So many people just rush it forward cause hey, it's a KT and it can kill everything.
False.
I think it's a L2P issue here and I don't say that often.
I thought that KT should be attack move and win unit. |
Main problems with this tank -
Far too costly for its effect.
Way too slow.
Main gun range very low combiend with speed can be kited all day without being able to fight back.
Armor nerf,plus allied tank penetration buff(or new brit tanks),alpha dmg allied 60 range tank destroyers and tulip and bombing runs make it often easily killed.
Bad veterancy(especially vet 3 crap) and insane vet requirements.
Overall tank often feels like a liability and unlike in coh1 where despite its disadvantages tank had a visible shock effect its no longer the case.
Solution -
Limit tank to 1 at a time.
Increase range from 45 to 50 to allow it to fight back better.(best tank gun of war with this?)
Modest increase in speed (in reality was faster than stug and panzer4)
Adjust veterancy,especially vet 3.
Nerf rear armor a bit.
Are you guys insane? The KT is amazing and perfect the way it is. It is not an assaulting tank. It's a defensive and holding ground vehicle that almost one shots infantry. I love the KT. Due to its speed, you use it to protect and SUPPORT your army. Not be the one man army. The KT even fights AT guns by itself and can one two shot them. |
I sure there is a post on this already but didn't see it.
Was this intentional by relic or a bug that satchel charge to ZERO damage to buildings now (house/garrisons).
This is crazy to throw this in a house and they unit gets out and just right back in. It should blow the house up like it has been doing for 2 years.
Bug? Intentional?
Thoughts |
Chat history, which worked before the October patch and was accessibly with the tilde ( ~ ) button, is now broken.
Yes I was going to make a thread about this myself. They need to fix itit. |
firefly is in a good spot, huge burst damage and if you want mobility, its calls WAR SPEED. Go Hammer tactics, you'll get out of any trouble |
Are you playing 2v2 RANDOMS or 2v2 ARRANGED TEAMS? This is the big factor. |
Cool idea op, they should make pathfinders spawn out of houses like JLI so they can sneak around and plant beacons for surprise airdrops. Now that would be dank.
YES THIS, I have been saying this forever. Pathfinders should spamn out of buildings, They are NOT EVEN close to JLI or FALLS in power but it makes no sense that they dont. That would be a simple fix. |
The barrage it's fine. Let's not overreact over it.
Coming from this german fanboy, you know it must be true. |
(2vs2 current meta vent)
Soviet:
Conscripts opening, spam sandbags for IS, get shocks / guards,
some 120mm / Katyusha / ML20 into the mix for non stop barrage
then SU76 for cheap reliable AT
USA:
Spam Rifle blob with BAR or Flamer
Get some RE with double bazookas
mix some Pack Howitzer / optionally Priest
Spam M10 for cheap AT, or wait for Pershing
Jack of all trade Brits:
Build 3 IS + Snipers + Spam 6 Pounder
Spam Comet + Commandos for firepower
Spam Churchills with Anvil engineers for undead heavy tanks.
As axis, see how your MG gets pinned out of nowhere by pack howitzer,
your gren/PG/volks get melted by rifle blob
your elite infantry get sniped by half-squad in one volley.
while indirect fire rains dead from above on your paks and trucks and fortified positions.
And just when you get your precise tank out, can't get past 6 pounders wall.
get a heavy out? prepare to get sunk by M10 hordes, comets. + almighty Skillplanes!
How fun is that?!
So basically what Allies had to deal with for months? |
Rangers are good and pack a punch. I upgrade thompsons and also give them a BAR to fill up the slot. (BAR>Carbine).
But I would like to see another ability with them. Tactical Assault like the Paras or maybe a penal satchel charge would be awesome or sprint haha.
Only having a frag nade is lame. USA nades suck honestly, i wish they had the shock trooper nade, they throw it instantly and its good. The USA cooked nade is bugged, he never throws it. |