Does it matter?
Actually, yeah it does.
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To the actual discussion? Not really, as was Domine's point with false pretensions.
Does it matter?
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Actually, yeah it does.
To the actual discussion? Not really, as was Domine's point with false pretensions.
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Actually, yeah it does.
Just as another parallel: There is a popular game called World of tanks. Some developers of said game have openly announced that they will purposely nerf German units as they feel an aversion to Nazis et cetera. The disparity between Soviet Union and Germany in this game is 1,6% iirc.
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No it doesn't, as least back in those days when you knew you got caught by Obers, you can retreat, now Commandos wears OctoCamo and you lose squad in 2 seconds.
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As Wehrmacht / Ostheer i have to say that Grenadiers need an adjustment to be at least comparable in late game, when allied infantry is all vet 3.
superior to the other 2 call in infantrys, fusiliers get powerful with g43..but 90 ammo is 90 ammo.
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Ignoring camo, being "caught" by obers means being anywhere within a 40 yard radius of them, while being "caught" by commando / thompson paras/rangers / shock troops is a 2-3 yard radius. While ignoring your gross exaggeration that commandos can wipe in 2 secs nowadays, how do you explain the discrepancy between an 80 yd field of death vs. a 4 yard field of death?
FYI, I agree Axis is in a bad place, but I can't not comment on absurd statements :Kappa:
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You must be pretty bad if you lose your is2 in a 1vs1 against a jp4 not that this situation happens often since both units can't be spammed a nearly always fight against each other in combined arms engagements.
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(2vs2 current meta vent)
Soviet:
Conscripts opening, spam sandbags for IS, get shocks / guards,
some 120mm / Katyusha / ML20 into the mix for non stop barrage
then SU76 for cheap reliable AT
USA:
Spam Rifle blob with BAR or Flamer
Get some RE with double bazookas
mix some Pack Howitzer / optionally Priest
Spam M10 for cheap AT, or wait for Pershing
Jack of all trade Brits:
Build 3 IS + Snipers + Spam 6 Pounder
Spam Comet + Commandos for firepower
Spam Churchills with Anvil engineers for undead heavy tanks.
As axis, see how your MG gets pinned out of nowhere by pack howitzer,
your gren/PG/volks get melted by rifle blob
your elite infantry get sniped by half-squad in one volley.
while indirect fire rains dead from above on your paks and trucks and fortified positions.
And just when you get your precise tank out, can't get past 6 pounders wall.
get a heavy out? prepare to get sunk by M10 hordes, comets. + almighty Skillplanes!
How fun is that?!
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So basically what Allies had to deal with for months?
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And they even disallowed Japanese Rising Sun flag those ARE CURRENTLY USING in the Self-defence Force. I wondered why they didn't ban the Iron Cross.
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Exaggeration? Sorry, I played Brit 95% since it launched, it happened in almost, every single of my games.
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Well, they cut down DPS for more than half.
PD: Obers had a bonus against retreating units on launch, so yeah sometimes it didn't matter if you retreat.
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You see the problem is, there never was any axis dominance. You know when WFA was released and OKW was broken and OP as shit? You know who had the highest winrate? Soviets. And then when there was a Tiger Ace dominating the matches, you know who had the highest winrates? Soviets again. And then when there was CAS and OKW was enjoying 100% ammo income, you know who had the highest winrate? USF.
Also lol about you calling a 30-40% winrate difference a 'marginally larger' advantage.
The thing I feel in this forum is a big 'Nazi boogeyman' syndrome. Most evidence is ignored and most things are unbalanced because they are simply axis. When WFA was released, the stock Kubel, with no surpressing function and next to no damage output was considered op. Why? Well nobody knows.
Just as an example: the few smoke abilities Axis had was considered op and a out of jail free card, yet the numerous smoke functions on allied infantry as well as tanks is considered vital and ok. Obers at release were considered overpowered, yet we have units that have close to twice their dps as well as more models.
There is a huge disparity in cost-effectiveness ratio, and it's not to the axis favour. A 440 mp 'elite' unit that loses to a 280mp baseline infantry unit can hardly be considered elite, no? Shrecks have been nerfed because blobbing. For other factions like USF and UKF blobbing is not considered bad. And here's where the great difference is: Allied factions can easily deal with an axis blob, yet the other way around it's not so easy. Sure, everyone will say Stuka or MG, yet those are either very unavailable, or don't do a well enough job. There simply isn't a lot of playroom given to axis units and abilities by the community.
The overall situation is very concerning, especially if you compare it to games like Starcraft.
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Agree to everything you say.
To add to it, the justification for cost, which was "veterancy 5" is not achievable in "reasonable" time-frame. I mean, have you ever seen a Vet 5 kubelwagon?
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