Halp
by
Antilles950
30th April 2015, 18:09 PM
- Antilles950
Faymonville Approach (2)
- ST_Weiss.Dimension
No chat in this replay.
30 Apr 2015, 18:09 PM
#1
2
Posts: 168
help
1 May 2015, 08:04 AM
#2
Posts: 9
So first thing is your build order. I never go for 2nd RE at the start, but if it works for you then keep doing it; HOWEVER, failing to upgrade RE's with bazooka's really hinders them later.
Retreat immediately when you know you'll lose a fight early game. If it's 1 rifle and an RE vs Strums + anything once strums get in range it's over, so move back and lure them into bad cover or just pull back. The more MP you're not spending reinforcing the closer you are to getting more stuff out.
Don't shoot at trucks unless you can kill it for sure, put the pain on the squads, if they don't go Medic truck then they'll have to use muni's to heal (for OKW)
If you build a stuart keep it alive, the special abilities later can help you kill big tanks if used correctly, otherwise go LT for the anti-infantry potential and fuel saving (you can just use the saved fuel on bazookas for 1 RE squad/Rifle squad)
Never go dual shermans in 1v1, always go Sherman and jackson or M8 and Jackson. Honestly I find the M8 to murder OKW and rely on it heavily.
Use the ambulance a little more aggressively, have major near by (but not RIGHT next to it) for retreat point (somewhere safe but close to the front). You like to play aggressively, this will help you push them back.
If you have 4 rifles/3 rifles with officer you NEED to have an ambulance, riflemen need to be full health to be aggressive, so earlier ambulance is better.
Never attack flak HQ truck without call in arty and jacksons ready, don't risk too much killing them. Focus on other parts of the map and don't get frustrated with it.
Keep your guys together (near each other to support, never ever blob) and don't spend so much time in the early game building wire unless you're good at timing it to where it won't hinder your point capping.
Any enemies in buildings regularly/any issue with MGs EVER, research grenades. They will save your life. Remember to smoke MGs and rush them, but don't over extend the push.
LMGs won't win games, only get 1-2 squads mid game with them, you should be using combined arms and burning through your munis in other ways, don't neglect zooks on RE squads.
I have a replay fighting a very similar opponent where I used a lot of these tips (never got nades, no MGs/building issues), just ask and I'll upload it.
Retreat immediately when you know you'll lose a fight early game. If it's 1 rifle and an RE vs Strums + anything once strums get in range it's over, so move back and lure them into bad cover or just pull back. The more MP you're not spending reinforcing the closer you are to getting more stuff out.
Don't shoot at trucks unless you can kill it for sure, put the pain on the squads, if they don't go Medic truck then they'll have to use muni's to heal (for OKW)
If you build a stuart keep it alive, the special abilities later can help you kill big tanks if used correctly, otherwise go LT for the anti-infantry potential and fuel saving (you can just use the saved fuel on bazookas for 1 RE squad/Rifle squad)
Never go dual shermans in 1v1, always go Sherman and jackson or M8 and Jackson. Honestly I find the M8 to murder OKW and rely on it heavily.
Use the ambulance a little more aggressively, have major near by (but not RIGHT next to it) for retreat point (somewhere safe but close to the front). You like to play aggressively, this will help you push them back.
If you have 4 rifles/3 rifles with officer you NEED to have an ambulance, riflemen need to be full health to be aggressive, so earlier ambulance is better.
Never attack flak HQ truck without call in arty and jacksons ready, don't risk too much killing them. Focus on other parts of the map and don't get frustrated with it.
Keep your guys together (near each other to support, never ever blob) and don't spend so much time in the early game building wire unless you're good at timing it to where it won't hinder your point capping.
Any enemies in buildings regularly/any issue with MGs EVER, research grenades. They will save your life. Remember to smoke MGs and rush them, but don't over extend the push.
LMGs won't win games, only get 1-2 squads mid game with them, you should be using combined arms and burning through your munis in other ways, don't neglect zooks on RE squads.
I have a replay fighting a very similar opponent where I used a lot of these tips (never got nades, no MGs/building issues), just ask and I'll upload it.
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