It's the weird behaviour of squads who spawn with diffrent types of weapons. PTRS and DP28, Bar and Thompson, Zook and Thompson, etc.
This is what I figured. I think they should make the Thompson, rifles, zooks shoot at the sames range but ofc the accuracy values all different. To fixed this unit behavior.
Like an SMG can shoot that far but wont hit anything yet a rifle could. |
Zeal already was in CoH2, in the alpha before the official release on CoH2.
It was the soviet union VET 1 ability on all infantry, they removed it b/c shocks would fuck your face big time even with only 2 or 3 units left, as well as cons.
At that time Germany vet one was the sturm officer. All German infantry had MARK TARGET vs other infantry,
Both abilities were way too good for this game.
Which is why relic replaced this VET 1 abilities with the medic packs of Germany and trip wire of USSR. |
another bug is that the pak howie of USF decrew on 2 members left, not 1. |
I don't really know where your trying to get at? I'm talking about accuracy?
You're talking about a buff that the unit doesn't need. One of the few units that performs EXACTLY how it is intended to. |
I feel that the far accuracy of the puma could use a slight buff. I find it missing far too often at far range. Givin the nature of the units armour and the good range it has, its hard to utilize it to its full potential. It has a hard time even hitting large targets. I depend on this unit because I use mines and not shrecks. What do you guys think?
I disagree. The puma doesnt need any support for its vision so it shoots at max range, its extremely fast and kills mediums tanks due to its high rate of fire and its pen.
Don't forget about smoke. |
This is a bug which happens ironically only with allied units and relic won't fix because of not enough tears, but enough of fanboyism.... so, what have you found?
It appears to be an issue with ai behaviour and it's not just the Captain and Lieutenant who suffer from it. Guards and Shock have the same or similiar problems. Since Relic cares a fuck about this bug ("no! it's a feature!") which exists since release(!), the only workaround is to order "Stop" (bug only appears when units are moving) before assigning the target.
There are also problems with stances in case of Assault engineers (USF) and Sappers which hit the dirt if they are ordered to attack a unit, even if it's standing right infront of them.
So red, when you press "S" to stop them, is the captains unit priority vehicles or infantry or whatever is closer? What if there are axis troopers around let say a puma/scout car/kubel.
Will the cap shoot the light vehicle or the axis troops? |
Guards also love to dance before firing their PTRS.
so it seems to be allied AT who seem to be retarded and Axis AT is best |
joking aside,I agree. it needs to be fixed. I have a hole in my wall because of this bullsh*t.
Captain lost to a half health engine damage luchs because he felt like dancing instead of killin'.
It gets extremely frustrating when he get pinned from a Kubel bc he cant just shoot the damn thing and kill it. It's silly to have to buy a tank or ATG to kill it. |
Its because theyre fresh out of college and dont know what theyre doing.
I think its realistic. And should be left as is.
We both know there is nothing "realistic" about CoH 2 |
This needs to be addressed big time. The both of these units NEED to stop auto seeking cover.
It can be "game breaking" or even simply battle breaking.
How many times have you tried to attack a light vehicle and this idiot runs around and jumping around and never shooting his zooks. (zooks never hits ANYTHING anyway so this compounds the issue)
He needs to act like PGs with shrecks or Volks with shrecks where they just simply stop moving and shoot their rocket immediately.
Same with the LT jumping around to a charging sturmpioneer and lose the engagement being the squad doesn't stand still and fire.
Honestly I think all squads should never auto seek cover. If you put them there, great, if you dont and they are standing in red cover for example, they shouldn't jump out of it b/c that was your microing mistake.
I've had my Captian charge after units when you right click on them instead of shooting, correctly me if i'm wrong but it seems that he Cap doesn't shoot at max zook range, he moves close for the thompson range which may also be messing up his behavior.
Is anyone else experiencing this? |