- Arranged team vs arranged team
- Arranged team vs randoms
- Randoms vs randoms
cuz nobody really interested
Thread: Balance Data Since The Patch9 Jul 2015, 18:27 PM
cuz nobody really interested In: COH2 Balance |
Thread: New Leaderboards are up9 Jul 2015, 17:05 PM
Error 503 Service Unavailable Service Unavailable Guru Meditation: XID: 378114919 Varnish cache server In: Lobby |
Thread: Balance Data Since The Patch9 Jul 2015, 08:44 AM
Add here the fact that part of those Axis/Allies top 200 players are the same group of people achieving different result with different factions. In: COH2 Balance |
Thread: Faceplate's that indicate ELO/Rank?9 Jul 2015, 08:36 AM
Recorded matchmaking for one evening. Either matchmaker is broken/poorly tuned or your timezone playerbase is low. Where are you from btw? In: Lobby |
Thread: Sensible USF Changes 8 Jul 2015, 21:20 PM
Whaaaaaaat?! o_o In: COH2 Balance |
Thread: Ostheer HMG too strong now8 Jul 2015, 15:13 PM
Penals can be fine being long range infantry with decent utility (flamer and satchel vs ostheer static building play) Also most player forgot Puma - you can easilly destroy usf base with it. In: COH2 Balance |
Thread: Ostheer Sniper Op, When NERF ?7 Jul 2015, 17:04 PM
Never thought that I would argue with someone about how it is unfair that stock Soviet units would force someone to choose specific doctrine. What about Falls? (if Luftwaffe doctrine isn't poor for you) I guess rushing any light vehicle because Soviet T1 have zero AT. Flak track would be general choice, but Puma may be better if he went flamer clowncar. In: COH2 Balance |
Thread: Poll: Would it just be easier to just remove CAS7 Jul 2015, 13:58 PM
Removing something is the most stupid way to do stuff. /thread In: Lobby |
Thread: How to counter grens with LMG as Soviets?7 Jul 2015, 13:51 PM
Lets cross out the ones that axis players see as OP. citation needed Never heard any whining about ISU after nerf, barrage or M5/M17. In: COH2 Gameplay |
Thread: Ostheer Sniper Op, When NERF ?7 Jul 2015, 13:24 PM
Although efficient to deal with certain balance problems, target tables are hell to maintan, makes harder for player to understand balance between units (have to know particular obscured data) and are bad design in general. (If I correctly understand how they work) Just my 2 cents. In: COH2 Balance |
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