked it pretty great because it means your opponent wasted munitions to fail to save a tank. I'm actually discussing results of attacking ground with you. Why do you assume that I don't use it? Stop putting words in my mouth. Back to topic. I don't think SU-76 will fit new meta because of combination of its drawbacks: 1) Turretless 2) Slow for a light vehicle (mainly - slow turning speed) 3) Nonexistent horizontal gun traverse arc 4) Bad accuracy on the move 5) Lacks shock value 6) Unreliable AI in form of barrage 7) Very micro intensive 3+4 means that it can't utilize it's maximum range to kite and can't chase to finish off enemy vehicle. 400HP, 50 range and penetration buff just don't cover it. Puma, T-70, Luchs, StuG have it better. In: COH2 Gameplay |
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