I appreciate the article, but at the same time, it felt kind of backhanded against players like Luvnest. Like yeah, a drunk stream and streaming automatches isn't best for practice, but those kinds of events where players participate and get together are important for building and strengthening a community. Without having a community in the first place, these tournaments wouldn't matter as much as they do, and Jesulin wouldn't be as popular as he is.
There's a reason why, in the polls, even though the majorityvoted Jesulin "would" win, Jesulin and Luvnest got almost the same number of votes for who the community "wants" to win. |
Hey,
Thanks for this great guide, I've been looking for this forever, and it's incredibly useful! I'm glad that someone is picking up the ball where Relic is dropping it. The one criticism I have is that it's missing the bulldozer sherman.
Thanks,
Anitlles |
I think the best way to approach this is make sure to escort all your vehicles with Bazookas. This is bc the Puma is shit against infantry, so it's going to focus on your halftrack and utility car. I'm pretty sure the halftrack can penetrate the puma, and with bazookas around, if he seriously considers going after your vehicles, he's at a high risk of losing that puma. |
When I used to play COH1, in the beginning, I used to hate infantry centric battles, and then I learned how to deal with it through flanking, pincers, and setting up traps, etc. I generally played as Americans, and I came to enjoy playing t2 def germans and heavy infantry PE. Vehicles would be supplementary, but never the focus of a large amount of matches I played.
In COH2, it feels the exact opposite of this. It seems like a few factors caused this:
1) The lack of Soviet infantry heavy AT (essentially, there's no equiavalent to airborne or rangers, and the ZIS just not being enough, means that vehicles are almost a necessity.)
2) Strong tanks (t34s/PIVs) being effective against infatry. It used to be only STUHs, Shermans, and Ostwinds, which were very soft, filled that role.
3) The lack of a need to build t3/t4 makes doctrinal call ins enticing, and more vehicle play occurs as a result. I remember that only one pershing or tiger could be on the field at a time, while KT/Jagd could only be called in once. Now you can call in as many as you can afford.
4) Mortars becoming more popular, which means that AT guns are much easier to decrew even when placed in the rear. Decrewing AT guns used to require a nice flank or a a flyby Offmap artillery that cost 150 munis.
Personally, I don't really enjoy this. I generally have always had difficulty microing vehicles and I overextend or play too cautiously with them. Also, it always feel like the great mechanics that make infantry play so enjoyable, like cover, weapon profiles, and suppression, are completely ruined. It feels like people build up two vehicle blobs and shove them together like other RTS games, or they might pull a flank and hope for the best. When vehicles become the primary force as opposed to a supplementary force, it seems like tactics and strategy suffer.
How do you guys feel about this? Do you agree with my idea that COH2 is more vehicle centric than COH? |