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russian armor

Why is it only allied troops have smoke?

29 Jun 2015, 12:55 PM
#21
avatar of ElSlayer

Posts: 1605 | Subs: 1



Ostheer. Has. More. Smoke. Than. Soviets. More doctrines with smoke, more doctrines with 3 sources of smoke. They just don't need it (besides easy to use panzer tactician) because the only thing Ostheer needs to counter HMGs is assault them head on and fire vet2 rifle grenades from max range.

So that means you don't mind if Relic will add more options for Wermacht? You think that they don't need it anyway, so nothing would be changed for you. :)
29 Jun 2015, 13:47 PM
#22
avatar of Aerohank

Posts: 2693 | Subs: 1


So that means you don't mind if Relic will add more options for Wermacht? You think that they don't need it anyway, so nothing would be changed for you. :)


The options are already there for the Wehrmacht and they function just fine. Wehrmacht does not need more options for smoke. The _only_ reason why you don't see a lot of wehrmacht smoke (outside of panzer tactician) is because there are barely any allied units worth smoking, and those that are are just as easily dealt with by charging from the front with vet2 grenadiers with rifle grenades.

Just adding in more smoke option for Ostheer won't make the game better; it will achieve absolutely nothing while only consuming relics resources to create more options that are not going to be used because the rifle grenade exists and allied support weapons are not up to par.

I would much rather see some other fixes into the game that would actually make smoke more valuable for Ostheer, like swapping the rifle grenade for a regular grenade and not making the maxim such a piece of trash. At the same time OKW can receive smoke options to make the whole game more tactical, where each side has to think about how to attack and where each side has to use smoke and flank, instead of just the allies.
29 Jun 2015, 13:56 PM
#23
avatar of ElSlayer

Posts: 1605 | Subs: 1


Just adding in more smoke option for Ostheer won't make the game better; it will achieve absolutely nothing while only consuming relics resources to create more options that are not going to be used because the rifle grenade exists and allied support weapons are not up to par.

Agreed. :thumb:
29 Jun 2015, 16:25 PM
#24
avatar of NinjaWJ

Posts: 2070

how come only axis tanks have blitz
29 Jun 2015, 16:44 PM
#25
avatar of braciszek

Posts: 2053

jump backJump back to quoted post29 Jun 2015, 16:25 PMNinjaWJ
how come only axis tanks have blitz


Patience, padawan. One may inherit the power of nitrous speed soon enough NDA

Jk* Kappa MVGame Wink
29 Jun 2015, 16:46 PM
#26
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post29 Jun 2015, 16:25 PMNinjaWJ
how come only axis tanks have blitz


Relic has already said that they are reworking all Vet abilities. So:


Patience, padawan. One may inherit the power of nitrous speed soon enough NDA

Jk* Kappa MVGame Wink
29 Jun 2015, 18:44 PM
#27
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post29 Jun 2015, 16:25 PMNinjaWJ
how come only axis tanks have blitz


You can use Ram as an improvised blitz #Thuglife
1 Jul 2015, 08:37 AM
#28
avatar of HolyUnlyrical_Lyrics

Posts: 120

Permanently Banned
Well as a ostheer player I am fully aware that when smoke is deployed, I simply need to move my mg back for about 20 yards and were good to go again. Smoke is nice, yet it never seems to get the fullest of impacts if your opponent pays attention and just moves his stuff a bit backwards.

For this reason alone I always have 2 mgs covering each other on certain maps, one a bit more back than the other one. So that if I move one backwards (due to smoke or any impending doom), the other one can suppress and allow the first one to set up again, which gives the one that has suppressed the enemy the oppertunity to fall back itself if needed.
3 Jul 2015, 08:10 AM
#29
avatar of __deleted__

Posts: 4314 | Subs: 7

Uberdeutche Panzerkamfwagen smoke get out of jail card is nothing ?
+ it is in best doctrines

Also germans get mortar smoke as everyone and they dont need to face mg 42 that actually is useful at supressing hole blob at once

And agains maxim often riflegrenade is fine or attack with 3 grens at once :)
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