Oh, yeah, of course, flanking with the stug, why didn't I think sooner?!
Are you people crazy? Why in the world you wanna eliminate TWP?
Read last few pages in this topic?
Thread: Stug G vs. Soviet and Allied armor3 Jul 2015, 12:49 PM
Read last few pages in this topic? In: COH2 Gameplay |
Thread: Stug G vs. Soviet and Allied armor3 Jul 2015, 11:39 AM
Well, that's what I'm talking about - let's not repeat Infantry Tracking mistakes again. Let it be Concrete-piercing round or something like that. I mean some situational ability, not no-brainer "I-disable-your-tank-haha-run-or-die-now". In: COH2 Gameplay |
Thread: Stug G vs. Soviet and Allied armor3 Jul 2015, 11:31 AM
I agree with your points, but I think it is still would look poor on turretless TD. For example it is just plain useless against turretless vehicles (for example Puma, again, very good against turretless vehicles without any additional abilities). There has to be other way. But current stun shot is just plain ugly, especially if you count in relative cheapness, range and DPS on pretty sturdy hull with armor bonus @vet2. In: COH2 Gameplay |
Thread: Stug G vs. Soviet and Allied armor3 Jul 2015, 11:08 AM
Disable turret is OK on Puma because it has turret and can move away from line of fire while keep firing by itself. For StuG it is kinda strange - you have to disable turret, turn sideways, move a bit, turn back on target then continue to make shots. In: COH2 Gameplay |
Thread: Can we plz fix the Rifle nade?3 Jul 2015, 07:28 AM
Triangle formation on MGS this patch makes it very tough for a rifle made to wipe an MG this patch. Not even close to molotov. In: COH2 Gameplay |
Thread: Last small update leaked some more content3 Jul 2015, 05:35 AM
enough with the factions. After brits I hope we are done with factions entirely and focus on releasing new commanders and balancing the game. New commanders and balancing the game is kinda opposite things In: COH2 Gameplay |
Thread: CoH2 is the most unbalanced game ever2 Jul 2015, 14:46 PM
It's easy to balance a game in reality, especially a game like COH 2, it's not like a Wargame Airland battle. Warcraft III: Frozen Throne was pretty balanced and all 4 races were COMPLETELY DIFFERENT. In: COH2 Gameplay |
Thread: Riddle me this, Riddle me King Tiger2 Jul 2015, 14:20 PM
Usually that means you're playing with randoms against arranged team. In: COH2 Bugs |
Thread: MGs not setting up2 Jul 2015, 10:53 AM
I mean the regular set up by right klicking and adjusting the arc of fire - the way it always worked. Then it is a bug. I have not experienced it in this patch. In: COH2 Bugs |
Thread: MGs not setting up2 Jul 2015, 10:51 AM
If you send it through ATTACK-MOVE it won't set up as they arrive to destination, but will set up as enemies arrive. This is intended. If you send it through MOVE - it should set up. In: COH2 Bugs |
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