But they do have mines. And m20 mine is pretty damn good.
They are players who are not even building m20... |
Do you want mines for USF? Pls respond. Thx |
Are maps good : 2-4, 4-6, 6-8 ? Pls respond. |
Do you think the PTRS need to be stronger? |
50% of factions in game are German. Why do we need more German factions?
I know you wehraboos have a ceaseless chub on for the glorious Krupp Steel, but the axis forces in WWII were formed from many, many countries.
Japan and Italy are obviously the major powers, but plenty of affiliates and clients existed.
Can we pick at least one of them to represent in game yet? If we blow our chance with Italy we may never get another shot again.
You are right !!! |
AM I the only one who would never ever want to play with Italians?
Even if you had the Cannone da 90 ? |
Vote which factions do you want in COH 2. Thx. |
Hi, I really like The Company of Heroes Franchise and my favorite game type is 4vs4. even though OKW prevails most of the time in this kind of game because of the faction´s design, i think the allied could win more games by using the Speed and flexibility of their armies efficiently.
OKW´s strategy depends a lot on their truck, you will always find their troops massed around them. Last time i tried to attack their main base, which was defenceless, and to retreat before their troops came back. this actually really distrupted their main frontline and permitted my allies to crush their defence.
The OKW also use a lot of ressources on their trucks, ressources that can´t move for the rest of the game. The concentrated attack of 4 Players against one truck schould destroy it before any Counter attack come to support it. While all the other armies can retreat from a disavantageous engagement with few losses, the OKW will lose trucks and techs.
Think about a 1vs1 game. do you concentrate on the medical truck that heal and Support ennemy infantry ? or do you try to cut from his ressources and encircle him ? because in all 4vs4 game all the allied just Keep pushing against those trucks until the late game is here and it´s then GG.
Why do you want to spread all over the map to meet an enemy, who is stronger than yourself but can´t move ? on most map, the Focus of three Players on one side would be waaaaay more efficient than the usual 1vs1 face to face.
In the current game, you don´t want the axis to reach late game without winning some decisive Engagement. there is always a point when the axis forces reach a critical masse of tanks, and then, there is nothing you can do to win the game.
So even if there is obviously some Balance Problems in 4vs4, i think that if the allied would use the flexibilty and speed of their armies efficiently, they could still win a lot of games.
You mean BLOBBING...That i hope never happens again after the new patch release by Relic, which i expect it this month. |
I play less and less every week. The one thing that keeps me interested is the chance they will release a patch that addresses many issues. If they fail to do so then i suspect i will only play on odd occasion or until i recall the reasons why i left..
I also couldn't care less about the upcoming content and won't be buying anything if current form continues....
Why would i bother paying for more of the same..
Same here... |
Well, there's a correct way to use a b4 and an incorrect way, building it in your base so the spread is unmanageably huge is the wrong way.
This was actually in the game in the form of infantry "hitting the deck" as it were when large explosions happened close to them. It was removed to help improve unit responsiveness.
And created this blob fest... Sad ... |