Just a thought from my sick head (never played USF 1v1 ):
NoTech USF cheese
Pros:
early access to grenades
early weapon upgrades
early ambulance (these two gonna save you lots of MP)
save fuel for call-ins
Cons:
no free squads from teching
resticted vehicle choice
gets shut down by CAS easily
high MP bleed will make your fuel savings worthless
BO:
RE(2nd)
RM
RM
RM
Tech Nades
RM
Tech BARZ
Equip Rifles with BARZ
Ambulance
Tech ZOOKZ
Equip REs with ZOOKZ (REs gonna vet fast and gain 5th model)
VARIANTS
Rifle Company
Toss in some flamers
spam МЧАЗЕВ
Armored Company
spam M10/Bulldozer (which one you need most at a time)
Profile of ElSlayer
Signature
Post History of ElSlayer
Thread: USF post patch strategies30 Jun 2015, 12:46 PM
|
Thread: Are kubelwagens OP30 Jun 2015, 07:02 AM
Kubels can't suppress on the move anymore. That fix is HOT. Didn't took too long. In: COH2 Balance |
Thread: any news for new faction or new commanders30 Jun 2015, 06:41 AM
The Cake is a Lie. In: COH2 Gameplay |
Thread: Ostheer HMG too strong now30 Jun 2015, 06:27 AM
This.
Unless you have reached vet1 which allows you to shred both light vehicles and infantry alike.
I don't know if you play larger formats, but believe me - things get really ugly on most of 4v4 maps. If I play Soviets I feel like I'm forced to go T1 in order to get M3A1 against Kubels and double sniper team (if map allows to use them) against MGs. In: COH2 Balance |
Thread: Why is it only allied troops have smoke?29 Jun 2015, 13:56 PM
Agreed. In: COH2 Gameplay |
Thread: Ostheer HMG too strong now29 Jun 2015, 13:39 PM
A poorly designed game would also give all factions equal power at all stages of the game, which would include giving every faction a strong MG in T1. What a boring game that would be. [...] So it would be OK for you if, for example, USF would roflstomp Wermacht in early game? In: COH2 Balance |
Thread: Why is it only allied troops have smoke?29 Jun 2015, 12:55 PM
So that means you don't mind if Relic will add more options for Wermacht? You think that they don't need it anyway, so nothing would be changed for you. In: COH2 Gameplay |
Thread: Suppression for Grens.. Bug/Working as intended?29 Jun 2015, 09:28 AM
One of my 2 cons got suppressed by 2 grens for a really short time while being out of cover because of closing in. Grens were without LMG upgrade. In: COH2 Balance |
Thread: All Factions Vehicle Skins Database28 Jun 2015, 22:41 PM
M4C Shermans are camouflaged too now. Just for the info In: Lobby |
Thread: Soviet M4C Sherman or T-34-76 ????26 Jun 2015, 15:21 PM
1v1 is totaly different from 234s. So if you play 234s you cant teach what to do 1v1. SO I wont even read that sorry. Cuz 234s things wont work 1v1. Oh, you won't shrug me off easily like that... All I hear is "234 things won't work" All I'm asking you is why you think that particular commander won't work in 1v1. Hard to comprehend? Commander =/= "234 things" |
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Latest replays uploaded by ElSlayer
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VS8==8 Slayer Hellk0 LegionManiaW.A.R. BR - Denism4yer W.A.R. BR - ABoard W.A.R. BR - Guma W.A.R. BR - mjm1987How to win 4v4 as Allies on Rostov north base against teamby: ElSlayer map: Faceoff at Rostov1-1,259
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VSHellk0 Slayer Mr. Sage admiral| PzKpfw | Flinten Flo Killer-Fortress -GERMANY- SkZ | H4wK DocSchnoggeHow to win 4v4 as Alliesby: ElSlayer map: Steppes2-1,737
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VSHellk0 Slayer CPU Easy Love.WetOctoPussyStalker" Laufrad [Hammer Hart] " Farsit ~TAB~ van Voort ??|rUSF Airbourne 4v4by: ElSlayer map: La Gleize1-1,353
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VSHellk0 Slayer Miratrix09 EmoTosselGER-Killo |503 $F\/\/F. Superimmunsystemmann [ EvoG ]-DMWjoni1Heavy-armor-arty-fest_countered_by_tonns_of_meatby: ElSlayer map: Steppes1-1,630
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