I hope that my grandchildren will be able to see COH3 released one day. |
...that would require you to backtech to T1 for mortars if you do not have pgrens.
RIP in RIP osttruppen call in. Thoughts on osttruppen openinga now that they are built from T1? |
When fighting against other infantry survivability depends on the ability to handicap enemy dps capabilities. We can create any situation and engagement against infantry and we'll see how having a single model with an mg42 allows mg42 grenadoers to be better because that mg retains its dps, so that survivability is just apparent as damage is dealt and entities drop. This is why squads that have a dps distribution that is more even between all squad members are less elite and generally cost less to reinforce. VSL is not a bolster infantry where you simply add a squad member. You trade that better dps upgrade with the extra squad member, but the squad itself will always perform worse in any situation, so there's no use for that survivability. This may be my opinion and probably it's not popular, but the overall value of the squad goes down, and so should the cost to reinforce it. The moment VSL drop 2 models their dps is greatly impacted, while this is far from true for lmg grenadiers, and dps retention causes the enemy to drop models himself, meaning it will be able to deal less damage overtime than it would while fighting with VSL grens
Playing devil's advocate here; while I agree with your point about LMG grenadiers having an advantage in battles because of DPS output, I definitely can't agree that LMG grens are more durable. Yes, LMG grens will drop troops faster than VSL grens and therefore take less damage overall, however I definitely think that 5 men is nothing to sneeze at. Especially with the free medkits. If you properly support VSL grens you can repel enemy attacks and heal for free, which helps to offset the lower DPS because you have an advantage on model health IMO. I definitely think that it's a poor choice offense-wise. But then again, if you want better offense you have panzergrenadiers.
Honestly I think it's very useful to have a more durable snaring squad to support tanks, even if it's not incredibly effective at dishing out damage. |
Tightrope has tried RE 1919 spam on his channel if you aren't aware/follow him. From what I can tell he's had decent success. I'm kind of curious if 1919s affect Volley Fire at all now...
I haven't been following the patchnotes but if there hasn't been any changes to volley fire since the RE veterancy increase it should still affect it. |
yeah for sure, any luck with rechie 1919 spam?
I only ever go balls-to-the-wall like that against AI hahaha. But it is pretty fun because they'll vet up fairly fast (well, at least they did before the vet increase. I haven't done it since then) and when they hit vet 3 they gain a 5th man. So it's basically like a 5man con squad that can: suppress; do damage with an lmg; build MG nests, barbed wire, and light vehicle mines; reinforce for less than Riflemen; and repair vehicles too.
But of of course you lose the patented Rifleman survivability and accuracy and the only infantry snare in the faction. That's why it's pretty ballsy to do against players. I guess you could make good use of the light vehicle mines to counteract it somewhat but I don't have the APM for that haha. |
fighting positions are only 60 muni
Sure but it's funnier when some axis elite infantry tries to walk up to you on a flank and you pin them before they get close enough to drop a model.
Thay've got their uses. Stick a 1919 on an echelon and into a building or in a foghting position for rifle grenade, mg, and lmg action for extra memeage.
This isn't some sort of strategic masterplan, it's for funsies. |
My first experience playing video games online was on the PSP. I used to play a bunch of games but most importantly I used to play Metal Gear Solid Portable Ops Plus. I spent a lot of time on it.
One day a hacker joined a lobby, and he wasn't the usual kind of hacker who just makes the game suck for everyone, he was one of the hackers who tries to make it funny for everyone. He did crazy stuff like throw flashbangs like a machinegun and other things.
Anyways, his name in MGSPO was "Don Corleone", and I being a kid and all wanted to be like him and emulate his name. So, after a few minutes of thinking, I decided I would be a Don too, but instead of being Don Corleone, I would be Don of something. I honestly just came up with San Diego on a whim. I've never even seen the city. |
Good morning all,
Was in a discord call the other day and was chewed out by some other randoms about how retarded I was for using a 4 cons build in a 4v4 gamemode and how you should use penals instead.
Now I'm well aware that penals are better early game, but I'm also aware that they cost more to upkeep and have less utility all throughout the game. I've been tinkering a bit between doing only cons, only penals, a mixture of the two (for mainline infantry of course, I use support weapons always) and penals always seem to get the shaft late game where they feel like papiér mache against axis tanks where conscripts can hold the line and keep my MGs and AT guns in the fight.
So really I wanted to know what everyone else thought of this question and maybe I could get some interesting insights that I didn't think of. Thanks! |
Shouldnt be too hard to add a voice chat.
i cant always type out full sentences telling my allies what to do. The communication is quite bad wiht pinging alone.
Use Discord and play with your friends. |
Pay nothing for grenadier, I'm sorry try pulling a rifle nade or getting lmg42 without investing 40 fuel. Go ahead do that. let see how it turns out. Why not try a 1 min rifle nade/mg42 too.
In case you didn't realize, you actually get that in addition to teching anyways. LMG42 is not a sidetech, it's included unlike con grenades.
Granted, 7man comes free with teching T4, but when soviets have teched to T4 you should already have tanks on the field, which is OST's strong point anyways, not its infantry. SOV has to pay to get it earlier at T3. |