- not only the classical heavy tank thing, wich can be counter but:
- Blob of infantry with panershrecks.( no vehicle stand a chance)
+ Walking Stuka, only unit with realistic (or more) damage! can wipe out infantry platoons, up to 3, 4 or five, perhaps more, with a single shot!!! a win attack!
+ Sturm tiger less OP than Walking Stuka but same if supported by inf+shreks.
Well you say, it´s a infantry faction who also can wipe out infantry easily! but also has, Kulb and sturmpioneers to be really good early game and panthers to have the best tank ever...
...
Tell me how to counter it with USF, ( to a player that is not an infra-down tactician)
If it is fine, just give the Walking Stuka to be build by USF, It will be great!! also calliope, that is doctrinal doesn´t have the death power of the WStuka
Walking Stuka must be strong to prevent allied spam and blob. I use 2 or 3 every game.
I think a good way to stop spamming and blobbing is to implement the unit limit system. For exemple, the number built of Panzershreck was 289.151 (utilize by all Axis Forces in Europe: Germany, Italy, Romania, Finland, Hungary // so we are talking about 7-9 mil soldiers, and we will see that was 1 SHRECK for 25-30 SOLDIERS). Well, where is the accuracy if we give all Volks Squad 1 or 2 shrecks (1 shrek every 3-6 soldiers)? The same with Bazookas, lmg, smg, mg, tanks and all other units in game. This thing will prevent blobbing, alongside with a system that is using penalty for every group of 3+ squad that are together. In that way, the game will be more strategic and players will be forced to use combined arms and not spamming the same unit again and again. Relic should consider this assets. What do u folks think? Thx !
So has anyone tried the KV-2 since they buffed the HP from 800 to 1080 and switched out soviet industry? I personally have been toying around with it for funsies and I've never noticed how fast the velocity of its shells were. Coming as someone who came around only after the initial nerf to the commander, I've only played with the KV-2 a couple of times a long, long time ago, and I remember misses, lots of misses, from the slow shells. In siege mode it still misses a ton, but it's surprisingly accurate when it's mobile. It's a real squad wiping machine, and with 300 or so damage to boot, a relic of a time when tanks did more than the standard 160 I guess. Although it's fire rate is horrendously slow, I feel like if the commander catches on, it could case some real rage.
What are your guys' thoughts on the KV-2?
The game is really bad ATM. OKW is OP. Brits are useless. The game is too fast. In team-games u can bring KT after 12-14 min. It's fcked up !!!
I have the filling that after december patch the game is too fast. There is no early-mid game, 2-3 skirmishes, and then suddenly tanks apear on the battlefield... I dont think that is a good idea Relic. The game was much more fun to play. Now is such a pro game..is not fun anymore. 3v3 and 4v4 are totally broken...just a tank slaughter from the beginning to the end...It's so sad...
Honestly, just make a better blob. Blobs are a lot of fun.
Volk blob with JLI or Obers gets beat by well microed USF blob, Sov blob with elite troops, or UKF blob with enough Brens.
So ... Let's play Company of Blobs ... Who needs cover, strategies, build order? Fck them ! Let's make 10 volks squads wits shreck and then click, click, click ... WIN !!! GG !!!