Ideally, you'd design the units such that too much of any one unit would be a liability.
WELP
Yes. This is a very good point !!! |
Each side has something that completely counters blobs, either by destroying them or forcing retreat. By the time the blob is back to the front you can be set up to destroy it or force the retreat again.
So yea, complaining about blobbing albeit hilarious isn't really an issue.
Why do i have to find complicated strategies against the simplest strategie in game (blobbing) ? Is not more simple to just make blobbing impossible by Relic ? |
Better alternative would be that the MGs do more damage, just as they do in real life.
So we can have MG spam... |
The reason they didn't increase tech costs is because it would make losing your HQ a death sentence. They should be punished for losing an HQ but they still need to be able to come back from that.
Yes. This is a good point ! |
About the base flak of OKW. I played a game when my opponent with a blob of LMG and SMG decrew my base flaks and enter in base and start shooting at the HQ and destroy it....Its so fckd up ! They should be undecrewable. It's just insane ! Relic, pls make the base flak for OKW like the other base bunkers. It get destroyed too easy, they dont supress enough... |
I use Calliope because i need to punish the shrek blob. |
After playing the airborne commander extensively for several weeks, I found it fun but also somewhat disappointing.
Pathfinders
This unit already confuses me... To my knowledge, they were supposed to be elite scouts who were dropped into landing zones before the main airborne forced arrived. This isn't well reflected by the game unit. They don't do particularily well in combat for an "elite' unit, don't have the means to hold a "landing zone" until help arrives, and also do not deploy from said landing zone.
First, the pathfinders equipment is a bit odd to me. The pathfinders are shown to be equiped with two scoped M1 Garands in game. As far as i know, M1 C/D (sniper variants of Garand rifle) were still semiautomatic, so i don't see why the firing animation of the rifle still has the pathfinder unit charge the rifle after every shot. Perhaps Relic was going for a scoped Springfield 1903, but then the unit is still holding the wrong rifle, and having the wrong charging animation.
They also carry radios, which have no use. Why show them carrying radios if they can't call in artillery support or CAS. silly. AND I think its dumb that theres a seperate pathfinder unit, the I&R pathfinder, which is basically the same thing, but it can call in artillery. Only its for another commander: a commander that has the ability to drop TWO sticks of paratroopers despite not being the airborne comander. wtf??? but im getting ahead of myself.
Lasly, they are a scouting unit, seemingly not well versed for combat. why can't they deploy from buildings? adding this mechanic just makes them a little more worth getting, not to mention fitting for their job description.
HMG call in
drops without a crew... for a MP cost close to just ordering one from base. yeah it comes straight to the field but then you have to crew it and retreat your crewing unit all its just a hassle. I'd rather just add extra MP and get a crew with the MG.
Paratroopers
Meat and Potatoes of this commander.
Why can't paratroopers with thompson smg upgrade pick up weapons?
Its understandable with the lmg upgrade but why the thompson. I don't think it makes sense. I also feel like the lmg upgrade should be changed to BARs because the rest of the squad has carbines, a close/mid range weapon.
Also, it strikes me as odd that paratroopers don't have AT snare (TNT tar sock, AT grenade, mines). As a 3 CP unit, the paratrooper is a unit that an American player can transistion to from riflemen as the game progresses. It becomes less practical, however, when I need to keep one or two riflemen units solely for the AT rifle grenade, an ability useful throughout the entire game. I think riflemen are great, but I'm an airborne commander!!!
AT gun call in
again.. drops without a crew, same thing.
P47 rocket thingy
probably my favorite thing about this commander. good AT for munitions, two passes by the plane, and considerable damage when used correctly. I think its perfect.
Understandably, these would require lots of work and hella balance changes and whatnot, but I think this would promote a unique playstyle that better reflects the versatility of Airborne soldiers who would go in, secure key points, and hold out until armor arrive. maybe you could even get rid of the base and start with a FOB (forward operating base) that you set up with pathfinders as your starting unit, call in medics instead of having an ambulance. The possiblities are limitless! Honestly, I love this game, but i just feel like it lacks creativity and passion from the game developers. The sad thing is, when i play the game, all I can think about is how much better it could be. I thought the way OKW works was brilliant and very cool when it first came out. Its inginuity and stuff thats actually new and fresh that make people okay with paying for DLC ♥♥♥♥♥♥♥♥.
Time to study for finals now
Yes. There are alot to fix, not only with this commander, but with all the gameplay. |
Stuart comes around 6-7 so?
Luchs, T-70, Stuart, Puma....should all be delayed around min 8-10 to make room for scout cars, so we can have early game. |
COH is like one of the games that literally gives you every opportunity it can to destroy blobs(nades, rocket artillery, AOE suppression, etc.). If you struggle against blobs, consider counter blobing the enemy blobs counter and destroying them that way.
Spamming is a convoluted term considering making more than 3 rifles can be considered 'spam' but I don't see anything wrong with it.
How do u feel to lose a game with 2 Walking Stuka level 5 because the opponent blobs much rapidly than ur recharging ability? One Stuka had 92 kills and other 117... Thats insane man... Frustrating like helll...I tell u... |
Unit limit is terrible and constricts different builds.
Blobbing and Spamming is even more terrible... |