Antilles950
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Faymonville Approach |
The real key here is not to target the rifleman, but to target the AT guns with your stuka. Then, if you can force repositions or destroy the crews, units like ostwinds, luchs, panthers, or kt's can come in and destroy the rifles, while infantry follow up behind to take territory.
Other ways to deal with the rifles are to spawn units (falls, jaegers) into buildings close to them and throw nades. MGs should also be able to out-damage LMG rifleman in a head to head fight.
One important thing to note is that in semois, the most important thing in game is to hold the center. Put a raketen in a house somewhere, get an mg or two to close down the center, wire off flanks, put a mine or two on the road and DO NOT LET GO.
Also, you MUST move up and take the positions that rifleman leave behind every time you force a retreat. That's critical to gaining and holding territory, and creating value from winning fights. You should be destroying sandbags, or at least wiring them off, putting down mines, etc. Entrench yourself.
I wouldn't recommend some of the suggestions here (ex: multiple sturms) because they bleed too hard. Optimally, you'd want to use vehicles, because they forces them to waste MP reinforcing, while you can just repair.
I can't really help out without a replay, and I play Semoisky with a very specific OKW strategy (take the flanks with 2 grens, with a sturm in the center, and then collapse in the center with a puma or flak + raketens/mgs). |
Everything what is not meta should be destroyed until elite rifles, one and only remain.
This commander sucks overall, vet3 2 brownings rifles BARELY beat vet3 lmg grens (at least on long range) and if you drop one for volks you turn them into obers squad.
So... elite rifles.
Lol I broke into top 100 on the back of this commander. It's good if you know how to use it. |
I posted about this a while ago, and even as a player that mainly plays USF, I agree. I think that defensive stance should have a small munitions cost or some other kind of drawback. |
I think Eindhoven could be one of my favorite maps except for two problems:
1. Starting south is hell. The amount of clutter from the trees makes it impossible for axis to set mgs. The house has no windows facing the VP meaning that it is only useful for the northern player. These two advantages give the northern player an enormous advantage in game. I think this needs to be made more symmetrical, or the house should be changed to be similar to the grey house north of the VP, with Windows on all sides, and a relatively weak structure, making it easier to clear. I also think it just needs to be moved away from the cutoff the the right, probably closer to the munitions point. If this house was fixed, and about helf of the southern forest was removed, this would be a great map. That house and that forest is just messing up the flow of the map to a huge degree.
2. Bushes are inconsistent. Some are shot blockers, some aren't. Some give line of sight, some don't. Again, this us especially prevalent near the southern munitions point. It's inconsistency makes it very hard to engage in infantry battles and to use team weapons effectively.
3. Both fuel points need to be more harrasable. It seems like they're too easily fortified, with a ton of of LOS and shot blockers. The north fuel needs to be moved more towards the center while the south fuel needs to be opened up a bit. It's very easy to lock it down.
4. Just in general, there seems to be a lot of random objects that make pathing difficult. I don't have a list on me right now, but things like stray trees or objects that should be crushable but aren't. It'd be nice if the map was a little decluttered, but I don't think this is a huge deal honestly. |
This is the perfect opportunity for me to try new multiplayer games or at least start getting through my backlogged games. Unless things drastically change by the end of summer, I might be gone forevs. |
It's not just that this patch is dissapointing. The dissapointment runs deep because core problems with things like call in timings and tech have been broken for so long. And, at the same time, they broke even more things this patch, with a functional buff to guards/PTRS along with STUG-E, and nerfing the fucking faust? They still leave in things like airplane crashes and abondon vehicles that are the MOST frustrating things in game, evne though they tell us they want to decrease frustration. It's hypocritcal.
They showed us they have the changes that we do want ready AND tested. It's just indefensible at this point.
Relic's closed processes, their conservative patches and inconsistency is just infuriating. They just aren't responsive in any way, there's just like 0 communication. I used to defend them, but that's done, idgaf about these shitty developers anymore. Like, how can someone not be ashamed of making a game with so many core problems 2 years after it's launch? |
L2flank |
Thread: #Adapt11 Jun 2015, 13:03 PM
In 3 days, I faced Angreifen 7 times, and 4 times just today. I lost 6 of them, and then finally adapted the 7th time. Basically, Angreifen is the only player who's kubel has actually given me trouble. So, I finally got him, at the cost of my right hand hurting like a bitch. I also ended his 17 win streak as OKW |
I have four maps that I universally strike in 1s, with every faction:
Kharov, Minsk, Bystraya, and Stalingrad.
I hate narrow maps, and Bystraya just doesnt make much sense. Stalingrad is just a shitshow.
In 2s, I strike minsk, kharov, bystraya, and usually rhyzev. I really hate narrow maps. Narrow maps become so damn campy, and often become alla bout heavy assault guns, which I hate so much. it's hard to flank, and it becomes such a artillery shitshow. No thank you. |