You should consider dropping the fast m20 build.
This build is something I've been working on to try and learn to be more patient. Its supposed to be center around strong early rifle play with a ton of capping power and infantry. (2x RE and 4x rifles). Then captain, and if I have decent map control, Sturt, at guns (1 or 2) and maybe pak howi if they camp. Then only Sherman's and priests.
It focuses on a strong late game and becomes very hard to break the line with USF at guns that have long sight and lmgs functioning as mgs. With proper positioning and pressure, you can get a very solid base lock going.
It also avoids the weaknesses in fast m20 (flak, puma, sc, STUGE) bc a captain and Stuart together can counter all of them. It also gives tools to remove a forward HQ with capt Stuart and the time on target arty. The high amount of rifles is useful for dealing with ostheer CAS and support weapon usage. Essentially, it trades some shock value for what I see as a long term investment. If I float munis, the inf mines also pair very well with the at guns.
This build let's you cap around and flank mgs with ease, while negating the strength of the STUGE and SC. You can also check some of my more recent replays on how to use this build.
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