I think Cruzz suggested this somewhere and I liked the simplicity of it as a solution. Move Grens to the HQ like every other faction and their baseline infantry. Bring the cost of Pios down, to bring them in line with other Engineer units.
The only thing i'd add to that, is LMG's for Grens require the Infanterie Kompanie and T1. Infanterie Kompanie should cost no fuel, but move its existing fuel cost (iirc 10 fuel) and add that to the t1 tech upgrade cost. Same difference, but may help discourage people gren spamming and forgoing the Infanterie Kompanie for a faster t1 and then back teching later to just get the LMG upgrade.
In addition, imo, Add 8 hp to the Ostheer sniper, reduce the cost of his heat round to 30-35 munitions and I feel Ostheer would be in a fairly good spot.
That won't change the basic MP disparity in teching caused by ost style vs usf free units.
Nor fix mg42.
Car will still be shit.
Pzgrenadiers still overpriced and not good for much.And ost will still have no advanced infantry(this can atleast be justified if the mg42 is strong enough to hold back enemy elite infantry which its not,otherwise ost is defenceless vs 1919,paras,needs 3 grens for 1 shocks)
T4 still inaccesible.
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Ultimately COh is and always will be multiplayer game.Fix bugs and balance game...is main issue.Instead spending huge effort on these single player content...etc etc.You can do all these after u have fixed the basic game,no?What good is new SP content when multiplayer itself is a mess?How much effort would it take them to modify the existing unused commanders..i don't think more than a week.Relic needs to use more common sense than rely robotically on 'tested data' alone. |
Wehrmacht is also the only faction that needs a building to employ its basic infantry.While seemingly insignificant,it means often in the first engagement you find yourself outnumbered.
Grenadiers can hold there own if there is a lot of cover(at least some green) around,though cover makes mg 42 rather useless because it takes ages to suppress anything,mortar is much better here.
In the open grens are slaughtered by rifles and mg42 which should hold them back atleast -can't most of the time.Grenadier dps earlygame is insufficient to defeat the flanking rifles,the additional free lieutenant with BAR compounds the problem by outnumbering you while ur desperately teching.Mostly hope flamer pio is upto the job.
Thing is of its 3 doctrines,america fields extreme powerful infantry in all 3 doctrines.In airborne,paras once upgunned have no ost counter,even LMG grenadiers will not stop them.
Same for 1919,no ost infantry counter.Ur only hope is rifle grenade and mortars.
Veteran riflemen.Starting off with vet 1 or vet 2,already another advantage over already hard pressed ost infantry.Gets to vet 3 faster.
221/222 -wth can this thing do?Nothing.Negligible dmg to infantry at range and if u try to close to get better dmg u die simply,1 at ande will be more or less death.I see shocks charginga nd bullying it.
So you get ur pak out if u have lasted that long and guard it with everything u have at ur cutoff or fuel as rifle horde hovers alternatively attacking where u aren't and probing for one mistake,one way in to end game.He pens u in.preventing any small offensive with with light vehicle and in maybe a small number of cases u make it to tiger,in most cases if u didn't die early-he eventually breaks through and finishes u off. |
Sherman HE with pack howie at back,or simply katyusha,or kv-8.Problem solved. |
Guards need a button where they can put away the PTRS toggle and replace with mosin nagants.That should probably make them powerful as AI. |
Indeed the mortar is very handy vs USf,but pressure is often too much vs good players that u won't be able to hold the line with lesser frontline units and get pushed/outcapped. |
IR halftrack -Peeping tom
Conscript - zerg
57mm -Doorknocker
Sherman(HE) - Eraser
Motor howie -Tubby
Sturmtiger -Lol
KT - The king/Kaiser
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....the tiger just backpedals into a PAK line, and the jackson has a low chance of penetrating....
Since onus is on axis player to attack and retake territory(running low on VPs) he needs to be offensive,somthing paks are bad at,especially with rifle/para/1919 blob hovering.
Ofc 90% matches won't last that long. |
as soon as the tigers hit the field, USF can do nothing but cry
too many games i have held the lead but lost because of the sole reason that ostheer do not need to tech, they can survive on zero fuel units, not build any base buildings, and then SUDDENTLY OH WOW ONE OF THE BEST TANKS IN THE GAME.
so the focus becomes trying to win the game before the 15 minute mark passes
US needs either a lategame buff and a early game nerf, not just a early game nerf, because then they'll lose every game ever
Tiger doesn't arrive before 25 minutes at least.And 2 jacksons can keep it at bay well.Ofc 90% of ost won't survive till that .Ost vs usf is autowin for usf at equal skill. |