Lol could you imagine a balance staff with Miragefla, Cruzzi and a few other high level players like Luvnest, Jesulin, etc MVGame that would be great.
Unfortunately even in the unlikely scenario this happened, we still wouldn't be able to optimize the engine.
Something that might be more realistic is to allow mods to be have an automatch function? That way the competitive community could have their own patches while relic still maintains control. |
TBH I've only used that strategy a few times, so I don't know much about how to do it perfectly. I think Barton has been doing it a lot so you could check out replays of that if you want.
I think in that mid-game stage you kind of need to play a little more conservatively till the t70 hits. Like, keep the guards together and only go for 2 vps + resources. The more you spread out, the more mp you bleed without getting any trades bc they don't lose mp since they're doing damage with 222s. Also, lay down mines. Set up flanks, etc.
If you want to play with a sniper, it's usually a good idea to have it playing around a mine so that if a sc gives chase it'll get fucked on your territory and you can finish. Or just have some guards around it at all times.
IDK about lmg grens, I usually don't have much of a problem bc guards usually match up well especially with dps. Maybe backtech to t2 late game for mgs and at guns? Conscripts definitely don't do well against lmg grens as well. Make sure to throw down some demos.
T3476s are pretty strong vs infantry after their buff and they're pretty low cost, so it might be worth getting those or a katy out depending on how they play. |
Not to be a prick, but denouncing Barton won't do anything. None of us are going to sue him, it's unlikely the Polish government will do anything or find out about it.
Trolling is a risk you take as a streamer. It's happened to most of the coh2 streamers. Barton is an asshole for harassing him and took it way too far by doing it repeatedly, but if you're gonna stream, you gotta have some thick skin. I heard Wadda chilled out a bit anyways; he seemed to be overreacting in the past.
Shadowwadda should contact relic, steam, twitch, coh2.org staff, and work to get Barton banned/punished. That's really all there is to it. |
Call-ins are a problem every match.
Call-ins have major advantages over teching. The most significant are probably larger infantry army's/field presence early on, and providing a comeback/winning mechanic.
Essentially, someone who techs extensively for a midgame advantage can get fucked later on for their decisions. For example, an ostheer player could be "winning" in terms of map and resource control, get a PIV, and then get punished down the road by an IS2 call in, when they would've been better off investing the tech/tank resources into infantry and holding out for a tiger. It's not hard to hold 1 vp and a few resource points for 9CPs to call in a KV8 or Ostwind.
This fundamentally breaks the game in that something that could be a "comeback mechanic" becomes a winning mechanic. This is exacerbated by the fact that if you get one call-in out, usually, it will last long enough so that if you lose it, you can get out a second, so there's effectively very little punishment.
This leads to things like less diversity; few games include soviet and ost t4, and USF/OKW t4 is also becoming more rare as of late. There's also less variety in commanders and abilities; it's very rare that people use doctrines with ostheer infantry stealth or conscript support tactics, etc.
Major examples: OST puma and stug-e doctrines, USF m10 and calliopes doctrines, Soviet lend-lease and shock rifle doctrines, OKW ostwind doctrine, Brits land mattress and vanguard doctrines.
Each of those have at least 2 call in units for some critical role in the game, and often, they allow factions to tech a single tier and play from there (soviet t2, ost t2, okw t1, etc)
This problem also ties into a lot of other problems, such as how soviets often just stop at T3 and spam vehicles from there because they are sufficient in combination with t2 or guards to hold the field against all threats until the call in.
Potential fixes:
1. Tie call-ins to tech. So puma = tied to Ost t2, command PIV to T3, tiger to T4. This would kind of eliminate the resource penalty a teching player faces vs a call in player, because the call in player would have to invest manpower and resources in tech as well.
2. Limit call ins. I liked the tiger ace cap at 1 call in; maybe this would make sense for all call in vehicles? Then it would be a genuine comeback mechanic, and players would need to tech in order to survive afterward/mitigate risk.
General Improvements:
- I think the linearity of COH2 commander choices was a poor decision on relics part compared to COH1, where you had to make a choice as to which "tree" you wanted to pursue for any given commander. This creates less diversity/meaningful choices, and would've been a good mechanic to keep in game.
These are just a few thoughts and obviously this isn't categorically true, but I do think it is significant. |